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RPGnet Columns
10-15-2005, 07:58 PM
Post originally by Breakthrough at 2005-10-15 18:58:38
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Interesting to read the list of psych traits.

In many RPGs combat/conflict is a major theme, yet you rarely see agression (how keen to fight) or guts/morale (willing to stick around when things go bad) as stats.

Maybe they can be RPed, but then can't any psych stat be RPed.

RPGnet Columns
10-16-2005, 09:52 PM
Post originally by Sergio Mascarenhas at 2005-10-16 20:52:49
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I fully agree with that. My own readings on historical combat point to the fact that psychology play as much a role as hard stuff (muscles or weapons). Surprise, for instance, can be the determinant of the result, just as politics (where there are coalitions the interests of the different leaders in a side may not be consonant), ideology, material interests, coertion, etc.
The list of psychological factors that influence action is endless.

Sergio