RPGnet Columns
01-02-2004, 02:00 PM
Post originally by rowport at 2004-01-02 13:00:10
Converted from Phorums BB System
"I think the point where the Matrix films lost a lot of people was where it became too much work. There are so many levels to the film that simply are not easy to access. Gnostic mysticism, Christian belief structures, philosophies, and even comic book mythology. If you happen to be crazy like the Wachowski's are and actually know most of this already, or are at least familiar with it, then maybe it isn't so much of a stretch.
<snip>
A lot of RPGs have simply lost it for me recently as well. Your mileage may vary, but the idea that you need to spend several hours balancing the cost of all of the elements that you want in a character in a complex numerical model that requires an encyclopedia-sized reference has really lost a lot of it's luster. Usually I prefer my entertainments to not require so much study. If I really get adventurous I try and balance my checkbook. I am not sitting around the house working out the probability models for a working exoskeleton, really. "
I found your article interesting. I agree with your points above, and with that context could understand how you might conclude that a simplified game system might be the right path to follow. But, as a counterpoint, the complexity and multiple layers- along with pop culture references- are for my what defined the Matrix films, and what I liked most about them (well, OK, second-most after the SFX). Similarly, I really enjoy the crunch in RPGs. Playing with character construction options out-of-game is nearly as much fun for me as the game itself, both in exercises of imagination conceptualizing those characters as well as plain ol' mathematical minmaxing for its own sake. Rules-light systems just leave me wondering exactly what the limits of characters abilities are, and worse, how they compare to other characters in the game. For me, character "schticks" are a very important game element for both storytelling and balance- having loose definitions of character abilities make balancing those abilities very difficult.
Converted from Phorums BB System
"I think the point where the Matrix films lost a lot of people was where it became too much work. There are so many levels to the film that simply are not easy to access. Gnostic mysticism, Christian belief structures, philosophies, and even comic book mythology. If you happen to be crazy like the Wachowski's are and actually know most of this already, or are at least familiar with it, then maybe it isn't so much of a stretch.
<snip>
A lot of RPGs have simply lost it for me recently as well. Your mileage may vary, but the idea that you need to spend several hours balancing the cost of all of the elements that you want in a character in a complex numerical model that requires an encyclopedia-sized reference has really lost a lot of it's luster. Usually I prefer my entertainments to not require so much study. If I really get adventurous I try and balance my checkbook. I am not sitting around the house working out the probability models for a working exoskeleton, really. "
I found your article interesting. I agree with your points above, and with that context could understand how you might conclude that a simplified game system might be the right path to follow. But, as a counterpoint, the complexity and multiple layers- along with pop culture references- are for my what defined the Matrix films, and what I liked most about them (well, OK, second-most after the SFX). Similarly, I really enjoy the crunch in RPGs. Playing with character construction options out-of-game is nearly as much fun for me as the game itself, both in exercises of imagination conceptualizing those characters as well as plain ol' mathematical minmaxing for its own sake. Rules-light systems just leave me wondering exactly what the limits of characters abilities are, and worse, how they compare to other characters in the game. For me, character "schticks" are a very important game element for both storytelling and balance- having loose definitions of character abilities make balancing those abilities very difficult.