RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 
  #1  
Old 07-23-2009, 01:00 AM
RPGnet Columns RPGnet Columns is offline
Registered User
 
Join Date: Oct 2008
Posts: 0
#11: All Alone

http://www.rpg.net/columns/thehorror/thehorror11.phtml

Summary:

The three ingredients for succesful horror.

Go to the column for more information.
Reply With Quote
  #2  
Old 07-23-2009, 06:27 AM
Lundse Lundse is offline
Registered User
 
Join Date: Jun 2009
Posts: 3
Re: #11: All Alone

Regarding isolation, I just want to add a reminder that some (supernatural) threats can enforce it themselves. And in two ways:

The obvious: Cellphones stop working, lines are down, etc. This is easy and it does not even have to be a particularly supernatural thing (think 30 Days of Night, where a little preparation cuts of a town completely).
Closing roads, however, requires some work... And it gets old really quick.

The subtle: You call for help. Wait. No help comes. The 911 operator has no record of your previous call when you dial back... Or the rendezvous with the helicopter is ambushed. Or really anything which makes you distrust your ways out of isolation.
Of course, heavyhanded supernatural mojo could make the roads lead back into town, or to some other destination than intended...
This can make the game seem like a fate-controlled thing, though - if if the players are meant to be in a certain location to work something out.

Bonus: Maybe a player is working against the others. Or is just hypnotized or whatever to report a dead phone, while 911 is on the other end. Hilarity (and intra-party conflict) ensues when this is discovered.
Reply With Quote
  #3  
Old 07-23-2009, 09:32 AM
talien talien is offline
Registered User
 
Join Date: Feb 2002
Location: CT
Posts: 315
Re: #11: All Alone

Agreed, and excellent examples to boot.

I personally prefer not doing the obvious (cell phones don't work) but having the supposed lifelines utterly fail in stupid, mundane ways. Lifes little complications can make emergency situations even more complex: traffic, operators who route the call incorrectly, suspicious authority figures who don't believe you, etc.

To me, that's more horrific -- using all the benefits of modern technology and discovering they still won't help you in world that simply doesn't care. We're more connected and lonelier than ever.
__________________
Mike "Talien" Tresca
http://michael.tresca.net
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:40 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.