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Re: #27: Remember When ...
One alternative to the "mixed flashback" is to do the flashback *before* the encounter that triggers the flashback. For example, before they meet the Old Enemy, flash back to the 18th century "for no reason", and play out the duel. If the original Old Enemy dies, then the players meet his brother, the real Old Enemy, who was the deceased enemy's second during the duel.
One campaign idea, which I've never had the guts to put into practice, is to run a campaign in three time periods, where players have one character in each time period. Past events influence future events, so we'd play out the past event "just in time" to determine what the future looks like: is the mysterious stranger in the 1920s dead or alive in the 1950s, and did the original team find the Dingus or not? Of course, the plotting alone could kill a lesser GM.
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