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Re: #26: Which Came First, the Character or the Story?
So let me see if I've got this straight:
1. You've got a player that's really excited about playing game X.
2. That same player has already generated character Y and he's equally, if not more, excited about playing character Y.
3. You agree to GM game X, but then deliberately decide to design the campaign in such a way that the player can't play character Y.
...
Why would you do that?
The players who came to your low-power supers game and created bizarro heroes are problematic, too. But they're problematic for the exact same reason.
If someone is unhappy about playing a particular campaign, they should just be upfront about it. You're describing extremely passive aggressive behavior on both sides of the table: "Sure, I'll run that game for you... I'll just deliberately run it in a way that I know will thwart your desire to play it." "Sure, I'll play in your game... I'll just create a character that deliberately undermines your prep work. And, if that doesn't work, I'll conspire with my fellow players to ruin the campaign in some other way."
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