PDA

View Full Version : picking some stuff apart


RPGnet Columns
07-02-2004, 03:20 AM
Post originally by Rob Carriere at 2004-07-02 02:20:07
Converted from Phorums BB System

Walt,
Good article! I think you're describing a fairly common problem very well. I do have one point, though:

Would you agree that it'd be better to make a distinction between *what* a player wants to play (combat, social, puzzles, etc) and *how* they want to play it (crunchy, improv, etc)?

I know people who enjoy approaching social situations pretty much like the combat players you describe. They see this as an opportunity for strategy and tactics and will be pissed if they can't do something because they aren't as eloquent as their character. They'd love your extended roll sequence with the shiny mods: more tactical maneuvering space! On the other hand, some people (especially in Feng Shui) are into combat for the cool descriptions, never mind the die roll. They'd like your 'before' roll system, so, depending on the die roll, they can describe either a cool success or a cool failure. ("I swing from the chandelier, aimed straight for Baron Badbut. Countess Comely sees me, drops her handkerchief, and the baron bends to pick it up her just as I swing by. I miss by inches.")

So, I think both your problem description and your proposed solution are cool, but IMO they are more widely applicable. Of course, your combat/social divide is the classical example.

SR
--

RPGnet Columns
07-02-2004, 06:46 AM
Post originally by Walt C at 2004-07-02 05:46:20
Converted from Phorums BB System

Rob,

Thanks for the compliments!

I think you make a good point. Roleplaying in general is an art, not a science, and if you know players who enjoy "crunchy" social systems or "dramatic" combat (Feng Shui is a perfect example) then you could certainly apply my thoughts to them. I stuck with the classic examples because that's what I see around my table.

Incidentally, I have had players who were so puzzle/mystery-oriented that they didn't want anything "crunchy." They simply wanted to collect enough clues as quickly as possible to solve the mystery (and it was important that they, not their character's skill set, figured out the mystery).

Walt

RPGnet Columns
02-13-2005, 08:30 PM
Post originally by fxxz at 2005-02-13 19:30:46
Converted from Phorums BB System

<a href=http://www.fxxz.com>福星下载</a>

RPGnet Columns
03-04-2005, 01:24 AM
Post originally by fx at 2005-03-04 00:24:19
Converted from Phorums BB System

http://www.fxxz.com