RPGnet Columns
11-27-2004, 10:59 AM
Post originally by james bierly at 2004-11-27 09:59:17
Converted from Phorums BB System
That's exactly what happened in my last GURPS campaign. New characters ended up being infinately superior to old ones. Of course, it was a fairly lethal campaign, so anyone who wanted a new character had a pretty good shot at it...
I like your definition of what makes a game combat-based. How many of us here can say in good faith that we haven't given the old bait-and-switch speech? Nice column, as always.
Converted from Phorums BB System
That's exactly what happened in my last GURPS campaign. New characters ended up being infinately superior to old ones. Of course, it was a fairly lethal campaign, so anyone who wanted a new character had a pretty good shot at it...
I like your definition of what makes a game combat-based. How many of us here can say in good faith that we haven't given the old bait-and-switch speech? Nice column, as always.