RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 
  #1  
Old 02-15-2007, 01:00 AM
RPGnet Columns
Guest
 
Posts: n/a
#23: Why D20 is Good for Freelancers

http://www.rpg.net/columns/free/free23.phtml

Summary:

The research and sales benefits of the d20 system.

Go to the column for more information.
Reply With Quote
  #2  
Old 02-15-2007, 10:01 AM
smascrns smascrns is offline
Registered User
 
Join Date: Sep 2004
Posts: 1,942
Re: #23: Why D20 is Good for Freelancers

Sorry but I don't buy your reasoning. D20 is not a single rules set, it has several variants (D&D, d20 Future, etc.), each with different rules and requirements. One still has to do independent research for each one of these. Furthermore, D&D (the variety of d20 I know) is far from being a simple game, so it requires a lot of research. On the other hand, there are several other game systems that are a lot simpler, thus require a lot less research to learn them.

I'm not saying that d20 is not a safe or even the safer bet for a freelancer. What I'm saying is that research time is far from being the main reason for such a choice.
__________________
Sergio

Gentlemen Explorers (Pdf or Doc).
Reply With Quote
  #3  
Old 02-15-2007, 02:38 PM
fmitchell fmitchell is offline
Frank Mitchell
 
Join Date: Apr 2006
Location: Dallas, TX
Posts: 44
Re: #23: Why D20 is Good for Freelancers

A few other counter-arguments:
  • Because there's such a plethora of D&D and D20 material, it's hard to make sure you're being compatible with everything else out there. A friend who is a freelance writer calculated that there are 1700 Feats in just the WotC-published supplements alone. To make sure that no two of those feats together don't unbalance the game -- witness Punpun the 5th level Kobold god -- means checking 2,890,000 combinations. (It's his contention that nobody actually does, even at WotC ... even supposed experts write stat blocks with errors.)
  • Because of the d20 material already out there, how is your product going to stand out? Will it sell? Is there really no other product that covers the same ground? Witness the d20 crash of the 90s.
  • Call me a "method writer", but if you don't really like a system, then it's unlikely you'll write well for it. I've speculated on writing game material, but I just don't like d20.

Of course, the above assumes you're writing for games because you like them, and want to do something cool. If you're just in it for the money ... you're mad. Try romance novels.
Reply With Quote
  #4  
Old 02-15-2007, 05:30 PM
Fifth Element Fifth Element is offline
Registered User
 
Join Date: Oct 2005
Posts: 226
Re: #23: Why D20 is Good for Freelancers

Quote:
Originally Posted by fmitchell View Post
To make sure that no two of those feats together don't unbalance the game -- witness Punpun the 5th level Kobold god -- means checking 2,890,000 combinations. (It's his contention that nobody actually does, even at WotC ... even supposed experts write stat blocks with errors.)
Invoking Pun-Pun to support an argument is not terribly convincing - that build is an obvious fluke that takes advantage of loopholes in rules, and runs completely contrary to the spirit of the rules. (The Pun-Pun designer even said it's not intended to be played, and is merely an exercise.) Of course some people will find abusive cobinations of feats and abilities - but I think a writer can rely on a DM to have a modicum of sense to say "um, no, I'm not going to allow that." There is no requirement to check every other feat in existence when designing a new one. That's ridiculous.
Reply With Quote
  #5  
Old 02-15-2007, 10:35 PM
masque1223 masque1223 is offline
Registered User
 
Join Date: Sep 2006
Posts: 89
Re: #23: Why D20 is Good for Freelancers

I can't read the column, I keep getting
"Parse error: parse error, unexpected '}' in /var/www/rpgnet/slib/columnlib.php on line 1086"

Is it just me, or what, and if it is just me, how do I fix it?
Reply With Quote
  #6  
Old 02-16-2007, 10:35 AM
LBrownIII LBrownIII is offline
Registered User
 
Join Date: Mar 2005
Location: Jacksonville, Florida
Posts: 890
Re: #23: Why D20 is Good for Freelancers

I just received an e-mail saying the error is fixed.

Thanks for the discussion so far. I'll be back later with more substantive comments.
Reply With Quote
  #7  
Old 02-16-2007, 11:10 AM
Bill_Coffin's Avatar
Bill_Coffin Bill_Coffin is offline
Part of the solution
 
Join Date: May 2002
Location: Oakhurst, NJ
Posts: 1,588
Re: #23: Why D20 is Good for Freelancers

Interesting article. But as one who regularly hires freelance (business) writers, I am not entirely thrilled with the common freelancer method of "research once, write thrice" method of cranking out material. Whenever I get articles that have sprung from ths kind of effort, I can always tell, and they are never nearly as good as articles for which the author conducted unique, specialized research. I don't know why this is, but I suspect it has something to do with the fact that the freelancers I deal with who write multiple articles off of the same material also tend to write for lots of different publications. This keeps them busy and their mortgages paid up. It also, in the long run, encourages sloppy writing, sloppy research, and corner-cutting of every kind. These kinds of articles always scream out that the writer doesn't necessarily want to be published in my magaizne, he just wants to get paid. That's all well and good, but when money is your primary motivation for writing, the writing always suffers.
__________________
Britannia has fallen. King Arthur is dead. Excalibur is missing. And only one hope remains.
PAX MORGANA - on sale now! Read the first chapter for free!
Reply With Quote
  #8  
Old 02-16-2007, 01:30 PM
fmitchell fmitchell is offline
Frank Mitchell
 
Join Date: Apr 2006
Location: Dallas, TX
Posts: 44
Re: #23: Why D20 is Good for Freelancers

Quote:
Originally Posted by Fifth Element View Post
Invoking Pun-Pun to support an argument is not terribly convincing - that build is an obvious fluke that takes advantage of loopholes in rules, and runs completely contrary to the spirit of the rules. (The Pun-Pun designer even said it's not intended to be played, and is merely an exercise.) Of course some people will find abusive cobinations of feats and abilities - but I think a writer can rely on a DM to have a modicum of sense to say "um, no, I'm not going to allow that." There is no requirement to check every other feat in existence when designing a new one. That's ridiculous.
True, a pragmatic DM will find a rule screw, crumple up the character sheet, and tell the player "start over" (or "get out"). But it does point out a problem with d20 ... there are a plethora of rules, and "feats" that bend the rules, and feats that interact with other feats ... (Compare to point-buy systems like GURPS 4e or Champions, where most powers are combinations of existing advantages and already fairly balanced, or comparatively lighter systems like Call of Cthulhu and World of Darkness where rules take a back seat to color, atmosphere, and, alas, real-world research.)

A responsible writer will attempt to playtest his work before unleashing it on the public. Of course, playtesting undercuts the argument that "with a little research, you can pump out a lot of articles". An irresponsible writer will simply toss something out there; by the time some poor schmuck actually tries to use it, he'll have already collected his fee. As a previous post notes, eventually such a writer will gain a reputation for doing shoddy work ... but maybe he'll be selling time shares by then.
Reply With Quote
  #9  
Old 02-16-2007, 01:35 PM
adaen's Avatar
adaen adaen is offline
Atlantean Sorcerer
 
Join Date: May 2003
Location: Bridgewater
Posts: 63
Re: #23: Why D20 is Good for Freelancers

Quote:
Originally Posted by Bill_Coffin View Post
Interesting article. But as one who regularly hires freelance (business) writers, I am not entirely thrilled with the common freelancer method of "research once, write thrice" method of cranking out material. Whenever I get articles that have sprung from ths kind of effort, I can always tell, and they are never nearly as good....(snip)
Not to undercut what you've observed in your experience, but isn't it possible that you've only noticed shoddy work from the "research once, write thrice" method when it was done poorly and that there are writers who do it so well that no one can tell that is what they are doing? I mean, there is a difference in recycling research and recycling via the "cut and paste", right?

Just to be clear, I'm not trying to be adversarial. I am truly interested in your (and others) thoughts on this.

Best,

~AoB
__________________
~Adaen of Bridgewater, High Adventure Games ...Home of HAGIS, Aega Mythea, and Shadows of Reality...and the HAG Blog
Currently Playing: Pathfinder RPG
Currently GMing: Nothing, but preparing for a play-test of Aega Mythea
Currently Reading: Frog & Toad Together (My Daughter Loves it!)
Current Projects: (1) Review - Robin's Laws of Good Game Mastering - PUBLISHED on RPGnet, (2) Pathfinder RPG - PUBLISHED on RPGnet, (3) HAGIS System Document Draft
Reply With Quote
  #10  
Old 02-16-2007, 01:45 PM
fmitchell fmitchell is offline
Frank Mitchell
 
Join Date: Apr 2006
Location: Dallas, TX
Posts: 44
Re: #23: Why D20 is Good for Freelancers

Quote:
Originally Posted by smascrns View Post
Sorry but I don't buy your reasoning. D20 is not a single rules set, it has several variants (D&D, d20 Future, etc.), each with different rules and requirements. One still has to do independent research for each one of these. Furthermore, D&D (the variety of d20 I know) is far from being a simple game, so it requires a lot of research. On the other hand, there are several other game systems that are a lot simpler, thus require a lot less research to learn them.
I just wanted to highlight this argument, which seemed to pass without comment.

d20 might be the 800 lb gorilla of gaming, but there's simpler systems like Call of Cthulhu/BRP, RuneQuest, Fudge and its offspring (e.g. Fate), PDQ ... or if you prefer ones with bigger market share, World of Darkness, Shadowrun, and Savage Worlds.

Or, for that matter, a freelancer could actually do real-world research (gasp!) and translate that knowledge into systemless or multi-system articles and books. I think African culture and history are woefully unrepresented, for example; an expert in that could write a number of interesting supplements. A light dusting of d20 would hook into the biggest market, but the real draw would be the information. GURPS worldbooks are popular even for gamers who don't play GURPS, because many are 80-90% easy-to-read research.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.