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Kasumi
03-15-2005, 08:27 PM
Just sent this out to my players, I figure it'll make a decent introduction to the Actual Play thread. We're playing in exactly a week's time.



Mutants & Masterminds: London After the War


Millions of humans walk the streets of their teeming cities every day fearing the End - Apocalypse, Gehenna, Ragnarok, whatever name they have been given for it, they know it is coming.

They are very much mistaken - it has already happened. As humanity went about their lives in blissful ignorance, the Dominion met its foes in final war, a battle of unimaginable scope that obliterated not only the vast majority of divine beings, but the very domains within which they existed. So titanic was this battle that the shock of it rippled back and forward in time, twisting the memories and essences of its survivors, so that none can be truly sure what happened, or even precisely when.

The people of earth walk unknowingly through a spiritual post-apocalypse, and its survivors and dead both are about to change everything for them - forever.

Angels, Demons, Gods and legendary heroes find themselves on Earth, reduced to human form, yet they see opportunity. The playing field is level, the old allegiances and empires broken and gone - the whole world is up for grabs, one the verge of being divided into a million divine principalities. Souls of the slain divines infuse men and women with the powers of legends, and the distinction between those who have inherited legends, those who believe they are the legends, and those who truly are legendary survivors of the war grows increasingly meaningless. Finally, broken or lost divine souls have infused not people but locations, creating places where reality changes to match old echoes or new possibilities. These places are a source of power, changing the mortals living within them, and those wielding divine might - new or old - fight fiercely for them.

Some, following old, half-remembered rules, conceal their activities and might from the people as best they can. Others have no interest in subtlety. The ignorance of the people will not last long - but their awakening will be a true beginning, and you are in as good a position as any other to make of it what you will.


****


This is roughly intended to be a superhero game with a more dark/Gaimanesque air than four-colour, taking place in modern London with PCs of mythological/folklore theme. The PCs will be quite powerful - between them the equal of any other faction of divine-empowered heroes in the city, and will be directly involved in the struggle over the city's future and control of its mystic locations (in as much as the other divine powers of the city will treat you like a faction in the fight, regardless of your actual ambitions!). It could turn out to be just an In Nomine style slugfest with the lights turned down, but that should be fun anyway, so we should be OK even if the Gaimanesque aesthetics don't stick.


You will begin in shared control of one mystic site in Central London, whose mutual protection (and perhaps exploitation) I'm offering up as the default reason for the four of you sticking together and being identifiable as a faction. More and better reasons for a "party" to exist are encouraged, but you'll at least have that. I'll offer some suggestions about this site after doing some research, but feel free to chip in ideas yourselves. It is likely there is a small community of people who have been changed by the site, to closely resemble the sorts of people you might find in something like Neverwhere, and they probably look to you for leadership and protection.

Mystic sites need to be attuned in a ritual unique to each site in order to control them and gain the benefits of their power. Some sites, such as the London Tube, will bestow temporary favours in return for an offering. The Tube in particular is held as common property by unspoken truce - divines of all stripes use it to get around very quickly when they need to, though the ritual offering of food, cigarettes and alcohol to the vagrants of the Tube often draws attention.

I have two characters so far:

Jack Frost, Lon's character, is a demon with a long history in London, and great command over cold and ice. He can leap great distances, and wields surprising influence throughout the supernatural community - nobody can remember what he did in the war exactly (not even him, it seems at times), but whatever it was, it imprinted an almost instinctive respect and fear throughout all of the divine, and even the most zealous angels will pause to listen to him.

Jeremiah Hyde (Scott's character) claims to be a descendent of the original Dr Hyde, and whether or not the claim is spurious, it is certain that he does indeed become a hulking brute of immense power at certain times, and he has been seen quaffing alchemical concoctions to various effects!


The other factions in the city include:

Angels under a woman answering to "St Jean", who still fight the war in hopes of vengeance, even though victory is now impossible. They occupy St Paul's Cathedral and have strong influence over the church and conservative circles.

Demons working for Micheal Vercetti, rumoured to have been one of the great powers of Hell, but to have "gone native", enjoying the comfortable life of an organised crime boss.

A vain, rash, but undeniably powerful young man styling himself as "Rama" leads an uprising of Indian youth, fuelled by non-specific rage combined with half-learned history of the Raj.

Many of London's mystic sites have begun taking a dangerous, ancient cast, seeming to be dwellings of the Fair Folk, with all of their beauties and terrors. Responsibility is said to lie with a woman claiming the name Morgan le Fay, who is holed up in Buckingham Palace with an order of chivalrous Divines. Scattered rumours suggest she has Arthur in her possession, and means to place the Once and Future King on the Windsors' throne.

In the poorer areas of London, a man by the name of Hannibal is gathering support both in the disaffected youth of the housing projects, and in the halls of local government. His knowledge of Punic history is much better than his followers, but even some of the most ignorant under his banner wield divine power.

Kasumi
03-15-2005, 08:29 PM
What I really need is a cool idea for a mystic site the characters share at the beginning of the game - I don't know London very well, but it should be an iconic central space, that would concievably have people living there.

Iacobus
03-15-2005, 09:05 PM
What I really need is a cool idea for a mystic site the characters share at the beginning of the game - I don't know London very well, but it should be an iconic central space, that would concievably have people living there.

Heathrow Airport would be fun.

some guy
03-15-2005, 09:30 PM
I was going to say the London Museum, but then I realised that it's doubtful that anyone actually lives there.

If you stretch things a little, then you could use the Tower Bridge (http://www.richard-seaman.com/Travel/UK/London/TowerBridge/). I'm not sure whether people actually can live in there or have lived in there, but I've always thought that it looked like people could live in there.

Kasumi
03-15-2005, 09:34 PM
If you stretch things a little, then you could use the Tower Bridge (http://www.richard-seaman.com/Travel/UK/London/TowerBridge/). I'm not sure whether people actually can live in there or have lived in there, but I've always thought that it looked like people could live in there.


I was actually thinking Tower Bridge for sheer opening-fight-scene coolness.

And I guess there's no reason Neverwhere style folk couldn't live there...kind of like a mystical version of Gibson's Bridge.

Kasumi
03-23-2005, 08:40 PM
"Springheel" Jack Frost quietly sipped a foaming mug of "Executioner" beer (brewed on the Bridge, every bottle proudly labelled "One drop and you're fucked"), idly watching the ghostly forms of cars passing through the pub as they sped across the shallow reflection of the Tower Bridge in mortal London. The barman, who claimed to be Henry VIII's executioner, polished glasses while gazing sadly upon three ancient-looking miniatures of noblewomen. It was a rare moment of peace, before the Bridge Market opened and patrons poured into the Long Drop, the famous pub hanging off the edge of Tower Bridge.

In mortal London, a black van roared through the streets, Tower Bridge clearly visible in the reflection from its windshield. On the Thames, a speedboat of the same hue ducked between cargo ships and scenic cruise boats. But above all, the fog rolled in, and as "Road Closed" signs were hauled out to each side of the bridge, it washed over, revealing...

...a riot of colour and light and laughter, the Bridge Market where down-and-out Gods and folk legends, exotic visitors from lands that may never have been, and those who have fallen out of the everyday world into Hidden London trade their way into a better life. Through it all skipped Molly o' the Bridge, an ancient spirit who had lived on the bridge for as long as anyone could remember, and who never left it, a smiling Irish lass with flaming red hair who was very, very pregnant. Seeing two of the Bridgefolk's protectors, Will Scarlet and Jeremiah Hyde, she called out to them happily, rushing over to enjoy Will's charms and make Jeremiah blush.

At that moment, Jack Frost walked out to the jakes hanging off the back of the pub, and was rather surprised to see a huge man in a heavy black cloak leap from the deck of a speedboat right up to the jakes - a most disconcerting thing for a gentleman to see while answering the call of nature. As the man landed, he declared "It's over, Jack Frost. We won't stand by and allow your dark apotheosis - even now my comrades are seizing your demon child!" - or words to that effect. Jack wasn't paying that much attention while the berk was spouting some badly versed prophecy - summoning his powers of cold, he went straight for the squirrel grip.

Meanwhile, the black van crashed through the "Road Closed" signs, pulling up near Will Scarlet and Molly. As black-coated figures poured out of the van, lead by a proud and fierce looking woman and a greasy-haired little man, Will without hesitation snatched up Molly and ran for safety, while meek used-car salesman Jeremiah Hyde swelled into the huge and angry form of Mr Hyde. The battle had begun...




First session went really well, mostly because of the coolness of the players, as per usual. I'm liking M&M so far, though we had some niggles I'll discuss below.


-Springheel Jack hammered away on his brick opponent with ice bolts, tearing the poor pub apart as they stunted like mad. The jakes fell away into the Thames, and the pub threatened to follow before Jack broke off his assault in order to freeze it into place. However, his sharp eyes caught the golden cross with the sharpened point on the man's collar - clearly an angel, or at least working for St Jean.

- Hyde let the flames of his opponent roll off him, grabbing her, throwing her into the van, then throwing the van in the Thames.

- The greasy haired speedster chased after Will, but rolled a 1,1,1 on his attempt to grab Molly from his arms (using the Unearthed Arcana 3d6 option). I ruled he slammed into an invisible Venus De Milo, shattering it and ruining the show of a street magician known as the Carolingian. After collecting himself, he managed to seize Molly, at which point Will extruded a hail of razor sharp bone fragments from his arm into his foe's face, dropping him instantly (Group: "WtF?" Will's player: "Will Scarlet doesn't have much personality, so I gave him some." Group: "Rock!").

- As Jack Frost held the pub together, his foe, covered in frostburn and ice, stumbled out, and made directly for Will and Molly as the black-cloaked goons closed in from the other side. Mr Hyde, feeling helpful, dropped a hot dog stand on the goons...hot dog as in dogs-on-spits. Will then pointed out the half-bottle of Guiness lodged in the big angelic bruiser and shouted "Brilliant!", causing a momentary distraction, which he exploited with a shower of bone fragments in another one-hit putdown (bluff/Surprise Strike is awesome).

Playing darts with their captives a little later (that is, the captives were dangled over the Thames via cranes while the heroes idly threw old darts at them), they managed to discover that the angels under St Jean and Gabriel had been lead to believe that Jack Frost and his servants were seizing mystical territory in order to create an inauspicious geometry in London which would allow a vast Divine Soul to be born into Molly's baby as the Devil. The heroes laughed at this - not only were Jeremiah and Will a very long way from being Jack's servants, but as Jack put it "with a tailwind you could spit across our territory", and he didn't even want the bloody Devil back, since as a Demon of cold, he found Hell terribly unpleasant. They sent Alaistair, the brick, into the Thames with a message to Jean to sod off, but kept Thompson the speedster about.

{Continued Below}

Kasumi
03-23-2005, 09:41 PM
The Mail Crow (an old woman with a cloak of crow feathers who delivers letters, but is never seen to move...she just comes and goes when you blink or sneeze or look away) arrived, with letters from contacts and the city's other factions. Hyde received a puzzling threat from Kali, follower of Rama, who declared that the Hindus had taken over the Tube (the common source of transport for all the supernaturals), to stop him from kidnapping Indian women...something he was fairly sure he hadn't done. Will got a letter from Sir Galahad, warning him that Morgan Le Fay had ordered Sir Lancelot to kill him, but reminding him that Lancelot was ultimately loyal to the Three Queens of the Sidhe in Hyde Park. Jack received word from the Ratcatcher of Downing Street that Hannibal was trying to take over Number 10, as well as a note from demon crime-lord Michael Vercetti offering friendship if the Tube problem was taken care of (all the PCs got a Hero Point for reading the letters in perfect voice for each of the NPCs!).


Smelling something fishy, since more than a few factions seemed to be deluded about the state of affairs in London, the heroes resolved to do something, and decided to head for the Tube, and sort Rama and Kali out one way or another. Reaching Tower Station, they offered the customary sacrifices of booze, cigarettes and food to the homeless, as well as fine whisky poured across the tracks (causing many frightened mundane folk to shuffle nervously away). The beggars clustered around the heroes as the final stage of the ritual, and as they drew back away, the heroes were in the Hidden Station, where the train of the Earl of Steam stopped to take supernatural folk on their way. Normally, they would expect to find many Hidden Folk here, waiting for the train, hawking wares or simply passing the time with the eclectic passengers, but the only occupants of the platform were vicious looking animal-spirits with backwards bending hands...Rakshasha! The beasts looked ready to pounce on the fresh meat, but drew back in fear upon recognising them, hissing "Scarlet....Frost..." as they fled.

Soon the train of the Earl of Steam pulled up, the great triple-decker machine of steam, iron and clockwork. Jack and Hyde noticed things amiss - only the Earl's staff in the carriages, no sign of the Earl, who normally would wave cheerily as the train pulled in - but Will only saw one thing - Morgan Le Fay, standing sadly on the balcony of the caboose (1,1,1 on his Spot check, oh yeah...:)). He immediately dashed through the train to see her, while his companions searched the engine. They found the Earl, cold and grey, chained by garlands of cold iron roses into the engine-room, wordlessly trying to warn them. Even as, against his will, his arm pulled the accelerator and the train left the station, they broke down the door and went to his rescue...

- Meanwhile, Will swept through onto the caboose's balcony, only to see not a beautiful sorceress, but an Indian fellow with a multitude of arms! There was a moment of mutual shock before Vishnu recognised Scarlet and attempted to grapple him, whereupon Scarlet booted him off the moving train. Vishnu held onto the railing with his arms, which had the unfortunate effect of bouncing him along the tracks behind the train. Will allowed himself a smirk, before a huge elephant like creature smashed through from a higher level of the caboose, roaring in fury!

- On being freed, the Earl warned Jack and Hyde that the train was a trap - Kali was waiting to ambush them! They ran out to see Kali loosening the engine from the carriages, whereupon Kali, in a bit of a panic seeing these London heavyweights, used Mind Control to force Hyde to attack Jack! Springheel was too fast for either of them, though, seizing Kali and backing up the carriages with her, holding her out as a shield to stop Hyde's rampage. "Now Jack, put her down. Be a sport, Jack, I'm only going to kill you." Everybody continued to fail their listen checks to notice Will being attacked by a rampaging elephant god.

- Ducking attacks from both Ganesha and Vishnu (the latter growing extra arms to try to snare Will), Scarlet was becoming increasingly worried about the caboose, which was disintegrating under Ganesha's assaults. Tricking the elephant with a quick feint, he seized his trunk, and with a mighty haul flipped him off the back of the train, whereupon he crashed into Vishnu and the pair of them were knocked out and left far behind.

- By this point, Jack convinced Kali to negotiate, and let Hyde have his mind back. Kali agreed, but warned them that Ganesha and Vishnu would have disposed of Scarlet by now, and if she so much as squeaked, they would come crashing through to save her. Not long after, Will sauntered through the door, and her position of negotiating strength evaporated.


Kali was quickly convinced that the Hindus had been fed misinformation, and that Hyde wasn't actually kidnapping Indian women. We called the session there, with the PCs deciding someone was clearly trying to start a war between the factions...

Kasumi
03-23-2005, 09:49 PM
OK, so once again one of my session reports was way too long. Sorry!

Some observations on M&M:


It was generally awesome. In particular, I am now a believer about the whole "transfer of D&D knowledge" thing - we were up and going damn fast because of it.

I loved the damage save because every hit was something to be worried about, as opposed to D&D where you're pretty relaxed until you're low on HP. However, it's still not terribly lethal - in fact, there were no fatalities! It's cool there's tension without needing grittiness. I didn't like how it cuts down on rolls the players make, however, so I might switch to the Damage Roll option just to let them have more of the dice rolling fun.

Using 3d6 instead of d20 didn't seem to make a lot of difference other than there being only two really poor rolls for the night (and being mean, I made them both embarrasing failures, muhahaha), and about 2-3 criticals. Might switch back to the d20, might not, doesn't seem like a big deal.

The PL10 PCs absolutely *caned* their PL8 opponents. I'm hoping some of the PL12-16 faction leaders don't do the same in reverse!

Knight of Roses
03-24-2005, 07:48 AM
Damn Kasumi, you run the coolest games!

I will be interested to see what happens with this campaign as well.

I think a steamtech/Victorian group operating out of the London Science museum would be awesome as well.

Colonel Pyat
03-24-2005, 08:45 AM
Sounds funky Kasumi :)

A few points from a lifelong Londoner, hope no one minds!

- Heathrow Airport is outside of London, nowhere near the centre. Ditto for Gatwick Airport.

- There is no London Museum, I imagine you're referring to the British Museum? (There is a Museum of London, but it's quite new and relatively low profile. Good though.)

- No one lives in the British Museum or Tower Bridge to my knowledge.

How about basing your group in one of the Inns of Court? There where barristers - lawyers who represent clients in court - work and, often, live. Most are v. old, with their own chapels, gardens, dinning halls etc... and are located in Central London near the Old Bailey and the Royal Courts of Justice.

And I think you need to work Sweeney Todd "the Demon Barber of Fleet Street" into the plot somehow!

Kasumi
03-24-2005, 02:59 PM
Sounds funky Kasumi :)

A few points from a lifelong Londoner, hope no one minds!


Oh, gods no. I only decided on London about a week before the game when I realised I had two Londoner concepts. I'm sure I've got all sorts of things wrong.


- Heathrow Airport is outside of London, nowhere near the centre. Ditto for Gatwick Airport.


Don't think I'll actually use the airport. I'm more or less sticking to a map of central london (though if the players want Heathrow, I'll give it to them, of course).


- There is no London Museum, I imagine you're referring to the British Museum? (There is a Museum of London, but it's quite new and relatively low profile. Good though.)

Heh. Good thing I haven't brought it up yet. I'll make sure to google if I do (or defer to my players, at least two of whom have actually been to London).


- No one lives in the British Museum or Tower Bridge to my knowledge.


Yeah, the only people I've put on Tower Bridge are the crazy Neverwhereesque Hidden Folk. Their Tower Bridge is slightly seperate to "real" London, though it crosses over when a fog rolls in.


And I think you need to work Sweeney Todd "the Demon Barber of Fleet Street" into the plot somehow!

Absolutely.


Thanks, and I'm sorry I'm mangling your city with my clumsy Aussie hands :)