RPGnet Columns
03-27-2004, 12:59 PM
Post originally by Craig at 2004-03-27 11:59:07
Converted from Phorums BB System
Your column is particularly poignant for me.
In my current campaign, the characters are the leaders of a crew of vagabonds (currently 11 in number) who travel in a small ship through a medieval world.
The players enjoy the campaign and being able to lead men into battle and danger.
The problem arises in the form of Torias, the sailing master. Originally introduced as the "old hand of the sea", sort of an almanac of the 1000+ islands of the world, they party has begun relying upon his "wisdom" more and more frequently. Should we get into a fight here, what do YOU think we should do, etc. Since most of his skills are shipbound, and most adventures are land based, he rarely accompanies the party. However, they will actually return to the ship to seek his opinion.
Solutions include his belittling them for not showing leadership or killing the sailing master. However, both of these seem excessive for the situation. The first because he is respectful of authority and would be unlikely to provide acid comments about them (some major backstory here). The second because the character does fill a position in the progression of the campaign (a font of general knowledge about the world).
I'm not sure if anybody else has had this particular situation, but it is quite perplexing.
By the by, I have no issue with "doing away" with characters. However, since the ship is the only home that the characters have, the continuance of these NPCs is critical to that feeling of "home-iness" which their vessel provides. Torias, for example, is the second sailing master they have had, now for 20 or so sessions. The first one, Zabir, betrayed them after 10 sessions, and is now one of their most resolute enemies.
Anyway, I'm rambling.
Craig.
Converted from Phorums BB System
Your column is particularly poignant for me.
In my current campaign, the characters are the leaders of a crew of vagabonds (currently 11 in number) who travel in a small ship through a medieval world.
The players enjoy the campaign and being able to lead men into battle and danger.
The problem arises in the form of Torias, the sailing master. Originally introduced as the "old hand of the sea", sort of an almanac of the 1000+ islands of the world, they party has begun relying upon his "wisdom" more and more frequently. Should we get into a fight here, what do YOU think we should do, etc. Since most of his skills are shipbound, and most adventures are land based, he rarely accompanies the party. However, they will actually return to the ship to seek his opinion.
Solutions include his belittling them for not showing leadership or killing the sailing master. However, both of these seem excessive for the situation. The first because he is respectful of authority and would be unlikely to provide acid comments about them (some major backstory here). The second because the character does fill a position in the progression of the campaign (a font of general knowledge about the world).
I'm not sure if anybody else has had this particular situation, but it is quite perplexing.
By the by, I have no issue with "doing away" with characters. However, since the ship is the only home that the characters have, the continuance of these NPCs is critical to that feeling of "home-iness" which their vessel provides. Torias, for example, is the second sailing master they have had, now for 20 or so sessions. The first one, Zabir, betrayed them after 10 sessions, and is now one of their most resolute enemies.
Anyway, I'm rambling.
Craig.