Guildofblades
02-13-2002, 02:13 AM
Hi Everyone,
Over the last three years or so the Guild of Blades Publishing Group has had some small success in selling our historical games to gamers that were also history teachers, where a few of them has used The War to End All Wars and the Great War in Africa to help teach World War I in world and US history. Recently that success has begun to expand to selling directly to school districts.
We see the educational market as a vast untapped market for certain kinds of games and are exploring ways to support our products in that market. As such, we have created a discussion list titled Games in the Classroom for the purpose of discussing how our games and other may be used in the classroom setting. As we begin to expand our marketing to the educational market we hope to get more educators on this list, where we can get them started using these games in that capacity, let them share ideas on this topic among each other, and allow other manufacturers and retailers to share in the exchange. While the Guild is heading this list, it will be open to other manufacturers and other games with valid potential use in the classroom as an educational aid.
If you would like to sign up to this list, please visit:
http://groups.yahoo.com/group/games-in-classroom/join
Lastly, I would invite retailers to join this list as well. While it is true that should entire school districts or states seek to order a game they will likely seek a direct relation with the manufacturer or educational product distributor, I also think there is a LOT of potential for local retailers to market certain games available to individual educators and schools. The fact that a retailer may be able to present a selection of games serving a number of different educational topics puts retailers in a unique position to market and sell games to educational institutions in their own local area.
Education is a huge market, and may very well be a golden opportunity for us as an industry to make hobby gaming more broadly accepted and to introduce large number of kids and teens to some different game types. Hence I invite all educators, game manufacturers with educational oriented games, and hobby game retailers to join this discussion list.
Thanks,
Over the last three years or so the Guild of Blades Publishing Group has had some small success in selling our historical games to gamers that were also history teachers, where a few of them has used The War to End All Wars and the Great War in Africa to help teach World War I in world and US history. Recently that success has begun to expand to selling directly to school districts.
We see the educational market as a vast untapped market for certain kinds of games and are exploring ways to support our products in that market. As such, we have created a discussion list titled Games in the Classroom for the purpose of discussing how our games and other may be used in the classroom setting. As we begin to expand our marketing to the educational market we hope to get more educators on this list, where we can get them started using these games in that capacity, let them share ideas on this topic among each other, and allow other manufacturers and retailers to share in the exchange. While the Guild is heading this list, it will be open to other manufacturers and other games with valid potential use in the classroom as an educational aid.
If you would like to sign up to this list, please visit:
http://groups.yahoo.com/group/games-in-classroom/join
Lastly, I would invite retailers to join this list as well. While it is true that should entire school districts or states seek to order a game they will likely seek a direct relation with the manufacturer or educational product distributor, I also think there is a LOT of potential for local retailers to market certain games available to individual educators and schools. The fact that a retailer may be able to present a selection of games serving a number of different educational topics puts retailers in a unique position to market and sell games to educational institutions in their own local area.
Education is a huge market, and may very well be a golden opportunity for us as an industry to make hobby gaming more broadly accepted and to introduce large number of kids and teens to some different game types. Hence I invite all educators, game manufacturers with educational oriented games, and hobby game retailers to join this discussion list.
Thanks,