RPGnet Columns
07-12-2005, 01:21 PM
Post originally by SteelCaress at 2005-07-12 12:21:27
Converted from Phorums BB System
Sorry if I'm posting somewhat late, here. I stumbled into this a few weeks after you started publishing your column.
D&D does not do the job as far as roles are concerned. It would be great, as in Warhammer or Blue Rose, if they came up with all sorts of permutations of the different classes. For example: if you're a Warrior you can be a soldier, a judicial champion, a mercenary, etc. If you're in a Mage class you can also be a scholar or some such. Lump class abilities back into feats, and place restrictions on some of them, so you can't become a mighty fighter who can blast anything with a fireball, and then maybe you'd have a game that is less hostile to character concepts.
The way D&D is now, a scribe, scholar, or merchant may have to be a Rogue (for the skill points), and for some reason have some sort of sneak attack bonus, despite the fact that it doesn't fit the concept. I had a con man character (Rogue class), and wondered why I got better at assassination, somehow.
For pre-defined roles, look to Elric! (based in part on RQ). You can even make your own roles by selecting a set of skills, not limited by career. For free-form, look at Risus or Wushu, which let you make up your own characteristics and what you're good at is based on description. Warhammer has an interesting career system, but it needs to be a bit more open-ended.
Probably the ideal would be basic career (like Warrior) with skills and abilities in common, plus a more defined occupation (like Roadwarden) with a list of suggested skills and abilities to make it distinct from the other occupations and the basic career category.
Converted from Phorums BB System
Sorry if I'm posting somewhat late, here. I stumbled into this a few weeks after you started publishing your column.
D&D does not do the job as far as roles are concerned. It would be great, as in Warhammer or Blue Rose, if they came up with all sorts of permutations of the different classes. For example: if you're a Warrior you can be a soldier, a judicial champion, a mercenary, etc. If you're in a Mage class you can also be a scholar or some such. Lump class abilities back into feats, and place restrictions on some of them, so you can't become a mighty fighter who can blast anything with a fireball, and then maybe you'd have a game that is less hostile to character concepts.
The way D&D is now, a scribe, scholar, or merchant may have to be a Rogue (for the skill points), and for some reason have some sort of sneak attack bonus, despite the fact that it doesn't fit the concept. I had a con man character (Rogue class), and wondered why I got better at assassination, somehow.
For pre-defined roles, look to Elric! (based in part on RQ). You can even make your own roles by selecting a set of skills, not limited by career. For free-form, look at Risus or Wushu, which let you make up your own characteristics and what you're good at is based on description. Warhammer has an interesting career system, but it needs to be a bit more open-ended.
Probably the ideal would be basic career (like Warrior) with skills and abilities in common, plus a more defined occupation (like Roadwarden) with a list of suggested skills and abilities to make it distinct from the other occupations and the basic career category.