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  #1  
Old 09-29-2009, 01:00 AM
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#21: A Tale of Two Cities

http://www.rpg.net/columns/campaignt...toybox21.phtml

Summary:

Charles Dodgson used his mathematics to rewire reality through a children’s book

Go to the column for more information.
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Old 09-29-2009, 11:18 AM
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Heronymus Heronymus is offline
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Re: #21: A Tale of Two Cities

I like this one. I'd really love to play a Victoriana-steampunky game like this, and I love the idea of an author and his creations teaming up.
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Old 09-29-2009, 06:05 PM
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Re: #21: A Tale of Two Cities

It would also be a workable alterna-setting for Castle Falkenstein where the collision of historical reality and the fiction of the approximate era makes rather more sense.

And I can see Wilde hunting the unfortunate Oscar Wilde, half-thinking that destroying him would undo him as it would Dorian Gray, but also fearing that the man whose ruined reputation he once was knows his only weakness.

Spoiler: Just a guess.
Not being talked about.
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Old 09-29-2009, 07:54 PM
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Re: #21: A Tale of Two Cities

Ah, as always, Mr Oxbrow, you Get It.
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Old 10-13-2009, 03:45 AM
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Re: #21: A Tale of Two Cities

Great setting. I really like the idea of these dual worlds influencing each other. And I really like the idea of Conan Doyle and Holmes working together!
This would make a good alternate setting for Passages by Blue Devil games.
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