Sensorium
03-12-2005, 01:32 PM
Well, I finally got a campaign going, and we're two sessions in so I have enough material to start the actual play thread.
The Setting: It's a North American, post apocalyptic setting of my own concoction set 100 years from now. The time line goes something like this.
2025: Sudden climate change makes farming conventional crops problematic in most areas.
2030: tropical diseases appear throughout America.
2040: Genetically engineered crops and life forms help feed America, but the genetic engineers can't keep up with the quickly altering climate.
2045: tropical diseases and famine have begun to take large toll on population. Coasts abandoned due to rising sea level.
2055: First states, then cities on west coast secede from union so as not to be under resource sharing laws.
2060: Scientific endeavor has slowed to a crawl due to diversion of funding to basic survival. However, technology has progressed radically in the previous years, resulting in wide spread genetic engineering of humans and animals for cosmetic and functional purposes, mind machine interface and cybernetics, limited nano technology and semi-intelligent computers.
2075: Super drought hits America leading to further lose of social structure. year credited as "end of world as we know it." Sea level drops, but remains above year 2000 levels.
Area 51 reported as being bastion of technology in possession of high-tech weaponry, super efficient solar powered water and food synthesizers and other marvels.
A band of 112 people leave the city state of Reno and head west seeking a wetter home.
2076-2105: The band from Reno colonize the recently de-oceaned city of San Francisco(SF) calling them selves Citizens tribe.
Semi-intelligent computer organizer for SF awakens from dormancy due to re-exposed solar cells and has its drones replant the super hardy orchards that helped feed SF before it was submerged.
Humanoids with scabrous, reddish brown skin and predatory tendencies begin to be spotted on the south side of SF, steadily increasing their numbers up until 2105.
This brings us up to the time and place of the player characters (PCs). The PCs are members of Citizens tribe, which by 2105 has been whittled from its peak number of 150 people down to about 60. This is primarily due to starvation, competition with other tribes and predation by the scabrous skinned humanoids who are generally referred to as "demons"due to their appearance. Citizens tribe lives in the remains of a mall. Their primary food source is the city maintained orchards in and around the mall and some hunting of animals. The tribe's access to technology is varied. High technology can still be found in use, but it can no longer be manufactured or repaired. Shoddy guns can be made using a make shift forge and scrap metal.
The Campaign Setup: Citizens tribe's elected officials, the council, have decided that the tribe cannot withstand the increasing number of demons in the area and the subsequent casualties. The tribe may have to move out of the city eventually, but that would be very dangerous as well, leaving a ready food source and entering unknown territory filled with genetically engineered creatures and other futuristic madness. So the council is going to have a group of tribes persons trek all the way back to Reno to look for technology that can help save the tribe. If Reno turns out to have been abandoned, and all the tech taken, then the goal is to find area 51 and get the tech from there.
Doesn't sound smart or likely does it? Guess what, its not quite the truth of the matter either, so hang on until the punch line before you judge.
The Players and Characters:
How character creation works with FATE is you pick a defining characteristic of your character concept (called an aspect) and four skill points for every aspect. What aspects let you do in terms of dice mechanics is let your character reroll or add a bonus to a roll related to that aspect. Skills should be fairly obvious, but for anyone who wants more info about FATE I highly recommend downloading it for free at www.faterpg.com.
For my game each character picked five aspects with skill points attached and three "free aspects" with no skill points attached that are supposed to help develop the characters personality.
There was one other rule for character creation. The law of conservation of mass and energy is to be applied to characters, unless there is a supernatural ability involved. Meaning no hidden nanotech armor that can cover your body at will and should weigh 200 pounds, but doesn't weigh anything when it isn't engaged.
I have three players, Allan, Christin and Jake.
Allan's Character: Miguel Hueveros
Aspects:
Tiger School(martial art) 2
Cyborg 1
Techie 1
Survivor 1
Free aspects:
Loner(out cast) 1
Hispanic 1
Composed(martial arts focus) 1
Skills:
martial arts 4
Firearms 3
Computers 1
Repair 2
Modify 2
Cybernetic Limbs 3
Solar collector 1
Alloy Skeleton 1
Animal/Monster Lore 2
Wilderness survival 1
Awareness 1
Description: In Character: A young man who has wandered the SF area for most of his life. He has undergone cybernetic augmentation at some point in his life, though one shudders to think of the conditions the procedure(s) was(were) performed under.
His legs and arms have been replaced, along with some skeleton reenforcement. His cyber limbs are actually driven by synthetic muscle that is still power in the same way as normal muscle. As well he has a solar powered generator that makes sugar out of water and CO2 which helps power his demanding synthetic muscles.
Miguel is a recent addition to Citizen tribe and he still isn't a fully excepted member, but his valuable technical skills and cybernetics are to good for the tribe to pass up.
OOC: Miguel's most defining characteristic at this point is the ability to beat the living crud out of most things that don't have armor plating or guns. he spent a lot of skill points on his cybernetics and martial arts and as far as I'm concerned he's earned the right to be a kung-fu (or tiger school in this case) fighting machine when compared to a normal human.
Jakes Character: Darin
Aspects:
Hybrid form 1
Stalker 2
Speed 1
Stealth 1
Back attack 1
Free Aspects:
Smart 1
Determined 1
Bragger 1
Skills:
Stealth 4
Tumble 3
Hybrid form 1
Tracking 2
Knife 3
Preform Auditory 1
Heal wounds 1
Profession(hunter) 1
Two knife fight 2
Back attack 2
Description: IC:Darin, when he was young, was taken by one of the semi-intelligent computer's drones. He was later returned to his tribe with a few rough, oval patches of skin like that of the demons possess. When he willed it the patches of skin would expand over his body and make in look like one of the demons.
Eventually Darin left his tribe and became a bounty hunter of sorts for other tribes, hunting demons in exchange for food or equipment. He is naturally suited to his line of work because the demons can't tell that he isn't just another demon when he has his second skin up, not to mention that it provides a small amount of protection.
Darin has been trying to associate himself with Citizen tribe for a time, but like Miguel has not been accepted yet and isn't as likely to be as Miguel given the appearance of his second form.
OCC: It's odd, when I think of Miguel I don't' think of his crushing, cybernetic martial arts moves first, I think of him being an out cast techie who happens to be able to do that stuff. When I think of Darin, however, he appears squarely behind something freshly killed, knives in hand. The irony is, Miguel has gotten most of the kills so far because he really did spend more points on upfront combat. Darin has to be attacking from behind with two knives to be as effective as Miguel. Jake is still enjoying his character though, tracking has come in real handy and it is not that difficult for him to get behind people with that stealth skill.
I'll finish up christina's character and the first session next time hopefully.
The Setting: It's a North American, post apocalyptic setting of my own concoction set 100 years from now. The time line goes something like this.
2025: Sudden climate change makes farming conventional crops problematic in most areas.
2030: tropical diseases appear throughout America.
2040: Genetically engineered crops and life forms help feed America, but the genetic engineers can't keep up with the quickly altering climate.
2045: tropical diseases and famine have begun to take large toll on population. Coasts abandoned due to rising sea level.
2055: First states, then cities on west coast secede from union so as not to be under resource sharing laws.
2060: Scientific endeavor has slowed to a crawl due to diversion of funding to basic survival. However, technology has progressed radically in the previous years, resulting in wide spread genetic engineering of humans and animals for cosmetic and functional purposes, mind machine interface and cybernetics, limited nano technology and semi-intelligent computers.
2075: Super drought hits America leading to further lose of social structure. year credited as "end of world as we know it." Sea level drops, but remains above year 2000 levels.
Area 51 reported as being bastion of technology in possession of high-tech weaponry, super efficient solar powered water and food synthesizers and other marvels.
A band of 112 people leave the city state of Reno and head west seeking a wetter home.
2076-2105: The band from Reno colonize the recently de-oceaned city of San Francisco(SF) calling them selves Citizens tribe.
Semi-intelligent computer organizer for SF awakens from dormancy due to re-exposed solar cells and has its drones replant the super hardy orchards that helped feed SF before it was submerged.
Humanoids with scabrous, reddish brown skin and predatory tendencies begin to be spotted on the south side of SF, steadily increasing their numbers up until 2105.
This brings us up to the time and place of the player characters (PCs). The PCs are members of Citizens tribe, which by 2105 has been whittled from its peak number of 150 people down to about 60. This is primarily due to starvation, competition with other tribes and predation by the scabrous skinned humanoids who are generally referred to as "demons"due to their appearance. Citizens tribe lives in the remains of a mall. Their primary food source is the city maintained orchards in and around the mall and some hunting of animals. The tribe's access to technology is varied. High technology can still be found in use, but it can no longer be manufactured or repaired. Shoddy guns can be made using a make shift forge and scrap metal.
The Campaign Setup: Citizens tribe's elected officials, the council, have decided that the tribe cannot withstand the increasing number of demons in the area and the subsequent casualties. The tribe may have to move out of the city eventually, but that would be very dangerous as well, leaving a ready food source and entering unknown territory filled with genetically engineered creatures and other futuristic madness. So the council is going to have a group of tribes persons trek all the way back to Reno to look for technology that can help save the tribe. If Reno turns out to have been abandoned, and all the tech taken, then the goal is to find area 51 and get the tech from there.
Doesn't sound smart or likely does it? Guess what, its not quite the truth of the matter either, so hang on until the punch line before you judge.
The Players and Characters:
How character creation works with FATE is you pick a defining characteristic of your character concept (called an aspect) and four skill points for every aspect. What aspects let you do in terms of dice mechanics is let your character reroll or add a bonus to a roll related to that aspect. Skills should be fairly obvious, but for anyone who wants more info about FATE I highly recommend downloading it for free at www.faterpg.com.
For my game each character picked five aspects with skill points attached and three "free aspects" with no skill points attached that are supposed to help develop the characters personality.
There was one other rule for character creation. The law of conservation of mass and energy is to be applied to characters, unless there is a supernatural ability involved. Meaning no hidden nanotech armor that can cover your body at will and should weigh 200 pounds, but doesn't weigh anything when it isn't engaged.
I have three players, Allan, Christin and Jake.
Allan's Character: Miguel Hueveros
Aspects:
Tiger School(martial art) 2
Cyborg 1
Techie 1
Survivor 1
Free aspects:
Loner(out cast) 1
Hispanic 1
Composed(martial arts focus) 1
Skills:
martial arts 4
Firearms 3
Computers 1
Repair 2
Modify 2
Cybernetic Limbs 3
Solar collector 1
Alloy Skeleton 1
Animal/Monster Lore 2
Wilderness survival 1
Awareness 1
Description: In Character: A young man who has wandered the SF area for most of his life. He has undergone cybernetic augmentation at some point in his life, though one shudders to think of the conditions the procedure(s) was(were) performed under.
His legs and arms have been replaced, along with some skeleton reenforcement. His cyber limbs are actually driven by synthetic muscle that is still power in the same way as normal muscle. As well he has a solar powered generator that makes sugar out of water and CO2 which helps power his demanding synthetic muscles.
Miguel is a recent addition to Citizen tribe and he still isn't a fully excepted member, but his valuable technical skills and cybernetics are to good for the tribe to pass up.
OOC: Miguel's most defining characteristic at this point is the ability to beat the living crud out of most things that don't have armor plating or guns. he spent a lot of skill points on his cybernetics and martial arts and as far as I'm concerned he's earned the right to be a kung-fu (or tiger school in this case) fighting machine when compared to a normal human.
Jakes Character: Darin
Aspects:
Hybrid form 1
Stalker 2
Speed 1
Stealth 1
Back attack 1
Free Aspects:
Smart 1
Determined 1
Bragger 1
Skills:
Stealth 4
Tumble 3
Hybrid form 1
Tracking 2
Knife 3
Preform Auditory 1
Heal wounds 1
Profession(hunter) 1
Two knife fight 2
Back attack 2
Description: IC:Darin, when he was young, was taken by one of the semi-intelligent computer's drones. He was later returned to his tribe with a few rough, oval patches of skin like that of the demons possess. When he willed it the patches of skin would expand over his body and make in look like one of the demons.
Eventually Darin left his tribe and became a bounty hunter of sorts for other tribes, hunting demons in exchange for food or equipment. He is naturally suited to his line of work because the demons can't tell that he isn't just another demon when he has his second skin up, not to mention that it provides a small amount of protection.
Darin has been trying to associate himself with Citizen tribe for a time, but like Miguel has not been accepted yet and isn't as likely to be as Miguel given the appearance of his second form.
OCC: It's odd, when I think of Miguel I don't' think of his crushing, cybernetic martial arts moves first, I think of him being an out cast techie who happens to be able to do that stuff. When I think of Darin, however, he appears squarely behind something freshly killed, knives in hand. The irony is, Miguel has gotten most of the kills so far because he really did spend more points on upfront combat. Darin has to be attacking from behind with two knives to be as effective as Miguel. Jake is still enjoying his character though, tracking has come in real handy and it is not that difficult for him to get behind people with that stealth skill.
I'll finish up christina's character and the first session next time hopefully.