RPGnet Columns
04-25-2005, 07:52 AM
Post originally by Dead.Blue.Clown at 2005-04-25 06:52:57
Converted from Phorums BB System
"Here is the real issue. The reason a lot of WOD games fail on a group level is that the GM and the players do not want to socially reinforce behaviors. No one is willing to ostracize a player whose character commits heinous acts in the game."
Actually, that's a point you've really nailed home for me. So much so that I just sat for a minute or so after reading the review, thinking "Jesus...why have I never been able to put it that clearly?"
I get into a lot of WoD arguments (no shock there) and your three-sentence take on that topic would've saved me countless days of rambling if I'd figured out a way to say it so succinctly.
Converted from Phorums BB System
"Here is the real issue. The reason a lot of WOD games fail on a group level is that the GM and the players do not want to socially reinforce behaviors. No one is willing to ostracize a player whose character commits heinous acts in the game."
Actually, that's a point you've really nailed home for me. So much so that I just sat for a minute or so after reading the review, thinking "Jesus...why have I never been able to put it that clearly?"
I get into a lot of WoD arguments (no shock there) and your three-sentence take on that topic would've saved me countless days of rambling if I'd figured out a way to say it so succinctly.