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RPGnet Columns
03-22-2005, 01:15 PM
Post originally by Matthew Timmins at 2005-03-22 12:15:09
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Wow, not only is your column interesting and helpful but I love the sound of your H:tR game. I'll admit I never played H:tR and felt unsure about the game when I read the book. But now I wish I could play in your game. Not only does your "follower-the-players" method seems to be working very well but you appear to have two great players.

Keep up the good work and keep us posted.

P.S. Sorry this message is late but your check took a while to clear.

RPGnet Columns
03-22-2005, 01:32 PM
Post originally by Ian Sokoliwski at 2005-03-22 12:32:25
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Thanks - yeah, I've really lucked out with the players I've got (actually, I have two groups of players, off and on, and both groups are very good).

I've noticed that the past couple or so of columns have mostly dealt with mistakes or when the improv thing didn't work out so well - I think it is important to highlight failures as well as successes (both can be learned from effectively), but fortunately the next couple of columns are happier in tone and result :) Just to prove that this really can work out.

(damn cheques...I'll have to use Paypal next time...)

RPGnet Columns
03-22-2005, 02:24 PM
Post originally by Jeb at 2005-03-22 13:24:32
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This explains a lot. I always wondered why David Caruso character's pretentious preachings on CSI MIAMI always turn out to be true. He is unconsciously shapping the facts to fit his preconceptions.

RPGnet Columns
03-22-2005, 10:16 PM
Post originally by Ian Sokoliwski at 2005-03-22 21:16:57
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That's it - Grissom doesn't actually know a little bit about everything, he just makes stuff up, and 'magickally' it becomes the truth :)

RPGnet Columns
04-29-2005, 09:35 AM
Post originally by Bloody Morgan at 2005-04-29 08:35:11
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Very nice column there - it's put down in words something I've been trying to for quite a while, a more freewheeling style of gaming. My last Vampire game ended up being a lot like this, with players making the big plot threads themselves by picking up a piece of information (or misinformation) and running with it. Not that they knew this. The most successful example I can think of it when one of the players had his brains picked by a demon, though never realised it, and then in the next game session decided to draw attention away from the PCs territory by commiting a "cult-style" killing in a warehouse on the other end of town. And at the behest of the players covers the walls of said building in blood scrawls of "any random occult junk and demonic-sounding names that come into your head." You can guess the eventual results. There's no way I could have possibly planned anything as worthwhile.

Bloody Morgan