PDA

View Full Version : Game Design & Development


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 34

  1. Damage/wound mechanics
  2. Historical image libraries
  3. The "Ultimate" Fantasy Heartbreaker
  4. Dice Pool + Backgammon Steps
  5. For those that have played Call of Cthulhu before
  6. Reputation
  7. My System Idea
  8. Critique my character creation system
  9. System Thoughts
  10. Starting from scratch...
  11. GURPS Jorune!
  12. Classlessness
  13. American Or British?
  14. Feeling bored - anyone fancy an RPG design contest?
  15. PBP Playing Using Google Docs! Idea!
  16. Is this system missing anything?
  17. Going to school for game art and design - NEED HELP CHOOSING A COMP
  18. Charm Person in the Modern world. Help needed
  19. Oz Magic System
  20. Deconstructing AD&D 2e
  21. D8 dice pool manipulation question
  22. Creating a game, Flahs, C++, PHP, MySql!?!?!?
  23. Would this work for a game format?
  24. Combat system
  25. I Purchase Adobe Photoshop Light room or Apple Aperture
  26. A Jumanji RPG
  27. [Feedback] Funky Superhero Attribute System
  28. Buying mutations with TU (D20 Apocalypse)
  29. The CRUSADERS project
  30. rules organization and a couple of other questions
  31. Selling PDFs of Printed Books?
  32. conditions omnibus?
  33. An idea for a magic system.
  34. Suggested Ratio of Art to Text Pages?
  35. Average Word Density per Page
  36. Wanted: Reviewer
  37. Games Designers Love
  38. Accouterments in RPGs
  39. Layout/Graphic Design Pay Rates?
  40. Seeking feedback on Sample Adventure
  41. (feedback) Asking for help with a game in alpha status
  42. Wanted: ad swap for horror games
  43. Optional alignment system, opinions please
  44. Question about The ranging methods in systems
  45. The problem of body types (if you're made of snot or dust, that is)
  46. Toying around with percentile mechanics...
  47. Does the system itself need a name?
  48. A card based resoloutions system
  49. Is my cover okay?
  50. Percentile Dice Pools?
  51. freeform abilities
  52. How to design a secure web form?
  53. Reign of Mu
  54. Damage - Ideas on making it based off of character skill instead of weapon type..
  55. How much realism do modern designers and players expect, specific example included.
  56. Dilemma: How do you playtest an incomplete system?
  57. Jojo's Bizarre adventure(Bizarre adeventures diamond stand-off)
  58. System Check!
  59. Player's Preference on Dice Mechanics?
  60. A Slightly Tweaked Silhouette Mechanic
  61. [D20 style, rfc] What if I ...
  62. Losing Attribute Points...?
  63. Pregenerated random numbers
  64. flower for all
  65. Inovative Combat System needs Maneuvers
  66. Please critique my RPG system
  67. Actions and initiative
  68. Help with fear mechanics for a survival horror game
  69. My Feats are done... for now
  70. Multi-TNs per Roll?
  71. Character Creation - Random vs. Choice-based vs. Organic mix
  72. Realistic species development
  73. Has Anyone Played an RPG using this Dice Mechanic?
  74. I'm gutted, my idea as been done.
  75. Bookworms & Bastards, 3rd Edition
  76. How's this sound for a stats setup?
  77. In designing my game...
  78. Untrained Skill Checks - opinions wanted
  79. Rules Light system - opinions wanted
  80. Tracking grease monkey scripts
  81. Which way to go?
  82. No more Advants and Disadvants, only Quirks.
  83. Critique my "Drama Points"
  84. [Misspent Youth] Putting the "story game" in story games
  85. Multi Level Characters Playing Together
  86. Please Critique on Point-Based Dice Mechanic
  87. Designers
  88. Feedback on new mechanic....
  89. Resolution mechanic idea
  90. So, what are you designing? A generic poll.
  91. Combat stuff for kungfu game
  92. My Mutant Fudge build- "Nudge": Numerical Fudge
  93. Neccesary attributes.
  94. How Many People have Published new Game Systems?
  95. attribute limits on skills
  96. As if Risus wasn't generic enough...
  97. Music available for Games!!!
  98. Including humans?
  99. Have Ship
  100. (HMice) Skills list
  101. A matter of WIL
  102. What character creation method works best for complex settings?
  103. Did I accomplish what I set out to do?
  104. Boardgames without the boards
  105. Price of Freedom RPG like game
  106. I need some math help
  107. Converting Star Wars Galaxies to a d6 or d20 system?
  108. games that have attributes as skills
  109. An interesting little query
  110. Sell me on conflict resolution
  111. Card-based Percentile System
  112. Naming the Game, or, how to Avoid Confusion
  113. Skill resolution
  114. Using skill points in combat
  115. My RPG system mediaval/steampunk/fantasy - Please comment!
  116. Tell me what you think
  117. asking for some thoughts on a combat system...
  118. [Brainstorming Session] for a Wrestling/Gladiator game
  119. The character dies but the cause lives on
  120. New Idea: Agents of X
  121. Math Whiz probability help, please
  122. I have a cool idea for an indie game but where to start
  123. New game (in need of help)
  124. Starwars Starship Battles Second Set.
  125. Types of actions
  126. Best animal to evolve when humans are gone
  127. Formatting of game pdfs/ document files
  128. Some advice on my magic system.
  129. Party Advancement System Question
  130. Ancient-Heroic RPG System Draft
  131. Help with a fear system
  132. The Infinite D6 System
  133. A feedback on some rules
  134. New RPG system
  135. [BSU] Blowing Stuff Up - Draft
  136. Little Combat Help Needed
  137. Articles for Wargame Design?
  138. Fantasy RPG
  139. (what if) In a single night, no one is human anymore...
  140. Different ways of utilizing the variety of dice types (i.e. d4, d6, d8,etc)
  141. Essay on some gaming mechanics.
  142. [Hoard] Power 19
  143. The POOL System
  144. Driving skill
  145. Does the name of the GM matter?
  146. A Traditional Heart Breaker
  147. Discussing Attributes
  148. Woebegone Inbetween - the beginnings of my new game
  149. Rough sketch of a mechanic - help me refine it!
  150. Time cost of allocation systems?
  151. Benefits and Drawbacks of an OGL
  152. [RFC] Teased by Powers/Feats and similar things
  153. Discussing Skills
  154. Criticise this set of rules
  155. Help me with Sword & Samsara
  156. Reminder Text On Character Sheets
  157. Need some help with mechanics
  158. Need some help with mechanics
  159. Dice pool games ?
  160. D10 to D20 question
  161. Weapon accuracy in combat.
  162. ENOCH [Power 19]
  163. Questions about the OGL/d20/WoD Systems for game dev.
  164. Burnt Fudge: A Song of Ice and Fire Fate Mod
  165. Epoch
  166. An outline of my idea for a minature game.
  167. [Brainstorm] Low Impact Earth 2070
  168. Surely, some other game uses something like this mechanic.
  169. Alternate Magic Systems
  170. [The Fifth Hour, under Signature] AAARGH! Defining obscure "cliche's"
  171. Movie and Book References in rules sections...
  172. Mecha in M&M.
  173. Criticism Required!
  174. Developing a concept - Some questions (Fantasy without Humans?)
  175. Needing comment/constructive criticism on a FUDGE/die-step system
  176. Cyberpunk Zombocalypse anyone?
  177. [OZ] Friends List?
  178. Joint authorship mechanic
  179. Well, that's a problem.
  180. Critiques/playtests needed, again
  181. Oh no, an obstacle!
  182. HELP: Alien Traits
  183. Luck mechanics that aren't meta-gaming
  184. Skills & Specialization
  185. "Secret Santa" mechanic
  186. Is this mechanic brilliant or stupid, and why?
  187. "Roll and Keep" modifications for Physical, Social and Mental Tasks
  188. Another name for "Low Level Super Power"
  189. fiddly Fate/SOTC hacking: terminology
  190. Help me name my Skill...
  191. What does a character consists of?
  192. Do you design rpgs, wargames, cardgames...
  193. how to start
  194. Three Requests of your System
  195. Fighting Video Games
  196. Basic Wealth System: Helpo?
  197. Can I get some feedback?
  198. Looking for comments
  199. Wager System?
  200. Wargame Strategy Rules
  201. Probability argument
  202. How do go about designing things?
  203. Game review reciprocity
  204. Do You Recognize This Dice Mechanic?
  205. Anthropomorphic Games--Are they all cutesy?
  206. [Doomsday] Initial Idea & Character Creation
  207. [Fudge / FATE] Quirky Die Mechanic for Sorcery
  208. Comments on this percentile-based dice mechanic
  209. Preferred Wealth System
  210. How difficult are bows to use?
  211. an idea for a new jet fighter board game
  212. What's YOur Definition of 'Indie'
  213. opposed rolls in a d100 system
  214. Rulebook Organization
  215. English or Metric?
  216. Request Comment On Simple Battle Mechanic
  217. Looking for Arabic-literate gamer
  218. Sports Game
  219. [RFC] Computer based Playtests
  220. Trying to create a new magic system.
  221. Modern Underground (Homebrew)
  222. The Peasantine system
  223. Advantages and penalties of different magic systems.
  224. Has anyone seen a system like this?
  225. Why do you like exploding dice systems?
  226. Action Step Combat
  227. Gladiatorial Card-Based Game
  228. Hard limit or expensive training?
  229. alternative damage system
  230. Help with Probabilities - 2D6 with Bonus or Penalty Dice
  231. Saving Throws
  232. new card battle idea... i think...
  233. Help Wanted
  234. What would you like to see in a horror rpg
  235. How does one get into the RPG-making business?
  236. Probabilities for card recycling: WTF?
  237. nWoD cover font?
  238. BEHOLD MY INFINITE HUBRIS!!!
  239. Looking for a nice Dice-Mechanic
  240. [Random Thought] Card based system
  241. Pulp Resolution Mechanic Discussion
  242. Pulp Resolution Mechanic Discussion
  243. Help Me Name a Magic System
  244. Looking for a good open ended die mechanic
  245. Medieval Horror RPG: Looking for feedback, crits etc
  246. Help me program my TI calculator to simulate die-rolls
  247. New to game creation
  248. Species: Homo-sapian..?
  249. Action System
  250. Adventurer Party Roles