RPGnet Columns
10-20-2005, 12:10 AM
Post originally by Ian Sokoliwski at 2005-10-19 23:10:56
Converted from Phorums BB System
This is a really interesting idea...I could see lots of times that it might work.
The major difficulty, however, that I see in stripping down combat to a single roll is that a lot of combat doesn't have a simple pass/fail result.
F'rinstance, if you lose your roll when trying to hack into a computer system, you fail. If you fail spectacularily, it might attract unwanted attention, but most of the time you just fail.
If you lose in a combat situation, however, the results may not be that simple. Your character may have been killed, or may be severely injured, or may have been slightly injured (and, in some systems, disarmed) and decide that cowardice is the better part of discretion and gotten the heck outta there. You could have also taken out the opposition, but 'lost' (a badly-thrown grenade could have left both parties helpless and bleeding to death, as an example).
Granted, with a lot of gaming groups, failure at combat means the death of the PC's. A lot however (like in my Hunter game) are willing to back away from a fight when things go too bad, or will seek out other options even in the middle of a combat scene.
...just tossing in my two cents ;)
Converted from Phorums BB System
This is a really interesting idea...I could see lots of times that it might work.
The major difficulty, however, that I see in stripping down combat to a single roll is that a lot of combat doesn't have a simple pass/fail result.
F'rinstance, if you lose your roll when trying to hack into a computer system, you fail. If you fail spectacularily, it might attract unwanted attention, but most of the time you just fail.
If you lose in a combat situation, however, the results may not be that simple. Your character may have been killed, or may be severely injured, or may have been slightly injured (and, in some systems, disarmed) and decide that cowardice is the better part of discretion and gotten the heck outta there. You could have also taken out the opposition, but 'lost' (a badly-thrown grenade could have left both parties helpless and bleeding to death, as an example).
Granted, with a lot of gaming groups, failure at combat means the death of the PC's. A lot however (like in my Hunter game) are willing to back away from a fight when things go too bad, or will seek out other options even in the middle of a combat scene.
...just tossing in my two cents ;)