RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 
  #1  
Old 04-30-2009, 01:00 AM
RPGnet Columns RPGnet Columns is offline
Registered User
 
Join Date: Oct 2008
Posts: 0
#23: In with the New

http://www.rpg.net/columns/talesfrom...thouse23.phtml

Summary:

What's a good game for introducing roleplayers?

Go to the column for more information.
Reply With Quote
  #2  
Old 05-01-2009, 05:45 AM
torbenm torbenm is offline
Registered User
 
Join Date: Jun 2002
Location: Denmark
Posts: 70
Re: #23: In with the New

I have always liked WEG's Star Wars (especially the first edition) as a good game to introduce new players: The setting is familiar, there is a clear enemy to fight and the rules are simple. And using only d6s means players don't have to go out and invest in strange dice. That said, strange dice can be some of the attraction to new players.

Visual aids will also be helpful to new players: Experienced players may think miniatures are unnecessary, but new players have enough to keep track of without having to also keep track of where the player characters and enemies are in a fight. You don't need painted metal miniatures, simple cardboard cut-outs or even coloured stones will do nicely.

But most important is to let the players know from the start what they can or can not control, i.e., to which extent the GM can override rules or make decisions outside the rule structure. No GM control needs more rules, but too much GM control can make the players feel powerless and just spectators to the story that the GM tells. Too complex rules also makes the players feel out of control: If they can not immediately see what options they have and the likely consequences, they will either need constant guidance (which takes away control) or make arbitrary decisions (which is less satisfying).

So, a mixture of a known (or recognizable) setting with a clear motivation for the characters, simple but not too free-form rules and some visual aids to keep track of the scene structure seems like a good bet.

The setting will, of course, depend on the audience. Players who might enjoy a Harry-Potter style game may not like a Pirates of the Caribbean game and vice-versa.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:05 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.