View Full Version : [RPG]: Blood Treachery, reviewed by Joseph Jason Furguson (5/4)
RPGnet Reviews
03-11-2003, 12:00 AM
http://www.rpg.net/reviews/archive/9/9138.phtml
Joseph Jason Furguson's Summary:
Fighting the world to save a dying dream, the Order of Hermes struggle with unseen enemies, shadows from the past, and mostly, with themselves.
Go to the full review (http://www.rpg.net/reviews/archive/9/9138.phtml) for more information.
RPGnet Reviews
03-11-2003, 10:27 AM
Post originally by Justin at 2003-03-11 10:27:12
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Yeah, you said you don't like them, but what about a bit of a rundown on that section for those of us who do use them?
RPGnet Reviews
03-11-2003, 11:08 AM
Post originally by Get The Sun In Your Head at 2003-03-11 11:08:41
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Actually that was the only part of the book I found remotely helpful. If memory serves the M/F were
Warning- Spoilers follow...
Driven- 2 point merit- you're eager to keep the order together- get +1 wp to relevant tests
Inglorious pedigree- 1 or 2 pnt flaw- inducted into order from without, counts against social rolls
One flaw about previous incarnations as a vampire
One merit 7 pnts- revenant- awakened vampire fortress of death who is there to tease the power-gamers
One flaw regarding you owing some incarna, various 2/5/7 - they need you consistently, they show up at your door all the time, to they can possess you
And then the BIG two that didn't get nearly the space they deserved-
Nephilim- 7 point merit you're a cross between two planes, namely earth and some other realm- have traits that show father's influence, usually have phyical flaws, uh.. can intimidate celestials, tho extremely dangerous.. can enter umbra or chosen court at +2 to roll (?)- Celestial spirits don't like you
Celestial Affinity- 3 point merit- good at getting along with refined spirits- also +2 to interacting with them
And this all tied into the 2 page Higher Umbra stuff they talked about - basically the tarot, the zodiac and something about the 3 face goddess. Really, really sparse. Also, I don't really see what about this book wasn't regarding blowing stuff up. A good half of the play was about the hermetics trying to find better ways to kill vampires for their blood/books. One other MAJOR criticism- what the hell about house Diedne???? HUH? I mean, @!#$, they were only killed off because of the Tremere waaay back in the day, now they're back, and they aren't even remotedly angry enough to get involved in destroying their ancient enemies? Maybe they're just so mad they can't be bothered to make alliances with any of House Hermes, even if it is to destroy the vamps. Maybe the hermetics don't even know they're back... who knows, big oversight, though.
RPGnet Reviews
03-11-2003, 07:53 PM
Post originally by Grandmasta at 2003-03-11 19:53:54
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...but wasn't it "Massassa"?
RPGnet Reviews
03-12-2003, 01:55 AM
Post originally by ~BA at 2003-03-12 01:55:18
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You are. It's Masassa.
~BA
RPGnet Reviews
03-12-2003, 02:17 AM
Post originally by Grandmasta at 2003-03-12 02:17:23
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BAH!
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