My immediate idea was not GURPS or Spycraft, but Monsters and Other Childish Things, either the kids monsters can swell to Kaiju proportions under the correct stimulus, or they have some form of psychic connection to summon/manipulate the titanic beasts.
It would have some resemblance to Neon Genesis Evangelion if it was set during the 1950s cold-war. Places like Candlewick Manor become secret military institutions designed to shape plausibly deniable Monsters of Mass Destruction, and the PCs are Kennys and Psychic Girls who have as much to fear from their own handlers as the beasts controlled by the other side(s), plus colleagues who went mad and managed to escape being 'put down', whose monsters have become far more destructive and are as out of control as they are.
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Re: #17: Black Harvest
Nifty idea Steve, as always.
For the Cold War take on the Mythos, which might be of interest to those reading your column, see Charles Stross' unnerving story A Colder War, online at
I feel like I should lend you my copy of Cold City. It's an earlier setting (by the time we get to the early 60s it's Hot War) with more inter-agency conflict, but on the same ground.
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I feel like I should lend you my copy of Cold City. It's an earlier setting (by the time we get to the early 60s it's Hot War) with more inter-agency conflict, but on the same ground.
The main problem with the Indie revolution is the world went from having 100 RPGs I couldn't afford to having 10,000.
I feel like I should lend you my copy of Cold City. It's an earlier setting (by the time we get to the early 60s it's Hot War) with more inter-agency conflict, but on the same ground.
Having just finished The Third Man, I was struck at how well Vienna would serve for Cold City's setting. It sounds like there was much more cooperation there between the Soviets and the other allies.
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