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  1. Thoughts on Handling Youth/Veteran Concept
  2. Weird Statistics for a System
  3. Experience Points
  4. BG for my gaming site
  5. Editing Frenzy
  6. A Wrestling RPG?
  7. Well its almost done......
  8. Need advice on an ability list
  9. How would magic affect OUR world - help me with a setting
  10. Also looking for a system
  11. Ah the wonders of playtesting
  12. What makes an RPG design elegant?
  13. Design Anxiety
  14. Damage System
  15. What do you think of this concept for combat
  16. just another resolution system
  17. Making a New Super Hero RPG
  18. Movement without miniatures.
  19. Charges, Drama Points and other expendable resources.
  20. Headdesk...repeat, repeat.
  21. Single class for D20 modern.
  22. [Monday Riff]Beer, Babes, Blastoff- The Cosmic Road Trip
  23. The Lethal Nature of Combat
  24. Hursagmu v4
  25. Axis & Allies - Inspired Combat as X-Com Minigame
  26. 3d20 pick middle biased low, or just bad code?
  27. Critique this mechanic
  28. Supercards! supers RPG play aid
  29. Mapping
  30. Chance of Dice Matching?
  31. Help me examine a System? Usus20
  32. Rome wasn't built in a day...(world building)
  33. Random combat idea.
  34. Reinventing the Cyberpunk genre!
  35. Charisma and Willpower rolled up into one.
  36. M&M Damage saves and hit points-- combining.
  37. Skill Difficulty; is this confusing?
  38. Twelvecount: a wrestling dice game
  39. IS making a free netbook for exalted illegal?
  40. [Terminal Velocity] Chapter Intro Fic
  41. Some ideas I've been thinking about...
  42. Question about OGL??
  43. [Codex] Precognitive Resolution
  44. at what point is it copyright infringement?
  45. [Restaurant of the Jade Dragon] - my first try at design
  46. Average human capacity
  47. [Brimstone] Which of these overviews is better?
  48. Weird Names in RPGs
  49. Dice Mechanics and Play Style
  50. Wayfarer's Song - The Ettin Kithbook
  51. Yet Another Damage System
  52. GODSEND Agenda glory attribute
  53. Need help with d3 Probabilities
  54. I’d be very glad and thankful if anybody could...
  55. Roll Multi Dice, Take High Probs
  56. [Brag, Boast & Screw] free game, critique wanted
  57. How to come up with new races?
  58. (a mechanic) They Came From Beyond The Stars
  59. Task/Combat Dice Mechanic: My Own Take
  60. ("critical" mechanic) Lucky Number
  61. Your Challenge should you choose to accept it....
  62. New 3D MMORPG needs team members
  63. Epic Fantasy economy/stock market
  64. Resolution mechanic (and kungfu)
  65. Comprehensive System In Dev - Req. Critique
  66. Cold feet - reassurance or damnation sought
  67. Voting and narrative based conflict resolution.
  68. d20 CR/EL math help
  69. Hyperborean Mice
  70. Diceless Horror?
  71. Illustrator available
  72. Core Classes
  73. What's so funny? Humour or no?
  74. Yet another Critique My System thread (Reimos)
  75. Killing mechanics
  76. Wrestling RPG
  77. Initiative, it's not something you roll, it's something you take
  78. My system ridesigned...
  79. Info about creating a new D20 Game
  80. [Terminal Velocity] Throwdown! Combat rules
  81. [Brimstone] Run my character classes through the Chupp test
  82. Would you even consider . . . ?
  83. [d20] Fed up of waiting...
  84. Generic High Fantasy Player Races
  85. Survival dice - Dice mechanics
  86. I've just about had enough of d20
  87. (Old WoD) Running Huge Fights (Riots, Gun Battles, etc...)
  88. The Ebb and Flow of Fate
  89. On Symmetry
  90. Developing cultures
  91. Problems with game system building
  92. The Noble Fiends of our Empire (Introduction)
  93. The Noble Fiends of our Empire (Mechanics)
  94. 3d combat
  95. A ship to ship battle system
  96. A System... Not Nearly Done...
  97. Scourge, a game I'm working on
  98. D6ing the Force...
  99. Diagnostics : Sidereals + The Matrix + Einstein
  100. Working for the FBI
  101. Please help my General Mechanic...
  102. Comments on my first 24 hour game
  103. Squared Circle RPG
  104. Looking for Crit of Combat Mechanic
  105. Critique Discord's Mechanic
  106. Home-Made RPG
  107. Family-style Roleplaying
  108. Social Standing as part of character attributes
  109. Magical Terminology Assisstance
  110. FANGS Posted on Wiki
  111. Some ideas for my game
  112. Game Chef contest is coming soon- Make an RPG in a week
  113. Gamers the RPG
  114. Point Cost Factors
  115. Why We Play
  116. A complete (If very short) RPG in an evening? You be the judge.
  117. basic struggles
  118. Dungeons and Dragons - YOUR 3rd Edition
  119. Too complicated?
  120. What do people want in an RPG?
  121. Yet Another Dice Mechanic - wot no fumbles?
  122. please delete this
  123. What's a good writing style?
  124. How Much In A Turn?
  125. Ideas on Fantasy Professions
  126. Combat Actions
  127. Combat Resolution/Mechanics
  128. Comunal RPG rethink
  129. Japanese-style computer-rpg mechanics? [ot?]
  130. Whispers...
  131. Communal RPG Basic structure
  132. Good versus Great
  133. Game Needs a Name
  134. Roll Under, Roll Over
  135. Game mechanic using cards to (literally) replace dice?
  136. A Small Question Concerning Skills
  137. Ninja Scroll the RPG
  138. [The Good Fight] Help...
  139. Social Combat
  140. Doubles Probability?
  141. Fighting Spirit: d20 Anime / Video Game Martial Arts
  142. Asking for help with a combat system
  143. Rewarding character motivations
  144. Actions, Actions, Who's Got The Actions...
  145. Handling guns in RPG
  146. Social Combat, Redux
  147. [Motivational Mechanics]Why do you adventure?
  148. Sticks instead of dice
  149. Any fair Die with >= 3 sides is possible, but how expensive?
  150. Another D6 die mechanic
  151. Damage (Types?) - does there need to more then one?
  152. Balance between Species
  153. Why doesn't fear last?
  154. Fatigue levels, armor differences, ramblings of a meandering mind
  155. Character Virtues /Natures as Mechanics
  156. Yet Another Fantasy Heartbreaker
  157. Some vague ideas for psychological mechanics...
  158. How to handle damage rolls?
  159. What makes a setting great?
  160. So, I've decided to make a D20 game...
  161. Human Augmentation...
  162. Looking for a dice mechanism
  163. CCG How to - Anyone interested?
  164. ISTAGD Knowledge of 50's Cars
  165. a board game like age of wonders?!
  166. Game Design Newbie Here Pelase Advise
  167. [A little off topic...] How do I access archived "Art of..." threads?
  168. Autism RPG?
  169. BPRD homebrew & grid-based combat
  170. Scale for weapons?
  171. Rock and Roll Will Never Die
  172. Cinematic Action System
  173. How many stats is enough?
  174. Combat Board/Card Game
  175. need a rpg.net review: Empire of Satanis
  176. Combat Focused RPG - Skills or Fields?
  177. Mythic Asian RPG (in need of a better name)
  178. human centric games
  179. Scarface, The Untouchables, The Sting, The Godfather... game design elements?
  180. Critique my gun damage mechanic
  181. A Council of Dragonflies - Epic fantasy for grown-ups
  182. Sweet Dreams - seeking reviews
  183. Skills first, then attributes...
  184. Resolution idea
  185. [VD] Techniques for Fast Action System Design
  186. help me Wing a Narnia Game
  187. Military Character Generation...
  188. OGL Star Wars Game
  189. Hi, question for layout-ers...
  190. Reverse Bell Curves
  191. My half-finished game: Devil May Cry RPG
  192. Implications of human-rare settings
  193. Rebuilding from the ground up... Attribute+Skill+Roll
  194. How Is C&C Any More Modular?
  195. Classes-based game vs. SKill-based game
  196. Pulling My Hair Out trying to invent a new game system. HELP!!!
  197. Languages in RPGs
  198. Die resolution mechanic - for critique
  199. new game critique
  200. Running with it
  201. Idea Gumbo
  202. Stats question
  203. Attribute + Skill: What's the right mix?
  204. How do you shake the Game Design Blues?
  205. The difference between a 5 and a 6.
  206. Need Suggestions for Resolution Descriptions
  207. Prelim Super Hero card game idea
  208. Looking for system feedback
  209. % Based Systems ?
  210. LotFP: RPG, another attempt (long)
  211. Some ideas on over-generalised attributes
  212. Newbie Roleplay System Designer
  213. Dice Pools and Extra Successes
  214. “Hang on Travellers” – The Firefly/Traveller RPG
  215. Critique my Quick10 System
  216. Size Matters: How big is just right?
  217. [Sufficiently Advanced] quickstart
  218. A Question of Setting
  219. Research mechanic help
  220. Minis game idea
  221. the difference between an 8 and a 10
  222. Need a Probability master
  223. Skills and Specializations: Dice Pool Cap?
  224. Is this your system (Blacksheep?)
  225. Even more fun with bizarre probabilities.
  226. Changing My Die Mechanic, Sort of: How Does It Affect Probability?
  227. [D&D] Two ideas...
  228. setting idea
  229. Your favourite 2d6 mechanic ?
  230. Creating character sheets
  231. Social Status, Military Ranks and Adventure.
  232. TinY/Tin*: mechanics
  233. Critique my task resolution system...
  234. Merits and Flaws of Various Randomizer Methods?
  235. Advancement design problem.
  236. How to calculate probability for exploding dice?
  237. Fantasy/SciFi/Stargate/DnD...
  238. [Ramble] Percentiles, skills, and new characters
  239. A New Game Mechanic
  240. TINS Supers
  241. critique this combat system
  242. Why is combat divided into rounds?
  243. A new take on skills?
  244. Traits: Usage and Ranking
  245. Help me name my new game!
  246. looking for a probability distribution
  247. Mechanics for Long-Term Events?
  248. 'Major' Resolution Methods
  249. My RPG is too wierd for most people to grasp
  250. 24 Hour RPG Project: The Grand Act is Nigh!