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Re: #13: BAMF
Another solution is to limit the places one can teleport to or from.
"Anti-teleportation" fields are one solution, but something like Larry Niven's teleport booths are another: anyone can teleport, but only to another booth, usually on a public street or behind a locked door of a private residence. Also, "jump drives" are a sort of teleportation that only works in deep space, to bridge the inconvenient distances between stars.
Some RPGs limit teleportation to "a familiar place", or one with a sort of beacon.
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