View Full Version : [RPG]: The Marvel Universe Role Playing Game, reviewed by Michael P. O'Sullivan (4/4)
RPGnet Reviews
06-16-2003, 12:00 AM
http://www.rpg.net/reviews/archive/9/9424.phtml
Michael P. O'Sullivan's Summary:
Marvel Comics enters into the world of Role Playing Game design with some interesting and innovative new ideas, but does the Marvel Universe Role Playing Game actually hold up against competitors such as Aberrant and Mutants and Masterminds?
Go to the full review (http://www.rpg.net/reviews/archive/9/9424.phtml) for more information.
RPGnet Reviews
06-16-2003, 08:44 AM
Post originally by Allen Varney at 2003-06-16 08:44:00
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"The writing shows the relative inexperience of the staff at creating RPGs[...]"
Dan Gelber has been around a while. He conceived the original setting for West End's PARANOIA.
RPGnet Reviews
06-16-2003, 09:39 AM
Post originally by chris at 2003-06-16 09:39:45
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I have a sighting of this new rpg- I have and not been a super hero type for some time I have not played super hero games in a while when I desided to pick up Mutants and master minds for my ten year old to get him and his sister into an rpg they could relate too. the fantasy games where a little heavy and big eye small mouth drove me insane so I saw Mand M and bought it- kinda okay but not for ten year old and eight year old - Read MURPG the other day and was impressed . it was so colorful that I enjoyed flipping though the pages , it is an attractive game and I plan on getting it, maybe even start reading comic again with my son and duaghter - the harry potter books are falling apart as well as lord of the rings!
may be its time for some good old fashion american pop?
liked your review thought it clean and effective makes me want to go out and get the game een more than when I saw it last and didnt have any funds on me.
RPGnet Reviews
06-16-2003, 10:17 AM
Post originally by Teppo Holmqvist at 2003-06-16 10:17:09
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"The writing shows the relative inexperience of the staff at creating RPGs[...]"
My opinion is that writing shows staff that have been forced to do RPG in big hurry with very, very strick deadline.
RPGnet Reviews
06-16-2003, 12:38 PM
Post originally by Cwylric at 2003-06-16 12:38:41
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For those who are interested, there are at least 4 well-populated MURPG forums that I am aware of:
http://groups.yahoo.com/group/marveluniverseroleplayinggame/
http://groups.yahoo.com/group/MURPGList/
http://murpg.proboards19.com/
and
http://x-mencomics.com/xfan/forums/showthread.php?threadid=18740
I strongly recommend checking out the first two, in particular, as they are being used to smooth out the many wrinkles in the game (Evan Jones, one of the designers, hangs out there). This is fortunate, since, despite what this review says, the game has a lot of gaps. It's cool, for sure, but it is definitely not newbie-friendly (especially for the GM), and it has a slightly "unfinished" feel to it.
RPGnet Reviews
06-16-2003, 01:07 PM
Post originally by Cwylric at 2003-06-16 13:07:29
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I thought you did an excellent job of describing the book, the system, and so forth; however, I did not get any sense that you had actually *played* the game. A good game review should include information about any playtesting that you have done (and, if you haven't done any, you probably shouldn't be doing a review...).
RPGnet Reviews
06-16-2003, 01:45 PM
Post originally by Aldo Marchetti at 2003-06-16 13:45:38
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Who are you to criticize this review, you plebian bore! I do declare you to be the most scandalously foolish fellow on the internet! How it is that such lower class riff-raff are allowed onto this product off your betters is quite beyond any explanation I can think of. You should learn to remember your place in society before you make yourself look the fool by insulting your betters, you foolish young man!
RPGnet Reviews
06-16-2003, 01:55 PM
Post originally by Daron at 2003-06-16 13:55:05
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Just a point, there were two reviews of this game today. One was noted as a playtest and the other as a capsule.
While the playtest review was probably more thorough in its treatment of the game, what if there had been only one review--and that had been the capsule one?
Sometimes people don't have a gaming group, don't have time, don't have whatever and can't provide a full playtest review. That's why capsule reviews are encouraged since readers can at least get a little better idea of what the product is about.
The reviewer provided a service--for free. If you don't like a review--e-mail the reviewer directly and give him/her your input on how they could have made it better OR better yet, review some games yourself: capsule or playtest.
Daron
RPGnet Reviews
06-16-2003, 08:07 PM
Post originally by Declan at 2003-06-16 20:07:58
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The term 'concept of effort' was bugging me. I knew I heard it before. I checked the Active Exploits Diceless page ( http://www.brettmb.com/pigames/ae.html . I am a big fan of the game. That term is used to describe their diceless game which I know was released long before Marvel. In fact, there are many similarities. I find it very 'coincidental'.
My question is, was that term used in the actual rule book or solely by the author of the review?
RPGnet Reviews
06-17-2003, 06:39 AM
Post originally by Scripty at 2003-06-17 06:39:50
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From my experiences with both the game and the lone designer who comes on the MURPG forums, I would concur that I feel this may have been a problem as well.
The game also has a feel like it wasn't playtested very well. I have yet to encounter any playtesters on the yahoo forums and have only come across one individual (on the Mutants and Masterminds forum) who said that he ran a test game at a con.
From the rules printed in the book, I honestly can't see a group of 8 or 9 year olds sitting down and running this on their own. But with a designer present to run (or help run) the game, it's entirely possible. Evan has mentioned in passing that he (and other designers) were present at some playtests. I would question whether that is actually a PLAYTEST, though.
To contrast, both SAS and M&M had open calls for playtesters, an active discussion between/among the playtesters, and still have playtesters on their forums to this day.
I just haven't seen that level of enthusiasm or participation from MURPG's playtesters, leading me to wonder on many instances how thouroughly the product was playtested. This feeling is only exacerbated when I come across issues such as Intelligence based Energy recovery never going down with injury (while everyone else's does), no rules printed or examples given for characters throwing things, no rules printed or examples given for characters grappling, the obviously imbalanced nature of certain powers (like Energy Absorption and ranged Energy Drain) and the obvious advantage given to Power Armor based characters, who receive the ability to perform a number of Actions per Panel that doubles or triples the number of Actions available to other characters (even speedsters like Quicksilver), as well as Powersuit characters being able to draw from a second energy pool for one of these Actions (an advantage not shared by any other type of character).
These are issues that came up for me after just the first session of gameplay.
It is hardly conceivable that they would NOT have come up during playtesting.
But apparently, they didn't.
RPGnet Reviews
06-17-2003, 06:53 AM
Post originally by Myles Corcoran at 2003-06-17 06:53:30
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I can't believe that the core mechanic is called ARS. The Brits and the Irish are going to laugh themselves silly at that one.
Myles
RPGnet Reviews
06-17-2003, 07:45 AM
Post originally by XSive at 2003-06-17 07:45:02
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Myles Corcoran wrote:
-------------------------------
I can't believe that the core mechanic is called ARS. The Brits and the Irish are going to laugh themselves silly at that one.
Myles
-------------------------------
They are due - we've been laughing at them all these years, what with all the bombs and killings over nothing.
RPGnet Reviews
06-17-2003, 08:36 AM
Post originally by Michael at 2003-06-17 08:36:55
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it was used by me when i was writing the article. They do discuss effort in the book, seeing as how the game system is baed upon it, but they never used that phrase.
never read Active Exploits, though i have heard it mentioned previously. Might give it a whirl and make an addendum to this article compairing the two.
laters,
-m
RPGnet Reviews
06-17-2003, 08:41 AM
Post originally by Michael at 2003-06-17 08:41:18
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thank you for the compliment. This was my first review and i think it shows a little.
as to your question, this was a capsule review since i hadn't played the product at the time of the writing. I have since had the chance to play the game once with some friends and found it to be rather enjoyable, if a little slow-paced at first since i had to explain some of the concepts of gameplay. after a couple of rounds of combat though, the game picked up apace and we were rolling through pages of combat in moments.
laters,
-m
RPGnet Reviews
06-17-2003, 08:45 AM
Post originally by Michael at 2003-06-17 08:45:54
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thank you kindly for the comments. i tried to keep the review profesional, keeping the front about what the game actually is, discussing concepts of the game, etc., then getting to personal feelings about it at the back of the article. i feel it lets people make their own decisions about the games and comes off a little more slickly.
also, i feel that the game would probably be a good choice for your children. I understand that they playtest group had a couple of eight-year olds duking it out with some adults and they caught onto the system quite easily. Also, there are a number of Marvel U characters in the book with full stats, so a player could simply use one of them. So if your kids have always wanted to play some of the X-Men or Spidey or something, it's really easy to do.
laters,
-m
RPGnet Reviews
06-17-2003, 08:52 AM
Post originally by Michael at 2003-06-17 08:52:03
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I didn't know too much of the backstory to the creation of the product and, as such, the game just seemed to be poorly worded and in need of another editorial come-through. Now i understand a bit more what happened during the creation of the book and can see why things are a little confusing. While i do agree with a number of the holes in the system, most of them have fixes on-line at their message board and, apparently, there will be a new FAQ placed up shortly at the official page to make these clarifications easier to access.
thanks for the clarification everyone, and i apologize to the professionals involved for saying that they were novices to the industry. hopefully you guys won't be so rushed on upcoming releases.
laters,
-m
RPGnet Reviews
06-17-2003, 08:57 AM
Post originally by Michael at 2003-06-17 08:57:34
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i will agree with you that the game has some gaps in it, something that i should have mentioned in my review. hey, forgive a novice to the reviews, eh? ;-) anyway, the system, while i think it works well enough for inexperienced players, is definetly not the greatest thing for a new GM to walk into. if they tagged an extra ten pages onto the GMing section and explained some of the base concepts a bit better, i think that would be fixed.
as addressed in another message thread, the game does have a rushed feel to it, something i did mention in the review, and i apparetnly the result of a very tight publishing deadline established by marvel. hopefully, this won't be seen in further products for the line.
the boards you mentioned above are great and Evan seems to be an incredibly nice guy, answering so many questions about the game daily.
laters,
-m
RPGnet Reviews
06-17-2003, 08:59 AM
Post originally by Michael at 2003-06-17 08:59:54
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the first time i read that i nearly errupted into laughter in the restaurant i was in.
maybe they'll make a newer version of the system called Action Resolution System- Enhanced (ARS-E). then we can get the actual spelling in there.
laters,
-m
RPGnet Reviews
06-17-2003, 10:24 AM
Post originally by Cwylric at 2003-06-17 10:24:17
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Daron wrote:
-------------------------------
The reviewer provided a service--for free. If you don't like a review--e-mail the reviewer directly and give him/her your input on how they could have made it better OR better yet, review some games yourself: capsule or playtest.
-------------------------------
Did you actually *read* my note? I repeat:
"I thought you did an excellent job of describing the book, the system, and so forth" etc. My only complaint -- and it was hardly a harsh one -- was that the actual in-game info was very limited.
Daron wrote:
-------------------------------
While the playtest review was probably more thorough in its treatment of the game, what if there had been only one review--and that had been the capsule one?
-------------------------------
Then readers thinking about buying the game would have had a somewhat slanted viewpoint. I was just giving another viewpoint. I was merely pointing out, here and in my other note, that, while the game reads well, it does not always play well (but I like it, just the same). This seemed relevant, given that the review was about how the game *reads*, rather than how it *plays*.
In fact, your statement kind of proves my point.
RPGnet Reviews
06-17-2003, 10:27 AM
Post originally by Cwylric at 2003-06-17 10:27:57
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Michael wrote:
-------------------------------
thank you for the compliment. This was my first review and i think it shows a little.
-------------------------------
Actually, as I said earlier, I thought you did a very good job of describing the book, itself. And your description of the ARS was better than some I've seen by people involved in the product. As a first *capsule* review, I think it did you proud. :)
BTW, have you checked out any of the forums I mentioned? The Yahoo ones, in particular, are buzzing.
RPGnet Reviews
06-17-2003, 11:49 AM
Post originally by 6inTruder at 2003-06-17 11:49:28
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Cwylric wrote:
-------------------------------
I thought you did an excellent job of describing the book, the system, and so forth; however, I did not get any sense that you had actually *played* the game. A good game review should include information about any playtesting that you have done (and, if you haven't done any, you probably shouldn't be doing a review...).
-------------------------------
Acctually, I think it's that last sentance that people are taking offence to. About how the review author "shouldn't be doing a review" if they've not playtested.
Cause you know, we all have such easy access to RPG groups and such.
RPGnet Reviews
06-17-2003, 01:23 PM
Post originally by Cwylric at 2003-06-17 13:23:35
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Whatever. You know, Michael understood what I was getting at, and we seem to be getting along just fine. So, I don't see why everyone else is taking the time to get in a huff about it... Get a life, people.
RPGnet Reviews
06-17-2003, 01:27 PM
Post originally by Cwylric at 2003-06-17 13:27:32
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Actually, the game has much more in common with Nobilis, in many respects. I think quite a few people (including the authors) have noticed this, however. Having read both Nobilis and Active Exploits, though, I would have to say that MURPG heads out into its own territory -- or, at least, find a slightly different way to get there.
RPGnet Reviews
06-17-2003, 01:30 PM
Post originally by Cwylric at 2003-06-17 13:30:02
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I stand duly chastised. ;)
RPGnet Reviews
06-17-2003, 02:30 PM
Post originally by Daron at 2003-06-17 14:30:15
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Cwylric,
It's great that you and the reviewer are getting along and as far as I'm concerned, we're all getting along.
The entire purpose of my comments was to remind everyone that reviewing the review/reviewer usually doesn't add to our knowledge of the product either.
Nobody was bashing you. Just trying to keep up new reviewers' spirits and to help clarify what seemed to be (to me at least) a quasi-negative statement about not reviewing if one hadn't playtested an item.
Daron
RPGnet Reviews
06-17-2003, 02:48 PM
Post originally by Cwylric at 2003-06-17 14:48:48
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The FAQ/Errata/House Rules article was just updated (MU030617.zip). You can grab a copy at:
http://groups.yahoo.com/group/MURPGList/files/
RPGnet Reviews
06-17-2003, 06:30 PM
Post originally by Seanchai at 2003-06-17 18:30:27
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>>This seemed relevant, given that the review was about how the game *reads*, rather than how it *plays*.<<
Yeah, but how it'll play will vary from group to group.
Seanchai
RPGnet Reviews
06-18-2003, 01:16 AM
Post originally by The Sunderer at 2003-06-18 01:16:56
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XSive
-------------------------------------------
They are due - we've been laughing at them all these years, what with all the bombs and killings over nothing.
___________________________________________
Jesus!
Sometimes Human Beings make me Sick!
RPGnet Reviews
06-18-2003, 06:54 AM
Post originally by XSive at 2003-06-18 06:54:29
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The Sunderer wrote:
-------------------------------
XSive
-------------------------------------------
They are due - we've been laughing at them all these years, what with all the bombs and killings over nothing.
___________________________________________
Jesus!
Sometimes Human Beings make me Sick!
-------------------------------------------
Then stop eating them, or try cooking up younger/healthier ones :)
RPGnet Reviews
06-18-2003, 03:32 PM
Post originally by SteelCaress at 2003-06-18 15:32:29
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Well, in it's pure form, original spelling intact, it means "Art" in Latin.
Scatological humor aside, of course. ;)
RPGnet Reviews
06-18-2003, 05:47 PM
Post originally by Michael at 2003-06-18 17:47:03
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hey, no offense taken by anyone here. I understood exactly what Cwylric was getting at and i've got no problems with him or aynone else on the board. I'm happy to see that so many people have read my review and have gotten something out of it, even if it is a discussion on the nature of reviewing.
always staying positive...
-m
RPGnet Reviews
06-20-2003, 02:44 AM
Post originally by panth at 2003-06-20 02:44:31
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Some things are clerly left out in the explanation of different rules and powers. One huge example is Human Torch's Nova Blast. On pg.54 under Mastery of Element options it provides some reference to accumulating energies over time for a major effect. What major effect and how do you acccumulate these energies specifically?
Want to know any more examples or if you think you can explain these things to me just ask for more and I'll postem'.
RPGnet Reviews
06-23-2003, 01:02 PM
Post originally by Dolemite at 2003-06-23 13:02:58
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I wanted nothing to do with this game when I read about it because it didnt make sense to me. Now, after actually playing it I have found it to be really, REALLY fun. My friends and I have been playing this game moreso than others. I urge everyone who wrote this game off in the beginning to at least give it a try.
RPGnet Reviews
06-25-2003, 04:59 AM
Post originally by El Tigre at 2003-06-25 04:59:34
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I have to agree, though when I saw it in the local store, I nearly flipped. Being a long-time comic fanatic, as well as RPGs, what more could you ask for? The game itself was a little rough at first, but only because of the system. Once everything is down, this game is definitly worth hours of fun!
RPGnet Reviews
06-29-2003, 08:58 AM
Post originally by Mike at 2003-06-29 08:58:59
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who are the 40 characters?????
RPGnet Reviews
06-29-2003, 04:22 PM
Post originally by CitizenV at 2003-06-29 16:22:20
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Yes, I saw that too. They were vague with some of the actions but all in all, I love the new system. If anyone finds out just what the "major effect" as far as damge in stones is as well as stones damage to the surrounding areas, Please LMK. Thanks.
RPGnet Reviews
06-29-2003, 04:30 PM
Post originally by citizenV at 2003-06-29 16:30:03
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If anyone can, or knows of anyone who has a printable game screen available LMK. I think a game screen like in the old TSR set would be great to hide all of the NPC's behind. Useful info such as modifiers and the D & R chart would be cool to have on this screen.
RPGnet Reviews
07-07-2003, 01:00 AM
Post originally by french_ikky at 2003-07-07 01:00:35
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abomination, Baron Mordo, beast, black cat, blob, bullseye, captain america, cyclops, daredevil, doctor doom, doctor octopus, doctor strange, elektra, gambit, green goblin, jean grey, the hulk, human torchg, invisible woman, iron man, kang, kingpin, loki, magneto, mr. fantastic, mystique, punisher, quicksilver, rogue, sabretooth, scarlet witch, silver surfer, spider man, storm, thing, thor, toad, ultron, venom, wasp, wolverine and yellow jacket.
RPGnet Reviews
07-11-2003, 02:18 PM
Post originally by CitizenV at 2003-07-11 14:18:38
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Can anybody explain what this is? Is it a type of martial art or grapple attack? I think these fighting styles should be better explained. Dazzler has crowd control, what? Brotherhood, interpol, apocolypse training. The list goes on. I think if there were descriptions of these, players could describe more detailed actions. Just my opinion. If anyone kows what the fighting styles entail, could you pass it along. Thanks.
RPGnet Reviews
08-04-2003, 12:13 AM
Post originally by DudeZero at 2003-08-04 00:13:05
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X-Men Multi-Style is as it sounds. It is a training only known by the X-Men that is a style of fighting that uses several styles of martial arts grappling and what not. The others are training done by the CIA Interpol Apocolypse the list goes on. Crowd Control is what security at concerts do so she knows it because she is a performer. Hope this helps.
RPGnet Reviews
09-25-2003, 01:18 PM
Post originally by Cedric. at 2003-09-25 13:18:00
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<< Dan Gelber has been around a while. He conceived the original setting for West End's PARANOIA. >>
First edition Paranoia had an original setting, but RPG.net posters will routinely say how 1st edition Paranoia didn't convey it. In other words, one aspect of an RPG may be very effective, but another one less so.
For MURPG, the basic diceless **system** is near-revolutionary compared to conventional RPGs, but writing / presentation has been definitely been criticized by RPG.net. Just read the post of the reader who had problems with the Gambit vs. Blob example.
Cedric.
aka. Washu! ^O^
RPGnet Reviews
03-14-2004, 04:23 PM
Post originally by scott at 2004-03-14 16:23:31
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it tells you in the book exactly how to accumulate power for something!
RPGnet Reviews
05-12-2004, 06:22 PM
Post originally by Matt at 2004-05-12 18:22:54
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Where? What page?
RPGnet Reviews
07-01-2004, 08:31 AM
Post originally by Moi at 2004-07-01 08:31:49
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Also, X-men Multi-Style is supposed to represent the "danger Room" training that all X-Men go through, which is supposed to train our young mutants to be prepared for everything and a more flexible fighting style. Many of the Combat styles listed are based ont he comic book battles that the various groups use so If you are not sure, the easiest thing to do is pick up an issue (or borrow if youmust) with those characters in it and look closely at the battles that ensue.
RPGnet Reviews
07-01-2004, 08:39 AM
Post originally by Moi at 2004-07-01 08:39:35
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Well, acumulate energy is the ability to gain extra RED stones, up to your power level limit, and add them to your reserve, then the major effect would be all those bonus stones, plus your regular endurance stones, which would allow you to pack 1 BIG punch into a power, rather than being limited to your maximum number of stones generated by your endurance level. For the human torch, with a mastery of 7, he could accumulate an extra 7 stones over his max limit of 9 ( 3 durability) and thus have 16 stones to put into his effort for his nova blast. Now while Torch can still put a max attach strength of 7 into the nova blast, he has the extra stones to push the range out considerably farther, while having a few to spare to put into flying, or overcoming resistance, etc.
RPGnet Reviews
07-15-2004, 07:09 AM
Post originally by jusyin at 2004-07-15 07:09:47
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can i use any of the 4 horseman and hell fire also at the start of a new misson can i go from wonder man to cable if we were in the x-men hq
RPGnet Reviews
08-14-2004, 09:50 PM
Post originally by Zero at 2004-08-14 21:50:32
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I know most GM's Want a screen of some sort. What I have done in the past is make a binder with a copy of relevant charts and information to speed up game-play.
RPGnet Reviews
11-06-2004, 02:02 PM
Post originally by mycle at 2004-11-06 14:02:00
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i have been waiting for more suppliments.i have the x-men & the avengers, but i have not seen anything else about it. i have all 3 versions of the marvel rpg and it seems the only one that had any really lasting power was the classic tsr version. the card version by wizards of the coast was alright, but it didn't last too long. now Marvel has come out with their own version and after 3 books is all fizzled out.where are the wolverine and spider-man supplments as promised?if there is anyone out there who has the answer or the same grievance please post so i know that i am not just crazy. thank you.
RPGnet Reviews
11-06-2004, 02:08 PM
Post originally by mycle at 2004-11-06 14:08:05
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i am recently rereading the core rules and trying to get back into possibly playing the game. i am very happy to read that others(once they play)are able to enjoy the game. i am thinking about playing with my 7 year old son and trying it out on him since i have no other tester. wish me luck.
RPGnet Reviews
12-10-2004, 10:36 PM
Post originally by adam at 2004-12-10 22:36:32
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howdo i make powers and abilities i mimic permenemt?
RPGnet Reviews
01-18-2005, 05:49 AM
Post originally by N-Tal at 2005-01-18 05:49:26
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a friend who had never ran a game before was handed this and told to try running it.
since we were all D&D / Cyberpunk players it was hard getting into a dice-less game.
but it went a lot better than we expected.
infact, my friend bought more books for it and we're planning on playing it regularly.
RPGnet Reviews
02-06-2005, 12:29 PM
Post originally by jb at 2005-02-06 12:29:34
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in a word... yeah. the new marvel hiarchy is big on "let'se screw up the old lines first, mess with new stuff later" so they dumped a great game even the immortal stan lee would have been proud of... *sigh*
... but hey, that's what creation is for... lots of info on anything marvel on the net, just make the stuff yourself!
mycle wrote:
-------------------------------
i have been waiting for more suppliments.i have the x-men & the avengers, but i have not seen anything else about it. i have all 3 versions of the marvel rpg and it seems the only one that had any really lasting power was the classic tsr version. the card version by wizards of the coast was alright, but it didn't last too long. now Marvel has come out with their own version and after 3 books is all fizzled out.where are the wolverine and spider-man supplments as promised?if there is anyone out there who has the answer or the same grievance please post so i know that i am not just crazy. thank you.
RPGnet Reviews
03-31-2005, 01:21 PM
Post originally by Bruce Poorman at 2005-03-31 13:21:19
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need one
RPGnet Reviews
05-24-2005, 03:39 PM
Post originally by STEVE at 2005-05-24 15:39:05
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sometimes i get that feeling too, but i strongly disagree ith the whole not for newcomers thing, cuz this was the first rpg i ever played. i play it with my brothers all the time and all you need is the book and some paper to play. its great besides.
RPGnet Reviews
05-24-2005, 03:46 PM
Post originally by STEVE at 2005-05-24 15:46:24
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i agree. the tsr one was really good and simple to play. this one is just as good if not even better, but the whole thing just got dumped. i trie to order the wolverine and spider man ones which i really anted because they seemed cool, but wherever i looked, there were none. nobody had them and i think that the marvel dudes forgot about the whole thing by now. they dont even have it anywhere on their site, but then again, they dont have tsr there, now do they?
tomasina
09-07-2005, 08:26 AM
http://ozbot.typepad.com/spideyguide/
As players of MURPG we all face the problem of trying to find new material, clarifications, rules, etc., for a game which is no longer officially supported or produced. Since there is no official support for the game, any improvements or additions must be supplied by the players themselves. Coordinating the development of these improvements or additions is such a daunting task that while many have mentioned the desire to continue development of MURPG materials on a player-based model… few have actually succeeded. Well, we are about to change all that.
We have all heard of the Spider-Man’s Guide to New York which was announced by Marvel but never completed due to the termination of the MURPG project. We have all read the numerous posts of players trying to find out where to access the content of this book which held all the materials for one of the genres most popular characters. Well thanks to a great management team, and the help of numerous players and fans, we are proud to announce that this content, which has long been thought lost for good, is soon going to be available to the MURPG world.
Clint Freeman, Danny Wall, Gary Timmons, Mike Cmero Jr., and everyone else involved is proud to announce that the Unofficial Spider-Man Roster Book for the Marvel Universe Role-playing Game is nearing completion and will soon be available in .PDF format for all to use and benefit from. The Unofficial Spider-Man Roster Book will include over 40 profiles of Spider-Man's allies and enemies, new Actions and Modifiers, a full-length adventure with maps, and a number of other features, including a section called the "Adventure Generator", a feature that was intended to appear in the original Spider-Man's Guide to New York.
To help the fans and players of the MURPG become familiar with this project a website has been created to publish project updates, previews (such as cover shots, maps, and profiles), and methods of feedback to those who are developing and managing this project. This site can be accessed at http://ozbot.typepad.com/spideyguide/ and is your best source of information regarding this continuing project.
In addition to the site above, you can provide feedback regarding this project, or simply ask any questions you might have, by emailing tomsalm@gmail.com. All feedback and suggestions are welcome and encouraged.
We look forward to your visit to our site, and are working as hard as possible to get this desired material to all of you as soon as possible!
- The “Unofficial Spider-Man Roster Book” Development Team
http://ozbot.typepad.com/spideyguide/
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