So I've seen a smattering of threads on DA, and I figure it is of interest here. The other thread seems to be game speculation, so I figured I'd open up this thread for people who actually have the game to discuss it. Please blank out spoilers in the name of politeness.
I'm about five hours in, and first off, this game seems really freaking hard on the PC, even on normal difficulty. Maybe I just suck at western RPGs. I'm playing a Dwarf Commoner Warrior, focusing on two handers, and damned if I don't get my butt kicked a lot. I do use the tactical view, and queue up actions and such, but goddamn I hope things get better once I get my own party of people instead of mooks following me around. Any protips on not sucking would be cool.
Minor Spoilerness ahead for the first few hours of the game -
Last night, I just finished the fight with The Ogre and that shiz was bananas. I had about 3 healing potions going in and had to kite that bastard around old school style just to survive. My main character dropped after he got grabbed and punched repeatedly, and no disrupting skills would work on him.
My only gripe seems to be there's a lot of things that happen that are like "Ha you didn't open that door fuck you we're going to ambush you with 30 guys now". My finger is constantly bashing the quicksave button in paranoia. Things have a very next-gen Baldur's Gate feel on the PC so far though, and I'm really digging the game.
Use on mage as dps/healer or pure healer to keep people alive, and one warrior as tank with the heaviest armor you got.
Without spoiling character names, the party I used most was Blood Mage/Spirit Healer mage (the pc), 2h sword warrior, Alistair as tank and rogue/bard as archer/buffer/locksmith. Blood Magic is really powerful once you get last 2 spells, but your character concept might not like that... Of the regular mage buffs the flaming weapons is really good if you have 3 melee going. The first tier bard song that regens stamina is great! In one part I used triple warriors, with an extra 2h axe guy, and that worked really well with the single mage as well. For the hardest voluntary fight I switched to dual mage healers just regenning Alistair and the sword guy.
You can use archers or casters snipe-and-run and to pull enemy archers behing corners to be eaten.
Kiting is a valid tactic.
Knockdown Emissarys and other casters, or use stuff like first tier cold spell to interrupt their big casts.
Man, you are not the only one sweating the seemingly random difficulty. So far I have had zero luck getting any of the tactical features to work. Targeting is a nightmare for my poor entropy mage. Also, the debuffs are all but useless against the tougher enemies that you need them against most. I was about ready to give up on the game after I got to that battle you mentioned, which took me more than a dozen tries to get through. Yellow names usually mean a reload. So yeah, if the story elements start getting tired I'm probably done with this one. I'm really disappointed with it.
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That fight was murder...mostly because the "totally-not-a-copy-of-FF12's-gambits" system doesnt always work.
Honestly...I set up ONE command: "Enemy, nearest: attack"...and the two melee guys just stand around scratching their arse while the bigbad tore the npc archer apart, then played catch-the-boulder with the pc.
That fight was murder...mostly because the "totally-not-a-copy-of-FF12's-gambits" system doesnt always work.
Honestly...I set up ONE command: "Enemy, nearest: attack"...and the two melee guys just stand around scratching their arse while the bigbad tore the npc archer apart, then played catch-the-boulder with the pc.
I'm pretty sure the gambits are trumped by the...the...the thing above the gambits, I can't recall what it's named, the 'aggressiveness' setting. If they're set to 'passive' they will never attack until you attack or unless something actually attacks them.
The more I play this game the more I get the feeling the team that made it thinks 'games are just too accesible these days, there's nothing hardcore any more!' I mean, the crazy neccessary micromanaging, the weird difficulty, the fact that you don't get tutorials for systems until you access them (IE until you find them yourself, or read the manual)...it just feels like whoever designed this game is trying to prove a point, not make a game that appeals to a large group.
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Could someone tell me how I unlock the blood mage specialty? I even went to Warden's Keep where I ....
persuaded the demon into sealing the veil, then went and spared Avernus the mage, drank his potion, and then killed the demon
still no option to become a blood mage though!
Also I'm playing on hard difficulty and I'm finding it quite satisfyingly tough but I'm not dying constantly.
I got it by (spoilers for Redcliffe):
Talking to the demon inside the head of Arl Eamon's son and telling it that it could return and claim him later if it taught me arcane secrets. It's not a very nice thing to do, but I am trying to play a ruthless character
I haven't even looked in the manual to figure out how gambits and tactical stuff works. Two guys went down when I took out the Ogre, but I finished the thing off while playing as the dog.
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I haven't even looked in the manual to figure out how gambits and tactical stuff works. Two guys went down when I took out the Ogre, but I finished the thing off while playing as the dog.
In my game I went down while tanking it and then everyone else in my party annihilated the thing rather handily.
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