View Full Version : [necro] KOTOR II ending - major spoilers and questions
The Horror
06-13-2005, 06:05 AM
So I just finished KOTOR II as a light side male. My housemate is just about to finish it as a dark side female.
Whats the general consensus on the ending to that game?
Overall, the game was brilliant. Better than the first one IMO. Of course, it is a different tale than the first one, but much better executed overall. Things I liked were:
- Better interface. Little things like datapads opening up automatically and so on.
- Excellent prologue aboard the Ebon Hawk.
- Fantastic climax for each of the planets. Brilliant characterisation early on of the T3 unit.
- Playing other characters solo or in subgroups was a stroke of genius. Brilliant move that one.
- Improvement of game mechanics. The game plays much better with the new feats and force powers, especially the precise shot feats.
Unfortunately, that ending seems to have really dropped the ball.
- What happened to the entire HK unit subplot, and the tracking device thing? Is it possible to unlock it at all?
- Why was the T3 unit voice locking the nav computer etc?
- Darth Nihilus. No buildup of that character whatsoever. I got exactly one cutscene with him before I capped him, and that cutscene was about introducing Visas not Nihilus.
- The cave on Korriban. One of the absolute highlights of the game to be sure. The first two visions were brilliant as they were related to the past. The next two with Kreia vs the group and with Revan were also brilliant. Unfortunately they never came to pass! The group vs Kreia decision was one the most difficult decisions I had to make in both KOTOR games, and it filled me with an incredible sense of dread for the future. All the way through I was expecting to have to make that choice at the end, but it never came to that. Turns out it was just flavouring without substance.
- Goto and the little remote at the end. I thought that was a stroke of genius. The fate of the galaxy hanging on the hands on a tiny little remote. That never got resolved either though. What the hell?
The game really needed one extra planet to flesh out the characters better (including the villains). The romance just didn't go very far, yet I think that were to have been fleshed out a bit more then the choice presented in the Korriban visions could later have been one of the most powerful scenes in the game.
Overall however the game was just brilliant. The Nar Shaddaa and Onderon endings in particular were of such high calibers with such fantastic lead up that I gave up many nights worth of sleep going through them.
So what's the general consensus on the game? Another thread a couple of weeks back mentioned an annoucement for KOTOR III. Does anybody have a link for those threads? Has anything been released regarding a KOTOR III yet?
The Horror
YerMum
06-13-2005, 06:09 AM
The problem with KOTOR2 is that it's about 80% completed. Things like the HK factory, the remote/goto conclusion and lots of other bits were cut. This shows up most in the end sequence in the temple - all those empty rooms full of mooks, with no real quests or dialogue.
KOTOR2 is more about the journey than the ending though, and the journey is fabulous :D
The Horror
06-13-2005, 06:15 AM
The problem with KOTOR2 is that it's about 80% completed. Things like the HK factory, the remote/goto conclusion and lots of other bits were cut. This shows up most in the end sequence in the temple - all those empty rooms full of mooks, with no real quests or dialogue.
KOTOR2 is more about the journey than the ending though, and the journey is fabulous :D
That truly was terrible. Endless rooms and corridors that all looked the same and involved no conscious thought whatsoever.
How did the ball get dropped like that right towards the end? Did the company run out of funds for the project?
The Horror
Aegypto
06-13-2005, 06:18 AM
The overall consensus is that the ending sucks. Which is a shame, because the game is great until you reach Malachor.
Rumor is that the game was rushed due to time constraints imposed by Lucasarts, which wanted the game out for the Christmas campaign.
- What happened to the entire HK unit subplot, and the tracking device thing? Is it possible to unlock it at all?
It was cut. There are dialogues and stuff included in the game code, I think, but not enough material to restore it as a playable subplot.
- Why was the T3 unit voice locking the nav computer etc?
The computer contained the coordinates for wherever Revan went. You weren't supposed to access them until you're ready to follow him - at the end of the game.
- Darth Nihilus. No buildup of that character whatsoever. I got exactly one cutscene with him before I capped him, and that cutscene was about introducing Visas not Nihilus.
I got the feeling that Nihilus' role was supposed to be a smokescreen for the real villain. Which is fine by me, because I though that Nihilus was a lame villain to start with.
The cave on Korriban. One of the absolute highlights of the game to be sure.
There were going to be a number of scenes and alternate endings playing on the Kreia vs. the party stuff. They got cut, too.
Something Else
06-13-2005, 06:18 AM
That truly was terrible. Endless rooms and corridors that all looked the same and involved no conscious thought whatsoever.
How did the ball get dropped like that right towards the end? Did the company run out of funds for the project?
That's because Lucasarts was all like "CHRISTMAS RELEASE! CHRISTMAS!"
Five Eyes
06-13-2005, 06:19 AM
The game had an arbitrary release date, so they cut a lot of stuff from the end, which is unfortunate. Nar Shaddaa is what really did it for me, though - the cut scenes with the competing bounty hunters screams 'Star Wars!' at me, for some reason... very classy, colorful stuff. Even the NPCs are really flavorful, except for Disciple (ugh) and Bao-Dur (Who has, like, no dialogue options. And dies somewhere in the cut scenes.)
There is, however, a group of Modders working fitfully to restore a number of the cut scenes and dialogues - it won't be a tour de force (as they have no access to unique animations, some of which are necessary for cut scenes such as one in which Atton loses his arm as part of the romantic subplot conclusion), but they're very hopeful about the robot factory portions of the game, as many of the required files are salvageable. I have on my hard drive some mp3 media of HK's dialogue from that region of the game, and it's pretty enticing.
Hopefully they'll also salvage the 'conclusions' to the romance subplots (There are 3(!!) dialogues covering the final fate of Atton-as-romantic-interest, all of which are pretty good) as well as stuff like the conclusion to Remote's little adventure (Let's just say that someone who is not at all fond of 'the fat one' shows up to rescue the plucky droid.)
Edit: Eww, I didn't know Spoiler tags made spacing like that. My post looks like modern art.
YerMum
06-13-2005, 06:19 AM
That truly was terrible. Endless rooms and corridors that all looked the same and involved no conscious thought whatsoever.
How did the ball get dropped like that right towards the end? Did the company run out of funds for the project?
The Horror
and lo! did lucasarts say "Get this game out by Christmas!" and obsidian, being small and meek compared to their opressive overlords did succumb to pressure...
Juriel
06-13-2005, 06:20 AM
Lucasarts said 'release now', and Obsidian had an intern create the last sections on a lunchbreak.
Seriously, Lucasarts is to blame for this, but Obsidian is not flawless either. They knew they were on a schedule, so they could have crafted something out of the end. Something that isn't a complete mockery and a slap to the face.
The Horror
06-13-2005, 06:56 AM
Well, it all makes a lot of sense that's for sure. Shafted by Lucasarts. Great.
Out of curiosity, who here also plays the game without subtitles?
The Horror
Snowblind
06-13-2005, 08:12 AM
Well, it all makes a lot of sense that's for sure. Shafted by Lucasarts. Great.
Out of curiosity, who here also plays the game without subtitles?
The Horror
That's impossble. The thought of watching those poorly-animated heads wobble endlessly with only a little "drunken sway" motion, for hours and hours and hours, would just about finish me off. I like the voice acting a lot, but I need something to do with my eyes, too, and looking at the characters sure isn't an attractive option.
Just for a laugh, try standing in front of the mirror and doing the "sway, abrupt nod, sway, sway, hand wave" routine that the talking heads go through. Humans don't move that way. Zombies do. It's actually scary to see a human do it.
bv728
06-13-2005, 09:31 AM
Darth Nihilus. No buildup of that character whatsoever. I got exactly one cutscene with him before I capped him, and that cutscene was about introducing Visas not Nihilus.
My take on Darth Nihilus: He's you. He's your force ability. That's why he doesn't really have a form, and why you can't understand his dialogue.
It's in keeping with the first game's mask symbolism, and provides a reason why the fleet keeps working after he's removed.
ReallyBored
06-13-2005, 10:23 AM
My main complaint is the same one I had for KotOR 1. You can't be a polite darksider. Too many of the polite dialogue options result in lightside points, which gets annoying when you're doing DS mastery. Where's my option to be an entirely ruthless, heartless sith-assassin-in-training who can still smile and say "So, are you all right? I didn't mean to almost cave your skull in back there, but you DID come after me with a lightsaber." Ok, yeah, I'll need a mask or something to cover my growing death-like pallor, but still, I can say nice things, right?
Otherwise, I agree that the ending was a horrible letdown after an otherwise excellent game. One question, though, is there a separate darkside ending? The entire ending sequence seems very force neutral and my current attempt to run a DS character is being stymied by the aforementioned annoyance.
Phantom Grunweasel
06-13-2005, 11:36 AM
My take on Darth Nihilus: He's you. He's your force ability. That's why he doesn't really have a form, and why you can't understand his dialogue.
It's in keeping with the first game's mask symbolism, and provides a reason why the fleet keeps working after he's removed.
Ooh. I rather like that take on it, especially as I'd considered Darth Nihilus an incredibly bland and uninteresting villain. It gives a whole new angle to the Exile's relationship with Visas, and actually makes the Jedi Masters' Force-vampire thing make sense.
The Horror
06-13-2005, 11:38 AM
Otherwise, I agree that the ending was a horrible letdown after an otherwise excellent game. One question, though, is there a separate darkside ending? The entire ending sequence seems very force neutral and my current attempt to run a DS character is being stymied by the aforementioned annoyance.
The council on Dantooine, and the Atris meet after that are both different. From what I've seen, the dark side version makes almost no sense and leaves you to pick up on essential story points from the dialog options later in the game.
From what I've seen the game is pretty much the same from the moment you get back to Citadel Station though. My housemate is up to Malachor right now, and nothing different is happening so far.
The Horror
edit: the walkthrough I'm looking at now says there are two different endings.
ReallyBored
06-13-2005, 12:42 PM
Ooh. I rather like that take on it, especially as I'd considered Darth Nihilus an incredibly bland and uninteresting villain. It gives a whole new angle to the Exile's relationship with Visas, and actually makes the Jedi Masters' Force-vampire thing make sense.
Hrm, so is he trying to kill you because he's just a mindless Force eating machine or is he trying to kill you because he knows Kreia is trying to kill the force through you?
The Horror
06-13-2005, 01:10 PM
Hrm, so is he trying to kill you because he's just a mindless Force eating machine or is he trying to kill you because he knows Kreia is trying to kill the force through you?
Its a great explanation. The pain at Malachor V tears the Force away from your character. This creates an insatiable hunger or tear in your character, and causes him to drain/influence other people to himself. Meanwhile, your force power has been stripped from you. It also seeks to drain/consume people to itself. Both are trying to become whole again. Both are trying to seek each other out, but don't know they are seeking the other specifically. Both are just trying to satisfy their hunger, until Kreia intervenes and brings the two of you together. Live or die, Kreia would fight the winner at Malachor V, and end the Force.
Visas suffers a great loss and is spared by your dark alter ego. She follows it because they share a sense of loss, and because of its power over the living. Later she encounters your character, who is a different form of the same thing. She recognises the same power, and attaches onto you instead.
The Horror
Juriel
06-13-2005, 03:23 PM
I also had come to the conclusion that Nihilus was half of you. It fit in perfectly at the main character being a 'wound in the Force' and all that, because Nihilus came into prominence at Malachor. But...of course it was too much for Obsidian to put in one line to this effect. No, let's just have him drop when you look at him angry, Visas look at his face, NOT show us that she sees the face of the PC, and then just walk away.
suedenim
06-13-2005, 06:06 PM
I also had come to the conclusion that Nihilus was half of you. It fit in perfectly at the main character being a 'wound in the Force' and all that, because Nihilus came into prominence at Malachor. But...of course it was too much for Obsidian to put in one line to this effect. No, let's just have him drop when you look at him angry, Visas look at his face, NOT show us that she sees the face of the PC, and then just walk away.
There's some other weird stuff like that, where the underlying story is pretty good, but it's insufficiently spelled out in places, so occasionally you find yourself scratching your head about a particular plot point. Another symptom of a rush job, not enough testing, etc., I presume.
Some of it, I think, is structural. Sometimes there's confusion about whether you're just saying stuff, or "revealing" bits of the Exile's past. One thing I noticed in my second game, playing a male for the first time, is that apparently the Exile and Atris had an intimate relationship. It's not really elaborated on, but I love the implication, that all the crap she does basically has something as petty as feeling jilted in a relationship.
Oh, one thing I discovered this go-round, relates to what someone said early in the topic about the general lameness of Bao-Dur. He's still pretty lame, but I did figure out how to get him to talk more/become a Jedi. With most of the characters, you can advance their influence pretty well just talking to them on the Ebon Hawk. But Bao-Dur especially seems to need to see you in action. And that hits the dual problem that since he's kinda lame, you tend to not bring him along on the team. So in my first game, we had one extended "Over Macho Grande? No, I'll never get over Macho Grande" discussion, but then he shut up for the rest of the game.
I think there's quite a bit of this, actually. In Game 2, I didn't take Atton with me all that much, and never did get very far in discussions with him.
d s addison
06-13-2005, 07:42 PM
I also had come to the conclusion that Nihilus was half of you. It fit in perfectly at the main character being a 'wound in the Force'
It also fits with the general "Planescape: Torment" vibe running through the game.
suedenim
06-14-2005, 06:32 AM
I found a strange little bug - at least I assume it's a bug - in my 2nd game. It's after the big battle vs. the Sith on Telos, where you talk to Admiral Onasi in person. It looks like a one-on-one situation, but when my character turned and walked out:
1. Visas (because she was one of the Ravager party members, I guess) materialized behind me and started following me out.
2. At the same time, Bastila, of all people (yes, the chick from KOTOR 1!) materialized in a corner of the room, wearing that funky outfit she likes. No dialogue or anything, so I assume it's just a weird bug (and Bastila does show up in one of the Korriban flashbacks briefly, so I guess her character graphics are still loitering around in KOTOR 2....)
Lautrec
06-14-2005, 06:39 AM
2. At the same time, Bastila, of all people (yes, the chick from KOTOR 1!) materialized in a corner of the room, wearing that funky outfit she likes. No dialogue or anything, so I assume it's just a weird bug (and Bastila does show up in one of the Korriban flashbacks briefly, so I guess her character graphics are still loitering around in KOTOR 2....)
If your KOTOR 1 Revan was LS, Bastila does indeed show up in this cutscene and has a short piece of dialogue with Carth.
-L
Diomedes
06-14-2005, 07:15 AM
Some of it, I think, is structural. Sometimes there's confusion about whether you're just saying stuff, or "revealing" bits of the Exile's past. One thing I noticed in my second game, playing a male for the first time, is that apparently the Exile and Atris had an intimate relationship. It's not really elaborated on, but I love the implication, that all the crap she does basically has something as petty as feeling jilted in a relationship.
I don't think that's quite correct: Atris and the Exile were certainly well acquainted but there was no sexual relationship between them. Only when the Exile and Kreia are discussing Atris' fall does Kreia reveal that Atris had feelings of that nature for the Exile, prompting a "I had no idea, if she'd only said something things could have been so different between us" response.
There may well have been unspoken sexual tension in the stormy relationship between the two but it doesn't seem to have manifested itself physically.
Diomedes
06-14-2005, 07:18 AM
If your KOTOR 1 Revan was LS, Bastila does indeed show up in this cutscene and has a short piece of dialogue with Carth.
And if you're DS she (rather than Carth) appears in T3's hidden holo message, as well as the holocron on Korriban.
suedenim
06-14-2005, 08:25 AM
I don't think that's quite correct: Atris and the Exile were certainly well acquainted but there was no sexual relationship between them. Only when the Exile and Kreia are discussing Atris' fall does Kreia reveal that Atris had feelings of that nature for the Exile, prompting a "I had no idea, if she'd only said something things could have been so different between us" response.
There may well have been unspoken sexual tension in the stormy relationship between the two but it doesn't seem to have manifested itself physically.
Hmm, I don't recall that bit of Exile dialogue, but that's not inconsistent with what I thought. Basically, I think there are hints in dialogue with/about Atris, but nothing substantial. It's pretty neat, in any event....
Doesn't Bastila end up dying in every ending of KOTOR 1? I may be misremembering, but I thought even though I saved her and turned her back to the light, she dies fighting Malak or holding off bad guys while you fight Malak or somesuch.
(Oh, and my Revan *was* LS, so apparently the bug I encountered is Bastila failing to speak up and the scene terminating prematurely? What does she talk about?)
Diomedes
06-14-2005, 08:46 AM
Doesn't Bastila end up dying in every ending of KOTOR 1? I may be misremembering, but I thought even though I saved her and turned her back to the light, she dies fighting Malak or holding off bad guys while you fight Malak or somesuch.
I seem to recall hearing that as one the designers' original intentions that got cut (too much of a railroad?). Anyway, the only chance of Bastila dying, at least in the LS ending, is if you choose to cut her down rather than redeem her, so the general default is that she survives.
EDIT: She doesn't accompany you to confront Malak because she has to use her Battle Meditation to affect the conflict raging outside the Star Forge.
(Oh, and my Revan *was* LS, so apparently the bug I encountered is Bastila failing to speak up and the scene terminating prematurely? What does she talk about?)
Basically she just asks Carth "Does he know?", ie does the Exile know where Revan went? Carth tells her the Exile doesn't and, IIRC, they have a couple more lines about Revan and the Exile and that's your lot.
Lautrec
06-14-2005, 08:46 AM
(Oh, and my Revan *was* LS, so apparently the bug I encountered is Bastila failing to speak up and the scene terminating prematurely? What does she talk about?)
IIRC Bastila brings up Revan, and they discuss why he left, etc.
-L
Sword Raven
06-14-2005, 09:15 AM
The reason that Bioware didn't make KotOR 2 is because when Lucasarts said 'WE WANT KOTOR OUT FIVE MINUTES AGO!!!!!!'
bioware said "Not until it's ready, bitch!"
and Lucasarts was all like "You win this round!"
and Bioware was all like "Here's the finished game"
and Lucasarts said "Thanks this is great (aside) blacklistblacklistblacklist! let's crush a weaker developer! buwahahahaha!!!"
So Obsidian got to make KotOR 2 and ended up being forced out of creating a much better game.
Moe Ronalds
06-16-2005, 11:01 AM
Am I the only one that liked Bao-Dur? I always thought he was actually fairly badass; a soft-spoken techie with an old thirst for vengeance and a cybernetic limb who runs around in thick armour killing bitches with his fist.
Davidicus
06-16-2005, 11:38 AM
Am I the only one that liked Bao-Dur? I always thought he was actually fairly badass; a soft-spoken techie with an old thirst for vengeance and a cybernetic limb who runs around in thick armour killing bitches with his fist.
"Yes, General."
He's one of my , if not the, most favorite characters from Kotor2, particularly when he's punching things out, and they try to put up a shield against him.
plus i love his long term planning.
(and, if you can make him dark side, which is quite hard) he looks all darth mauley)
Snowblind
06-16-2005, 01:26 PM
I loved Bao-Dur the first time I played through, because of all the things he has to say when you encounter certain stuff, his useful skills, his backstory, but mostly because of the actor's really lovely voice.
Not so hot on him the second time, though.
Phantom Grunweasel
06-16-2005, 02:21 PM
I found Bao-Dur pretty dull, although I agree that his voice was amazing. I never took him anywhere after Telos, so I never actually found out much about his past.
Which reminds me. After your sub-party completes the Dxun tomb mission, options came up in dialogue with Bao-Dur and the Handmaiden to comment on how something had changed about them since Dxun (although why Bao-Dur, I have no idea since I left him, as always, pottering about the ship fixing things). They both said they'd tell me about it later, and I sorta forgot about it and completed the game.
Do either of them ever tell you what the deal was with that, or is it just another loose thread?
Green_Abobo
06-16-2005, 03:06 PM
Nihilus = Exile:
I like this theory, but I feel it doesn't explain the events we see in Kreia's origin cutscene. When exactly were they split? Malachor V? It seemed to me that Nihilus was around before then.
I feel the designer's actual intention was for Nihilus to appear as a foil of the Exile, a lost and evil version of what the Exile had the potential to become. They both became wounds at Malachor V and each chose a different way to deal with it. The Exile goes into exile, while Nihilus rips a ship out of orbit and becomes a Force Vampire.
Bao-Dur's Dxun Temptations:
I've never gotten any of them to explain it. The bug seems to be that even though you left them behind, ALL of those who have the possibility for temptation get the dialogue option "what happened on Dxun" afterwards.
HK's Assassin Rifle:
Has anyone everfound HK-47's unique personal assassin rifle? Was it part of the HK droid factory plot that got cut? Or is it just a random drop?
P.S. if they had included the HK Droid Factory subplot, the Stun Droid power might have been worth a second look. Or maybe not.
Epoch
06-16-2005, 03:10 PM
Bao-Dur rocks. In the early game, he's your go-to guy for every skill you could possibly need. In the later game, he turns into a Jedi and owns. One of my games, I had him lead the group on Dxun, who were two non-Jedi, and Bao generally had force-leap-killed all of the enemies before the other two could reach melee.
Epoch
06-16-2005, 03:11 PM
P.S. if they had included the HK Droid Factory subplot, the Stun Droid power might have been worth a second look. Or maybe not.
I generally had all the Consolars buy the full Stun->Destroy Droid progression. They've got powers to spare, and while it's not often applicable, when it is, it cleans up.
Dawgstar
06-16-2005, 03:23 PM
The more I hear about the cut stuff, the more I wish Lucasarts would just leave people the hell alone and let them make games.
Though for the record, as far as 'go-to' people, I rather came to like Mira. She's a Scout with all the cool tech skills I need, plus it seemed to be easier to get her to Jediship (although I didn't know Bao-Dur needed to go with you). Plus, redhead, I guess. Heh. Though a friend of mine did call her KOTOR2's Mary Sue.
But, yeah, -anything- would've been better than Kreia giving monologues on what'll happen to your crew and then the Ebon Hawk flying away.
PaladinCA
06-16-2005, 03:30 PM
Yeah, I thought the ending blew some serious bantha chunks.... :(
The journey, however, was a real treat. I have completed the game as a light side male sentinel/weapon master. I have a dark side male sentinel/sith lord about half way thru the game. I also started a light side female consular/jedi master and I am about half way thru the game with her as well.
I have noticed distinctive dialogue differences with light/dark as well as male/female roles. One feature I really enjoyed was the ability to train others in the force and the random loot generator. I wish KOTOR had a random loot generator.
I thought I wouldn't play much after finishing the game the first time thru, but something appeals to me every now and then about slashing thru mobs with a lightsaber. :D
suedenim
06-16-2005, 09:27 PM
HK's Assassin Rifle:
Has anyone everfound HK-47's unique personal assassin rifle? Was it part of the HK droid factory plot that got cut? Or is it just a random drop?
P.S. if they had included the HK Droid Factory subplot, the Stun Droid power might have been worth a second look. Or maybe not.
I certainly never encountered that rifle. The random loot drops definitely add replay value, as things can be very different, depending. For instance, in my second game, I never found either of the rifles I loved in my first game (Charric and Mandalorian Assault Rifle), and found good Jedi Armor long before finding good robes. The system could definitely use some tweaking (way too much Heavy Armor considering how few of your characters are likely to wear it and a bit of overkill on ensuring you have a good supply on the heavy-duty medpacks near the end come to mind.)
Destroy Droid, though - that's an excellent power. You do run into a lot of droids in the game, and it's awfully handy then. On top of that, it works against mines, which makes life a lot easier when you don't have a demolitions expert handy. (This seems buggy, though - on some occasions, I've found minefields - or, even odder, a random individual mine within a minefield - that didn't give the Destroy Droid option.)
I like Mira a lot too, but I never actually got Mira to be a Jedi somehow.
Green_Abobo
06-17-2005, 02:31 AM
I prefer Force Lightning to Destroy Droid because it does more damage and works on everybody.
Mira's good. Being a Jedi doesn't help her too much anyway, it cuts into her shooting feats.
My favorite character is Handmaiden. A lonely orphan with cruel half-sisters who discovers a hidden potential within herself. Cinderella with a machinegun. She rocks.
Green_Abobo
06-17-2005, 02:38 AM
...found good Jedi Armor long before finding good robes.
...I never actually got Mira to be a Jedi somehow.
The best robes I ever found were the Ossuss Keeper Robes (+4 Int, +4 Wis, +2 Cha) in the Onderon Royal Treasurey room. They seem to be there every time too.
Mira has to be taken back to Nar Shadda by the Entertainment Promenade enterance before her final Jedi conversation can begin.
Phantom Grunweasel
06-17-2005, 06:26 AM
My favorite character is Handmaiden. A lonely orphan with cruel half-sisters who discovers a hidden potential within herself. Cinderella with a machinegun. She rocks.
My favorite Handmaiden moment was facing her sisters, in the final Telos scenes. It's clear that she's gonna have to fight them, and you're preparing yourself to take them on.
On the final line, the screen just goes black for a second, and there are a few gasps of pain, and there the Handmaiden is, surrounded by the bodies of her sisters. That ruled.
Edit: Similar in effect, actually, is the scene on Malachor V where the Sith assassins suddenly start materializing, one by one, facing your character as he approaches the Academy. Once again, you think: big fight sequence coming up. Instead, they all slowly kneel, and you get an overhead shot of the Exile walking past without even glancing at them.
Pity the Academy itself kinda ruined that.
suedenim
06-17-2005, 08:23 AM
My favorite character is Handmaiden. A lonely orphan with cruel half-sisters who discovers a hidden potential within herself. Cinderella with a machinegun. She rocks.
She's my favorite too. "I want to learn the ways of the Force and become a Jedi like my mother." Kinda ballsy to put such a blatant echo of Luke's line in there, but it plays great.
Juriel
06-18-2005, 03:00 AM
Handmaiden is neat like that, shame about her face. I still kept her (and Visas, who is the most stylish thing ever, especially once she becomes paler due to Dark Side influences) in my group whenever possible.
Bao-Dur had a voice to kill for, but I never had much use for him. He was really sympathetic, but...just not what I needed, since my main character was very skilled as well.
All the NPCs do suffer from not saying ANYTHING new during the whole journey, besides 'here, your influence score is 30, so now you get an additional dialog choice'. Otherwise they just repeat whatever they've said, no matter if it's grown old already or not. Nothing relating to changes in character, or recent events.
And there's too many of them. Go-To, HK-47, Evil Chewbacca, Mira are pointless additions, where effort was wasted on introducing them, instead of making any of the existing characters deeper.
Green_Abobo
06-20-2005, 02:15 PM
Glad to hear Handmaiden is so popular.
Hey, I just got it. That refugee couple you reunite on Nar Shadaa, they are the same ones you helped on Dantooine during the feuding families quest in KotOR1. And that only took me what, four months to figure out. Ehh...
The Horror
06-21-2005, 06:14 PM
Glad to hear Handmaiden is so popular.
Hey, I just got it. That refugee couple you reunite on Nar Shadaa, they are the same ones you helped on Dantooine during the feuding families quest in KotOR1. And that only took me what, four months to figure out. Ehh...
Really? The same Romeo and Juliet couple? That's pretty amusing.
Masked Cucumber
06-22-2005, 07:47 AM
Glad to hear Handmaiden is so popular.
Hey, I just got it. That refugee couple you reunite on Nar Shadaa, they are the same ones you helped on Dantooine during the feuding families quest in KotOR1. And that only took me what, four months to figure out. Ehh...
Eh, I played the game through and never figured it out. Oh man.
I remain,
The Masked Cucumber
Green_Abobo
06-23-2005, 02:17 AM
Not to get all sentimental on you, but thanks. I now feel slightly better. :D
Green_Abobo
06-25-2005, 03:29 AM
Has anyone completed the Jedi Redemption quest (PC) on Dantooine? I have yet to sucessfully do so. Does it only happen after you meet with the Jedi Council? What does that guy at the landing pad have to do with it?
Another Bao-Dur tip: rather than have him wear armor or clothes, equip him with your old Miner's Uniform and upgrade it with Biorestorative Underlay V.
gravenhawk
08-03-2009, 08:26 PM
I agree it is a great game I have played and replayed it over and over again. And yes the ending sucks but I have a question to ask you all. Since I have re installed kotor 2 on my pc. but now when I play and use a trainer or built in cheats or even a save game editor my party companions act strange they keep switching from the light side to the dark side and visa versa. Does any other person have this problem and if so how did they fix it. I tried to ignore it but when you are working hard at makeing you and your party a jedi and your companions change into a dark jedi where their pictures change as well. it is a pain in the donky.(can't type a**). Oh and here is a easter egg in the game. when on Koriban and in the cave where only your character can get in. there is a room with a dead jedi well when you go to him and when you loot him one of the invisible monstes show up I think they are called Hissis (I could be wrong about the name) but as many times as you loot him it calls more of thoes monsters out you can do this and level up your character till (s)he is maxed out at level 50
:D:o:eek::confused:
Soulless One
08-04-2009, 09:24 PM
I could never figure out how to save Ballista, playing my LS character in KOTOR. I always ended up failing to convince her to turn LS and then killing her.
Soul Of Lost
08-05-2009, 05:46 PM
Still waiting for the restoration project (http://www.team-gizka.org/) to be finished.
This could help a lot with the ending, and game in general.
Matt David T.
08-06-2009, 11:00 AM
http://lparchive.org/LetsPlay/KOTOR%202/
No need for a restoration project when there's this let's play thread!
It will answer all your niggling questions at the plot, and more - a truly entertaining read.
Matt David T.
08-06-2009, 11:01 AM
Evil Chewbacca... pointless addition...
Whoa whoa whoa.
Let's not go crazy here.
Matsui
08-10-2009, 10:12 PM
I agree it is a great game I have played and replayed it over and over again. And yes the ending sucks but I have a question to ask you all. Since I have re installed kotor 2 on my pc. but now when I play and use a trainer or built in cheats or even a save game editor my party companions act strange they keep switching from the light side to the dark side and visa versa. Does any other person have this problem and if so how did they fix it. I tried to ignore it but when you are working hard at makeing you and your party a jedi and your companions change into a dark jedi where their pictures change as well. it is a pain in the donky.(can't type a**).
The trouble is that as you influence your NPCs, they turn more toward LS or DS depending on whether you gain or lose influence with them, yet the parameters for what gains or loses influence doesn't change. And if you're playing a jedi master or sith lord prestige class, you automatically push them toward the extremes. I can be pretty fun at times. For example, I love that my jedi master can push HK-47 to have LS mastery...
But it's a real problem that the parameters for what the characters like doesn't change with their alignment. It makes no sense that Handmaiden keeps objecting to all your DS choices and lose influence long after you've turned her into a Sith. But she does. Same with Bao-Dur. That's what we're stuck with all the influence changes are fixed regardless of the current alignment of a character.
Oh and here is a easter egg in the game. when on Koriban and in the cave where only your character can get in. there is a room with a dead jedi well when you go to him and when you loot him one of the invisible monstes show up I think they are called Hissis (I could be wrong about the name) but as many times as you loot him it calls more of thoes monsters out you can do this and level up your character till (s)he is maxed out at level 50
:D:o:eek::confused:
Don't know if that's an easter egg. It's the more renowned of the two infinite xp bugs in the game. The other is the respawning Sith assassins attacking the Mandalorian camp on Dxun just before Mandalore takes you to Onderon for the first time. But the Hssiss are definitely easier to abuse for level-up. Especially if you're DS, since LS characters have real trouble replenishing their force points in the tomb.
I could never figure out how to save Ballista, playing my LS character in KOTOR. I always ended up failing to convince her to turn LS and then killing her.
There are two ways. If you're male, it's easier because you can declare your love for Bastila and drop your guard allowing her to kill you if she won't turn away from the dark side. That always seems to work. But a female Revan doesn't have that option and must instead try the only alternative, which is reminding Bastila of the jedi code. IIRC that requires decent skill at Persuasion, which can make it difficult if you didn't build that skill.
DooM GazE
08-10-2009, 10:48 PM
The trouble is that as you influence your NPCs, they turn more toward LS or DS depending on whether you gain or lose influence with them, yet the parameters for what gains or loses influence doesn't change. And if you're playing a jedi master or sith lord prestige class, you automatically push them toward the extremes. I can be pretty fun at times. For example, I love that my jedi master can push HK-47 to have LS mastery...
But it's a real problem that the parameters for what the characters like doesn't change with their alignment. It makes no sense that Handmaiden keeps objecting to all your DS choices and lose influence long after you've turned her into a Sith. But she does. Same with Bao-Dur. That's what we're stuck with all the influence changes are fixed regardless of the current alignment of a character.
I had the impression, though I could be wrong, that extremes of either positive or negative influence did the unlock.
Tanka
08-11-2009, 12:28 AM
Holy necro, Batman!
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