RPGnet Columns
07-09-2005, 12:56 PM
Post originally by wml at 2005-07-09 11:56:50
Converted from Phorums BB System
Personally, I prefer to group attributes by what broad method of problem solving they are associated with. For example, overcoming a problem through physical force or skill, talking one's way out a problem, or thinking one's way out. This means attributes like appearence are "social" and not mixed physical/mental, and attributes like charisma fullfil entirely different roles from, say, intelegence.
Then, when designing a game system, decide how much you want to emphasize the three different paths of problem solving. If the game is primarily hack and slash, social and mental attributes become irrelevent, and should either be dropped entirely or merely used as parts of the magic system. On the other hand, if a game is seeking to balance all three methods, games that put undue emphasis on physical attributes may be inappropriately designed.
Converted from Phorums BB System
Personally, I prefer to group attributes by what broad method of problem solving they are associated with. For example, overcoming a problem through physical force or skill, talking one's way out a problem, or thinking one's way out. This means attributes like appearence are "social" and not mixed physical/mental, and attributes like charisma fullfil entirely different roles from, say, intelegence.
Then, when designing a game system, decide how much you want to emphasize the three different paths of problem solving. If the game is primarily hack and slash, social and mental attributes become irrelevent, and should either be dropped entirely or merely used as parts of the magic system. On the other hand, if a game is seeking to balance all three methods, games that put undue emphasis on physical attributes may be inappropriately designed.