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RPGnet Columns
03-26-2004, 02:07 PM
Post originally by SteelCaress at 2004-03-26 13:07:54
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I've found that most of the games I run have a Road Warrior motivation running through them. The players are not heroes, nor do they imagine themselves as such. They may be mercenary freebooters, or just trying to get through the day and make sure their kids are fed. But they end up witnessing something horrible, and the "I can't let this go on" noble motivator kicks in.

The games I've played in the motivations vary a bit more. Anything from "I've been told I'll lose my head if I don't do this," to "We must fight! The Southern Empire is unjust!"

Maybe having players write down a motivation, broken down by these categories or even further would help broaden the range of passions and catalysts in my games.

RPGnet Columns
04-01-2004, 01:16 AM
Post originally by Ross Winn at 2004-04-01 00:16:37
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<i>Maybe having players write down a motivation, broken down by these categories or even further would help broaden the range of passions and catalysts in my games.</i>

I hope that it can, and thanks for the post!