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View Full Version : Methods of Campaign and Adventure Design


  1. Nitpick: "Theme"
  2. Welcome
  3. Incorrect Title
  4. Player Interest
  5. Those pesky fire elementals...
  6. AAARRRGHH- `previously'
  7. Two Beefs
  8. flaws that help a GM and PC
  9. the logical end
  10. Lose These Flaws
  11. Points vs XP
  12. 7th Sea "Disadvantages"
  13. Advantages vs. disadvantages
  14. Feedback
  15. Feedback!
  16. Feedback!
  17. Bad Dad
  18. got me thinking
  19. campaign on blackmarketing
  20. Good as far as it goes
  21. you forgot
  22. Probabilities are Cool!
  23. Suggestion for the Probability Theory Column
  24. Calculations
  25. Probability Theory 2
  26. 'Probability Theory #1'?
  27. Probabilty formula for old WoD
  28. Value matching
  29. Weapon Of The Gods dice
  30. More on..
  31. Great idea
  32. #15: More Probability Examples
  33. hiking campaign