RPGnet Columns
09-04-2005, 02:54 AM
Post originally by Yeleth at 2005-09-04 01:54:44
Converted from Phorums BB System
I am not convinced that the world needs a new set of mechanics for fantasy. Tri-Stat 2d6 is all I need and will probably work for any setting. If not Tri-Stat, then we have Savage Worlds or Fudge, True20, etc.
The setting persuades me to play a fantasy game; maybe good adventure modules as well. For instance, I don't really like Cthulhu but I do like some of their modules. I'm not totally in love with Stormbringer, but again, some of those adventures are better than any I could do. Tekumel is my favourite setting and the fact that there are no modules available doesn't worry me one bit. However a properly detailed Tekumel fantasy town module (put together like Arkham) would do wonders for that game.
To sum up. If you are going to convert various fantasy worlds to your new system (e.g. Stormbringer, Dark Sun, Jorune) then I think that the system could be worth writing. That's because I wouldn't want to play Dark Sun or Jorune with the original rules but I'd probably like to game in those settings.
The attitude of most system writers is that it's up to the gamers (each one of us) to do the conversions. Do we really need another state of the art set of rules to go with all the others? Anyway don't let me put you off (I know I won't). This game design thing is a goal in itself, independent of setting. I know that because I've had that itch to design the perfect mechanics too. I long ago gave up the notion that there was such as thing as a perfect set of RPG rules.
I hope your rules are better that what's gone before, but most of all I hope that people put in the time to convert various settings to the rules. [Or, at the very least, put the time in to convert various rules to your new rules - D&D and GURPS would be prime candidates.]
I know I'll get slagged to hell and back and accused of being a troll for writing this and being negative without 'contributing anything' but I think that had to be said.
Converted from Phorums BB System
I am not convinced that the world needs a new set of mechanics for fantasy. Tri-Stat 2d6 is all I need and will probably work for any setting. If not Tri-Stat, then we have Savage Worlds or Fudge, True20, etc.
The setting persuades me to play a fantasy game; maybe good adventure modules as well. For instance, I don't really like Cthulhu but I do like some of their modules. I'm not totally in love with Stormbringer, but again, some of those adventures are better than any I could do. Tekumel is my favourite setting and the fact that there are no modules available doesn't worry me one bit. However a properly detailed Tekumel fantasy town module (put together like Arkham) would do wonders for that game.
To sum up. If you are going to convert various fantasy worlds to your new system (e.g. Stormbringer, Dark Sun, Jorune) then I think that the system could be worth writing. That's because I wouldn't want to play Dark Sun or Jorune with the original rules but I'd probably like to game in those settings.
The attitude of most system writers is that it's up to the gamers (each one of us) to do the conversions. Do we really need another state of the art set of rules to go with all the others? Anyway don't let me put you off (I know I won't). This game design thing is a goal in itself, independent of setting. I know that because I've had that itch to design the perfect mechanics too. I long ago gave up the notion that there was such as thing as a perfect set of RPG rules.
I hope your rules are better that what's gone before, but most of all I hope that people put in the time to convert various settings to the rules. [Or, at the very least, put the time in to convert various rules to your new rules - D&D and GURPS would be prime candidates.]
I know I'll get slagged to hell and back and accused of being a troll for writing this and being negative without 'contributing anything' but I think that had to be said.