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  #1  
Old 08-17-2007, 01:00 AM
RPGnet Columns
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#3: Simple Rolling Methods

http://www.rpg.net/columns/rollthebo...hebones3.phtml

Summary:

One diee and additive dice systems

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  #2  
Old 08-21-2007, 06:07 AM
Paul DuPont Paul DuPont is offline
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Re: #3: Simple Rolling Methods

I had not seen or heard of the positive and negative die rolls where you keep the lower number. It definitely would be quicker! Thanks.
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  #3  
Old 08-21-2007, 02:23 PM
crimfan crimfan is offline
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Re: #3: Simple Rolling Methods

Quote:
Originally Posted by RPGnet Columns View Post
http://www.rpg.net/columns/rollthebo...hebones3.phtml

Summary:

One die and additive dice systems

Go to the column for more information.
Nice column, especially pointing out the fact that a lot of the differences among systems are cosmetic, not actual.

You are a hair off on D20 criticals, however. 18-20 is the largest range a weapon normally has. However, it is quite possible to do better than that via feats, spells or magic weapons. For instance, if you have a 19-20 weapon with Improved Critical, it becomes a 17-20 weapon.

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