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  1. Resource Management VS Die Rolls
  2. Talent Clouds
  3. More stats, less skill
  4. Relative value of various abilities (d20ish)
  5. FREYO: How should we handle magic?
  6. [SF] Am I missing any obvious professions for my game?
  7. How to Design a Text Based MMORPG?
  8. Can someone with a maths brain help with this...
  9. What's the best way to run an online campaign these days?
  10. item design
  11. Dragon Warriors - Spell Expiry Roll alternatives
  12. "Indie Hurricane" at GameStorm, March 26-29, Vancouver WA
  13. toying around with a task resolution system.
  14. Arcadia: How to balance magic
  15. Fable-The Roleplaying Game
  16. List of Conditions for Hither Lands -- feedback please
  17. You want Playtesters? I need some Developers.
  18. Future Sci Fi Genre(s)
  19. [Derelict Delvers] Archive Threat Reference
  20. Crappy RPG Throwdown?
  21. Use of calculators
  22. Item Combination
  23. Conflict Is About Control
  24. Percentage and fixed modifiers - when's best to use?
  25. coming up with a semi plausible backstory
  26. FREYO: How do we handle scatter guns?
  27. System Mechanic - please critique
  28. Simple, Universal RPG
  29. Critique my combat system.
  30. Paradox: The battle of good and evil that literally tears you apart.
  31. Need names for traits
  32. Need Feedback on a Concept
  33. Feedback requested on a resolution mechanic
  34. Manifest Destiny - Help Requested
  35. Phaethos RPG Play Test...NOW!!!
  36. Help with some termanology please?
  37. Game Modifications Workshop
  38. [Parodox]Morality storm discussion
  39. Help with a conversion.
  40. Cross Familiar v2 MEV (sigh, finally!)
  41. Inexpensive post-apocalyptic clip art
  42. [Homebrew] Post Apocalyptic Mix
  43. Stats in text or at the end?
  44. A question of consistency
  45. Truth & Justice review and Homebrew Inspiration
  46. [MHmice] Bunnies and other fl00fy critters
  47. [SteamPunk Crescendo] Mechanical Conundrum
  48. Ideas for Character Backgrounds that adjust Attributes
  49. Game mechanic grab-bags
  50. Resource Pools (Not dice pools).
  51. RPG Ambition
  52. Lineage Character Creation Critique
  53. Money and Trade system
  54. System Critique
  55. Gaming & Game Design (w/ responsibilities)
  56. Terror Thirteen Playtest
  57. Combat Idea
  58. Give me Liberty or Give me Death
  59. Faster, simpler mechanics: who am I ripping off?
  60. Setting Concept - Divine Power in Unworthy Hands
  61. 4C System - How does this look?
  62. [Setting] Swashbucking Air-Pirates (with an electric steampunk flavor)
  63. [HMice] Playtest 1 results
  64. character's personnalities influencing their skills and attributes?
  65. Tiadra, The Collaborative Homebrew for Savage Worlds
  66. [System] Swashbuckling Air-Pirates (goes with the setting thread)
  67. Chaino Super Apocalypse Robo Battle
  68. New Advancement
  69. [Setting Concept] Modern Sci-Fi: Aliens Fighting Over Earth
  70. [System] Gunwave, a mecha RPG
  71. [setting] Real city, fake city, or allow use with any city?
  72. Numbered Paragraphs
  73. [Warrior Dice] Help me add some strategy
  74. [PsionRPG] A WIP, looking for critiques
  75. Need Help About Voice-Controlled
  76. Genesys RPG
  77. Character Motivations and Rewards
  78. Triad System: Rough outline of the mechanics
  79. Combat help for new designer
  80. Slightly Unique Dice Mechanic
  81. [HMice] Version 0.6.6 of Hyperborean Mice uploaded
  82. Dice Probability Ratios...
  83. Names for various grades of 'mental' damage?
  84. Names for NPCs disposition towards PCs
  85. Need help refining a core mechanic
  86. Human Npcs
  87. Fun percentile system worth it?
  88. Another Homebrew under the review
  89. New CCG
  90. Playtesters/Artists wanted
  91. How to scan and edit artwork?
  92. Fear Thunder Mechanics
  93. 'you' vs. 'your character'
  94. Attribute Swapping
  95. (Oz Mob) The Well-known Army
  96. Please stop me if you heard this one before
  97. Yet Another Possible Dice Mechanic
  98. Aspects, Traits, Backgrounds, and Features
  99. [Triune RPG] Help needed with prayers/powers
  100. Question regarding targeting mechanic.
  101. Help me with my font issue
  102. Game Designers Needed
  103. Help me design a Fencing System. What am I missing?
  104. Star Wars + Steampunk + Alternate America = Win?
  105. The Adventurer's Tale - Playtest Groups Wanted!
  106. Critique my damage mechanic
  107. Mixing mechanics: skillsofts in SW Saga.
  108. Setting Writing Advice
  109. Avoiding "Attack, Attack, Attack" combat.
  110. High numbers and damage.
  111. [Signature] Useful as a intro and children's RPG?
  112. [HMice] Pets
  113. Any thoughts on this skill grouping list?
  114. Defence Tactics
  115. [Playtest Call] Spearpoint - Paying gig
  116. The skills that matter...
  117. where to begin
  118. Math fails me- can you help with this scaling mechanism?
  119. Naming Quandary
  120. Sub-System Philosophy (Combat, Subterfuge, Influence, Business, Magic etc)?
  121. PWN WARS - Tabletop Pawn Warfare
  122. Card Based mechanic
  123. Four-Dimensional Combat
  124. Online Game on Website and Downloadable Game
  125. (R2L) Combat Pacing
  126. What does a RPG Engine need to be complete?
  127. Making an RPG with some friends.
  128. [HMice] Mousy Magic Items
  129. Combat and Initiative
  130. Igor! - Tales of a First Time RPG Manual Writer
  131. Help with converting 7th Sea to L5R skill system
  132. Working on a new roleplaying game
  133. Magical system for DA Vampire rewrite
  134. Talislanta(Omni)-Cine Unisystem Mash-Up Using 3d6 - HELP PLEASE!
  135. Should I work on that game about Newsies?
  136. Yet Another Universal System
  137. Black Lagoon fan game
  138. Melée Offence and Defence Strategies (long-ish)
  139. Help with Antique Line Drawing Art
  140. [HMice] Character Sheet
  141. critique my combat system
  142. Invader Fantasy needs testers and feedback
  143. [Newsies] A blog
  144. Brainstorming Newsies
  145. D&D 4th Edition: An Alternative to Death
  146. d6 Statistics Question
  147. d6 Dice Pool System - Please Critique
  148. individual target points or just damage?
  149. Need A Word For Starship Volume
  150. Even Dice - please critique my univeral system
  151. Multiple Dice System
  152. Die types: Preferences.
  153. Conversion-Friendly systems?
  154. advantages and disadvantages of an exponential system?
  155. Good/Evil Mechanic?
  156. Homebrew system, no name right now
  157. Help with traits / should cover multiple aspects
  158. Skill System and rule book in need of outside criticism
  159. Non-level based system? Would like some eyes...
  160. [SteamPunk Crescendo] Multi-player conflict idea
  161. Newsies Damage System... your thoughts please
  162. dice mechanic problems
  163. [Adventures in Oz] Playtest post-mortem
  164. Mental attributes
  165. Damage system
  166. Why do people include charisma as a main attribute?
  167. Help me make magic unique
  168. Interviewing a small publisher/designer
  169. Character Creation for Transformers
  170. Kungfu for vampires
  171. How important are even mathematics in an rpg?
  172. I need more uses for my attributes! (odd question, I know)
  173. [d6 System Setting] Stormrift - feedback appreciated
  174. Include the following technology in your game or you're a moron.
  175. How does this d6 Mechanic Grab you?
  176. Chaos 6010 A.D.
  177. Creating the "Fluff" stats on a Character Sheet
  178. Need help from someone really good at logarithmic math and/or MEGS.
  179. What I don't get about "exploding" d6 systems...
  180. Wether the weather
  181. PDF Maker?
  182. What is my Fifth Hour setting missing?
  183. Converting cartoon into RPG suggestions?
  184. Initiative System Idea
  185. Serif Fonts - Whare are good ones
  186. Percentile System Help
  187. I need help with Cybernetics and Mutations
  188. Any web based game devs out there? I need a review (critical comments welcome)
  189. CYSAGF: "Chance" System
  190. Which variation on this D6 mechanic do you prefer?
  191. Pimp my Core system?
  192. Dark Kingdoms
  193. System or Story?
  194. What's your design philosophy?
  195. Your Favorite Game Mechanics
  196. CYSAGF: Core Mechanic
  197. Layout advice needed.
  198. Afraid of... PLAGARISM. :O!
  199. Equipment Prices for Newsies, a rpg
  200. "Lucky 7" Mechanic Idea-- would appreciate feedback.
  201. Finished my Magic Mechanic... what a headache
  202. Dice rolling method 3d10 median. what do you think?
  203. a very unusual idea for character creation
  204. Combining OD&D's Level Titles with 4E's Power System
  205. A question about die probabilities
  206. Building an original system: how original do you need to be?
  207. Avatar RPG: Combat System
  208. [Supers] Help needed
  209. Open Gaming License...er somethin?
  210. [Supers] Finding the Sweet Spot
  211. Character Generator in Flash
  212. Consult the Hive Mind: Exploration!
  213. Of the Heroic Age
  214. Ship Combat in "Of the Heroic Age"
  215. A Patronage Project (Development)
  216. Cybernetics
  217. Help me to re-phrase this bit of rules
  218. [New Earth] Playtest
  219. "bookmarking" in .pdfs
  220. Contract Help...
  221. Trouble working out some probability
  222. Looking for simple ancient world mass combat rules
  223. Book Layout Concerns
  224. World of Ro - How are my racial descriptions?
  225. [rant] I should of done a single setting rpg
  226. Which format works better?
  227. PLEASE check out my writin' stylez!
  228. I don't want players to know if magic exists: How do I do this?
  229. In Need of Advice
  230. Combat System Help + other for custom Facebook rpg
  231. [homebrew board game] Idea for WWII treasure hunt game, not sure about mechnics
  232. Should I include bennies?
  233. Please critique my equipment
  234. [Brainstorm] Names for "Human Alliance"
  235. Please critique my layout
  236. Moley's July Death March of Design
  237. How meticulous does a Character Sheet need to be?
  238. Determining a character's weight through attributes?
  239. [Fifth Hour] How's the organization of my book?
  240. World of Ro - d8 Attribute TN Dice Pool System
  241. Arcana Evolved, Saga Edition
  242. Background story for TCG
  243. Questions . . .
  244. Okay to have a "Recommended Reading & Viewing" Section?
  245. Just launched a website for my RPG system
  246. Sampling from a document
  247. Inside a Game Designer's Unusual Approach to Playtesting
  248. having a problem with encumbrance
  249. Help!!!
  250. Best layout/writing example?