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RPGnet Columns
08-31-2005, 12:07 PM
Post originally by Karro at 2005-08-31 11:07:40
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I initially considered adding an Agility stat myself as I was working on my own game system [Being discussed here: http://forum.rpg.net/showthread.php?t=212951], for the same reason you look at it--that being that I like the symmetry inherrent in doing so (when other stats already seem to have an even split).

Initially, I didn't have seem to a decent use for the stat. All of the skills or other uses of the stat seemed to be adequately covered by its sister Stat, Dexterity. I'm still thinking about how I'm going to make all of the stats useful without having an overwhelmingly large list of skills.

I also find it interesting that in your breakdown you have the super-stat "Coordination" which you break down into the primary attributes of "Dexterity" and "Coordination". In that same thread mentioned above, I decided to take my original Attribute of Dexterity and break it down into sub-attributes, those being Coordination and Agility.

Anyway, so far a good read.

RPGnet Columns
08-31-2005, 09:26 PM
Post originally by Sergio Mascarenhas at 2005-08-31 20:26:18
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I guess we are looking at things the same way, just using terms in different places. I use Coordination as the "super-stat" because Dexterity means hand-eye coordination. IMO it is more correct and truthful to their meaning to use the words the way I did, but that's a minor point.

Sergio

RPGnet Columns
09-02-2005, 10:06 AM
Post originally by Karro at 2005-09-02 09:06:16
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Your use of the phrase "hand-eye coordination" is exactly why I thought Coordination should be the sub-stat. Combined with the fact that Old-school D&D players are familiar with the term "Dexterity" to refer to both hand-eye coordination and agility combined, it made sense to me to make Dexterity the super-stat and Coordination the sub-stat. But you are exactly right that we are approaching a similar idea but using swaped terminology to do so.

RPGnet Columns
12-16-2005, 05:14 AM
Post originally by Phild at 2005-12-16 04:14:23
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My only comment with this is the false differentiation between Dexterity and Adroitness. While I am a big fan of seperating Fine Motor Coordination and Gross Motor COordination, these labels aren't appropriate. And why?

Adroitness - from the French "droit" for "right" - hence means right-ness or right-handedness

Dexterity - from the Latin "dexter" for "right" - hence means right-ness or right-handedness.

Do you see what I'm getting at?!

RPGnet Columns
12-26-2005, 11:22 AM
Post originally by Sergio Mascarenhas at 2005-12-26 10:22:21
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Yes. AFAIK Droit comes from dexter... But thats the history of the words, not their current meaning, right?

Sergio