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View Poll Results: When are you willing to see your characters lose?
The moment my character suffers any sort of setback, no matter how minor, I’m no longer having fun. 4 0.92%
When it’s only a temporary setback and they don’t lose anything that they can’t easily replace. 56 12.81%
When it’s dramatically appropriate and fits the needs of the story. 207 47.37%
When it seems a reasonable consequence of their actions, rather than the GM being vindictive. 316 72.31%
I have absolutely no problem with my characters losing, no matter what. 82 18.76%
Other (explain below) 26 5.95%
Multiple Choice Poll. Voters: 437. You may not vote on this poll

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  #1  
Old 10-27-2009, 06:06 AM
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Barrow Wight Barrow Wight is offline
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Do the players always need to win?

As it says above. As a player, in what circumstances are you willing to see your characters lose?

For the sake of simplicity I’m excluding games such as Paranoia, which might otherwise skew the results.
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  #2  
Old 10-27-2009, 06:09 AM
HappyDaze HappyDaze is offline
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Re: Do the players always need to win?

Players need to win, but their characters don't. Losses in-game can still be a win for a player if they can enjoy the struggles of their character.
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Old 10-27-2009, 06:10 AM
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Re: Do the players always need to win?

Quote:
Originally Posted by Barrow Wight View Post
As it says above. As a player, in what circumstances are you willing to see your characters lose?
At any point they do something stupid and reckless. I include situations the players are not meant to go anywhere near in my games. If they can not figure that out or choose to run at something based on, "We're the players so we have to win" then their lives are likely to be quite short.
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Old 10-27-2009, 06:11 AM
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Re: Do the players always need to win?

Players need to have fun but they don't need to "win." Thankfully RPGs aren't primarily concerned with "winning" vs. "losing."
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Old 10-27-2009, 06:13 AM
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Re: Do the players always need to win?

Whenever I make bad decisions or roll badly...
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Old 10-27-2009, 06:13 AM
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Re: Do the players always need to win?

Some of it I think depends on the feel or tone of the game. If it is a gritty, realisitic horror game, then yes they may or likely will fail. If it is an over the top, action game of highly competent people then they likely will often succeed with only the occassional failure. With many and varied shades in between them. Like so many things there really aren't any black & white answers to questions like this.
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Old 10-27-2009, 06:18 AM
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Re: Do the players always need to win?

I don't care if my character loses, the chance of losing is part of the fun or risk of playing and makes winning all the sweeter. If the loss has fatal consequences for my character however I do like to bow out spectacularly, if it's possible.
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Old 10-27-2009, 06:21 AM
Samael Samael is offline
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Re: Do the players always need to win?

Quote:
Originally Posted by Barrow Wight View Post
As a player, in what circumstances are you willing to see your characters lose?
Anytime "losing" is fun. Which usually means it is in character for one reason or another...there are some ideals worth laying down your character's life. What they are may well change from one character to another...
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Old 10-27-2009, 06:21 AM
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Re: Do the players always need to win?

I'm a big fan on consequences and what is dramatically appropriate.
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Old 10-27-2009, 06:22 AM
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Re: Do the players always need to win?

The option for multi-selection confused me a bit here, felt like maybe I should be picking some of the weaker options which I also agreed with.

Anyway - I have no expectation of winning in RPGs. I just have an expectation of fair treatment.
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