RPGnet Columns
08-31-2005, 12:07 PM
Post originally by Karro at 2005-08-31 11:07:40
Converted from Phorums BB System
I initially considered adding an Agility stat myself as I was working on my own game system [Being discussed here: http://forum.rpg.net/showthread.php?t=212951], for the same reason you look at it--that being that I like the symmetry inherrent in doing so (when other stats already seem to have an even split).
Initially, I didn't have seem to a decent use for the stat. All of the skills or other uses of the stat seemed to be adequately covered by its sister Stat, Dexterity. I'm still thinking about how I'm going to make all of the stats useful without having an overwhelmingly large list of skills.
I also find it interesting that in your breakdown you have the super-stat "Coordination" which you break down into the primary attributes of "Dexterity" and "Coordination". In that same thread mentioned above, I decided to take my original Attribute of Dexterity and break it down into sub-attributes, those being Coordination and Agility.
Anyway, so far a good read.
Converted from Phorums BB System
I initially considered adding an Agility stat myself as I was working on my own game system [Being discussed here: http://forum.rpg.net/showthread.php?t=212951], for the same reason you look at it--that being that I like the symmetry inherrent in doing so (when other stats already seem to have an even split).
Initially, I didn't have seem to a decent use for the stat. All of the skills or other uses of the stat seemed to be adequately covered by its sister Stat, Dexterity. I'm still thinking about how I'm going to make all of the stats useful without having an overwhelmingly large list of skills.
I also find it interesting that in your breakdown you have the super-stat "Coordination" which you break down into the primary attributes of "Dexterity" and "Coordination". In that same thread mentioned above, I decided to take my original Attribute of Dexterity and break it down into sub-attributes, those being Coordination and Agility.
Anyway, so far a good read.