This column doesn't address what should be the most important part of a prestige class: how it fits into the campaign. There are competing schools of thought as to whether a prestige class reflects membership in an exclusive group or just a collection of cool mechanics. Likewise, a discussion of the entry requirements should touch on whether this means class/ability prerequisites or story-driven ones. That would have been more valuable advice than "look at an official entry and copy it." Kids have been doing that with D&D for decades.
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Now here's the deal: I'm going to play, and you're going to float there and like it.
The problem with Prestige classes as I have seen most of them is that they do not seem to be what they were apparently meant to be.
Originally they were supposed to be special classes that created something unique in regards to the world that you were in. For example you may have been a "Member of the Illuminated Order" and you got a class based on what it would be to be a member of the order.
Most prestige classes have not gone that way. They just seem to be as stated earlier "a collection of cool mechanics", though to some players they "a collection of poor mechanics".
It would be great if we could address the issue of "why is this Prestige class necessary?"
I always assumed that Prestige Classes were intended to offer options for specialization (like feats, I suppose). I guess I got that assumption from the first PrCs we ever played, Arcane Archer and Dwarven Defender.
It's a fair start, I'm looking forward to reading these articles and seeing how things develop.
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Take Care,
Nate
Most Anticipated Games: The Doctor Who RPG and Nobilis 3rd Please, please release: the rest of Gargoyles season 2 on DVD.
Well, this first one is kind of bland, yeah. I address a few more of those concerns (especially "why to make one!") in later articles. I found that I had so much I wanted to say, that I had to really cut it into a lot of parts. Still, some good suggestions.
I think these are well done. So far, this is exactly how I had it broken down, and are the standards I use on my own PrCs. I'm interested to see how these continue to break down.
The problem with Prestige classes as I have seen most of them is that they do not seem to be what they were apparently meant to be.
Originally they were supposed to be special classes that created something unique in regards to the world that you were in. For example you may have been a "Member of the Illuminated Order" and you got a class based on what it would be to be a member of the order.
Most prestige classes have not gone that way. They just seem to be as stated earlier "a collection of cool mechanics", though to some players they "a collection of poor mechanics".
It would be great if we could address the issue of "why is this Prestige class necessary?"
I think there's nothing illegitimate about PrCs that exist to make some, otherwise painful and suboptimal operating procedures more workable; I believe Jonathon Tweet even indicated that was one of their functions early on (with a Whipmaster PrC as an example).
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Afraid to fly, don't know why.
From mUrielw:
"Of course, if one had played more RPGs, one would have realized that shacking up with people whose goal is "fulfill the ancient prophecies so that my dead god might rule once more over the earth, and cull those not among our cult" is rarely a good idea."