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Old 07-09-2009, 01:00 AM
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#28: Missing Time

http://www.rpg.net/columns/wushuskid...skidoo28.phtml

Summary:

Walk a mile in Dr. Jekyll's shoes.

Go to the column for more information.
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Old 07-10-2009, 04:51 AM
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Pandora Caitiff Pandora Caitiff is offline
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Re: #28: Missing Time

Awesome stuff. Love the way the other players conspire on the aftermath

Quick question though. Do you roll for Self Control after every scene, or just when the player uses juju? Wasn't quite clear from the text.

I suppose with a GM-less game, the player to the left could frame the scenes, but work with the other players during scenes like in regular play.
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Old 07-10-2009, 09:24 PM
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Re: #28: Missing Time

I only call for a self-control roll if something happens during the scene to justify it, like the player uses their Held Dice or an episode-related Weakness is triggered... or if I think it'd be funny if they flipped out. However, I don't see any harm in calling for a self-control check at the end of every round. It would put a little extra pressure on and you're not likely to fail with the full pool.

In other words, go with your heart.
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