View Full Version : [Necro] Fallout d20
reptile2k1
09-28-2002, 10:29 AM
Okay folks...
I do not really like d20... It is nice for DnD, but nothing more... d20 CoC is a great insult in my eyes... but(!!!) there is one d20 game I really would like to see: Fallout d20 based on the legendary CRPGs!
It really would fit... it has Levels, Armor Class, Feats (called Perks) and all the other d20 elements. Some parts would have to be adjusted, like the S-P-E-C-I-A-L string of attributes that has to be worked in or Character Classes, that have to be left out.
And all that with the high quality graphical presentation like in the 3ed core books, hardcover, all in colour... WOW!
I really really really really want it!
Yesyesyesyes!
So what do you guys think?
NOTE: This thread is neither supposed to start a "d20 sux flamewar", nor to cover questions of "How to play Fallout with any other gaming system"!
Damiar the Wolf
09-28-2002, 10:38 AM
I'd be First in line to pick up a copy of this game. the CRPGs rocked. And they had damn well have rules for supermutants and cyber-dogs.
NPC Nobody
09-28-2002, 10:42 AM
Actually Fallout is a game I think could make a nice d20 conversion even though the game was designed originally for GURPS :). There's an emphasis on tactical combat in the computer game that translates nicely to d20 and there's certainly some simple, obvious classes inherant to it (vault dweller, tech, survivalist, mutant, Brotherhood of Steel paladin). I don't know if I'd want to play it but d20 would certainly be a viable option.
Susanoo Orbatos
09-28-2002, 10:42 AM
I think this might work better for d20 modern.
Frank Sronce
09-28-2002, 12:24 PM
Originally posted by Susanoo Orbatos
I think this might work better for d20 modern.
Does Modern support escalating hit points like regular D&D? They were definitely part of the setting. By the end of Fallout 2, a tough character could have hundreds of HP... of course, a critical hit by a minigun DID hundreds of points of damage, so it all balanced out in a way...
Harlan Quinn
09-28-2002, 03:24 PM
Check old copies of Dragon magazines..One had a section featuring Fallout using Alternity rules.
I can't remember which issue it was but I do remember seeing it.
reptile2k1
09-28-2002, 07:10 PM
Originally posted by Harlan Quinn
Check old copies of Dragon magazines..One had a section featuring Fallout using Alternity rules.
I can't remember which issue it was but I do remember seeing it.
An Alternity fastplay document/introductory pack could be found on the Fallout 2 CD (if I remember correctly). But that was pre-3ed era.
In case someone from WotC or Interplay is reading: "PLEEEEEEASE... tell your bosses and colleagues they HAVE to make this game!"
Shadeling
09-28-2002, 07:52 PM
Originally posted by reptile2k1
An Alternity fastplay document/introductory pack could be found on the Fallout 2 CD (if I remember correctly). But that was pre-3ed era.
In case someone from WotC or Interplay is reading: "PLEEEEEEASE... tell your bosses and colleagues they HAVE to make this game!"
Alternity was a different game than D&D too...more fitting to sci-fi. I remember the rules on the Fallout 2 CD.
Susanoo Orbatos
09-28-2002, 08:32 PM
Wait, are the rules actually found in the game?
reptile2k1
09-28-2002, 08:46 PM
Originally posted by Susanoo Orbatos
Wait, are the rules actually found in the game?
Nope, not in the game! Fallout has its own system, which has many parallels to d20, that's why I made the suggestion.
An Alternity Fastplay document (pdf) can be found on the Fallout 2 CD-ROM (somewhere in a subfolder I think), with no real connection to Fallout.
Bradford C. Walker
09-28-2002, 09:44 PM
Originally posted by Frank Sronce
Does Modern support escalating hit points like regular D&D?
Yes, it uses HP. It also uses AC, classes and levels. The innovation is the three-tired class infrastructure, the use of a Wealth rating (roll Wealth vs. DC to get stuff) and the revision of the way that non-lethal damage works. (All of this is at the WOTC website; go there for details.)
Samurai
09-28-2002, 09:52 PM
There already is a Fallout RPG... here is the link. It is a free d/l (click on the "Downloads" sidebar:
http://www.iamapsycho.com/fallout/index.htm
It uses the actual Fallout system, not d20, but it is not too far off, as you said.
reptile2k1
09-28-2002, 10:15 PM
Originally posted by Samurai
There already is a Fallout RPG... here is the link. It is a free d/l (click on the "Downloads" sidebar:
http://www.iamapsycho.com/fallout/index.htm
It uses the actual Fallout system, not d20, but it is not too far off, as you said.
I know that one, it is quite ok... except for compat, which is terribly complicated (because of its resemblance to the one used in the computer games).
But as I stated earlier, this is not what I am looking for!
I am currently playing a Fallout Campaign based on Fudge which is a lot of fun...
But what I really want is Brian Fargo (Fallout) and Monte Cook (d20) to come together and produce the best Fallout PnP d20 game ever! Hardcover, completely in colour, with miniguns and supermutants and glowing ghouls and stim-packs and brotherhood paladins in power armor and beast lords with pig-rats and raiders with rippers and the PipBoy... arrrrrrrrrrr... YESYESYES, the PipBoy... *drool*
It should be called something like "The Vault-Tek Manual for Post-Nuclear Survival"
GestaltBennie
09-28-2002, 10:36 PM
Originally posted by reptile2k1
I know that one, it is quite ok... except for compat, which is terribly complicated (because of its resemblance to the one used in the computer games).
But as I stated earlier, this is not what I am looking for!
I am currently playing a Fallout Campaign based on Fudge which is a lot of fun...
But what I really want is Brian Fargo (Fallout) and Monte Cook (d20) to come together and produce the best Fallout PnP d20 game ever! Hardcover, completely in colour, with miniguns and supermutants and glowing ghouls and stim-packs and brotherhood paladins in power armor and beast lords with pig-rats and raiders with rippers and the PipBoy... arrrrrrrrrrr... YESYESYES, the PipBoy... *drool*
It should be called something like "The Vault-Tek Manual for Post-Nuclear Survival"
Brian's no longer at Interplay and had little to do with Fallout aside from footing the bill during its development. The people who were primarily in charge for Fallout during most of its development cycle were Tim Cain (now at Troika) and Chris Taylor (who's a very cool guy who can speak for himself) while the people who held similar positions during Fallout II were Feargus Urquhart and Chris Avellone.
Chris Avellone has mentioned that he's working on his own version of a Fallout paper-and-pencil game, that he's planning to release on the web one day. I don't know if this will be d20 or not, but knowing Chris I bet it'll be really neat.
Scott Bennie
reptile2k1
09-28-2002, 10:46 PM
Originally posted by GestaltBennie
Chris Avellone has mentioned that he's working on his own version of a Fallout paper-and-pencil game, that he's planning to release on the web one day. I don't know if this will be d20 or not, but knowing Chris I bet it'll be really neat.
Aaaah! A bright light at the end of a long and dark tunnel!
Is there a page where we can monitor his progress?
GestaltBennie
09-28-2002, 10:54 PM
Chris has mentioned this in the Fallout Bible, which can be found in the Features on the Duck and Cover page.
http://www.duckandcover.net/
Scott Bennie
A.J.Gibson
10-01-2002, 08:07 AM
I've thought about doing this myself. The first thing that occurs to me is that classes should be race-based, rather than occupational, because a lot of the differences between characters in the game is determined by where they come from. Since the game allows characters to choose their main skills (tag skills), the d20 version could work the same way, allowing characters to choose their class-skills, so there wouldn't be that much difference between classes. Also, in the game, feats were given based on race (particularly in Fallout Tactics) not on skill.
I would divide up humans into a few classes based on origin (vault dweller, tribal, raider, and possibly some 'average human' class), with other classes based on race: Mutant, Ghoul, Deathclaw, Robot, and Beast Lord (from FT, humans who can mentally control animals and use animal-based technology). There would be no multi-classing, and membership in the Brotherhood would be a prestige class (or a series of feats, really all membership in the Brotherhood gets you is access to better equipment).
A lot of the hit point and AC info you can lift from the manual and use directly. I'm not certain how I would want to handle the action-point system though, because the d20 alternative is pretty clumsy.
NPC Nobody
10-01-2002, 08:53 AM
Wait, are the rules actually found in the game?
The manual does print the rules that the game uses, if that's what you mean.
A lot of the hit point and AC info you can lift from the manual and use directly. I'm not certain how I would want to handle the action-point system though, because the d20 alternative is pretty clumsy.
Why use it then? You're subbing one set of tactical combat rules for another. Obviously not precisely the same since ability to use things in Fallout is dependant on your Str and Agi stats for all the actions. That works for a computer game but I think that the d20 combat system is a viable alternative.
Chrissuit33
04-28-2007, 02:20 AM
I know this is a horrible case of thread necromancy. Remember though that it's always better to post in a an existing thread than to start a new one.
It looks like there will be a Fallout D20 very soon (possibly released in May)
Fallout D20 by Glutton Creeper Games (http://gluttoncreeper.com/page3.html)
Tensen01
04-28-2007, 02:40 AM
The game's been pushed backa few times(due to, I have the feeling, The company not realizing just how much needed done), but it seems to be on track now.
I'm looking forward to it, even if just to see my art published :D
Bookworm
04-28-2007, 02:52 AM
You managed to find this four and a half year old thread but not this one (http://forum.rpg.net/showthread.php?t=270521&page=1&highlight=fallout+d20)? Mind, boggle.
The product page is all we have to go on and it doesn't look very promising. Maybe the book will be professional looking and actually edited but I doubt it. I'll definitely buy this one if 1)they publish a free demo 2) it doesn't suck 3) there's a reasonably priced pdf.
Chrissuit33
04-29-2007, 02:49 AM
"You managed to find this four and a half year old thread but not this one? Mind, boggle.
The product page is all we have to go on and it doesn't look very promising. Maybe the book will be professional looking and actually edited but I doubt it. I'll definitely buy this one if 1)they publish a free demo 2) it doesn't suck 3) there's a reasonably priced pdf."
I never said i was perfect. It was awfully late in the day for me when i searched this. I overlooked it, that's all.
If you don't like the actual Fallout system why not GURPS? its my understanding it was going to be a GURPS CRPG until SJ said he wouldn't put his stamp on a game for mature players. Maybe it was just a rumor but thats what I remember from way back when they were still in development of Fallout 1.
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