RPGnet Columns
06-06-2002, 04:49 PM
Post originally by TS at 2002-06-06 15:49:29
Converted from Phorums BB System
Steven King posited in an essay that there were three levels of horror possible within a written form. One is not, of necessity, superior to the others, they are just different levels and many writers will wend between the different levels.
In order:
Gore
Fear
Terror
Gore or splatter is the "gross-out". Melting eyeballs and spurting blood. Gore is the material that makes a reader go "ewwww" and maybe gives them a cold chill. The "best" gore makes one's skin crawl.
Fear is what most aspire to. Fear gets a reader's heart racing. Situations that make a reader fear for a character's continued existence and cause one to turn the pages rapidly one after another are the hallmarks of fear.
Terror is the most difficult to envoke because it is unique to each individual. Terror is when a reader, despite being safe in their own home {wherever}, reading a book, fears for their own life, as opposed to the lives of the characters in the book. The reader "suspends their disbelief" to a point where it is they, emotionally, that is in danger. A writer is hard pressed to set out to create 'terror'. Rather, a horror writer attempts to write the scariest story they can, using equal parts gore and fear, and hopefully, envokes terror in a fair amount of their readers.
I've always thought that this applies directly to RPGs. GMs can do "gore" to set a scene and try to invoke "fear" for their characters in Players, but actually crafting something scary enough to get a Player to forget their playing a game is no small feat.
TS
Adamant
Converted from Phorums BB System
Steven King posited in an essay that there were three levels of horror possible within a written form. One is not, of necessity, superior to the others, they are just different levels and many writers will wend between the different levels.
In order:
Gore
Fear
Terror
Gore or splatter is the "gross-out". Melting eyeballs and spurting blood. Gore is the material that makes a reader go "ewwww" and maybe gives them a cold chill. The "best" gore makes one's skin crawl.
Fear is what most aspire to. Fear gets a reader's heart racing. Situations that make a reader fear for a character's continued existence and cause one to turn the pages rapidly one after another are the hallmarks of fear.
Terror is the most difficult to envoke because it is unique to each individual. Terror is when a reader, despite being safe in their own home {wherever}, reading a book, fears for their own life, as opposed to the lives of the characters in the book. The reader "suspends their disbelief" to a point where it is they, emotionally, that is in danger. A writer is hard pressed to set out to create 'terror'. Rather, a horror writer attempts to write the scariest story they can, using equal parts gore and fear, and hopefully, envokes terror in a fair amount of their readers.
I've always thought that this applies directly to RPGs. GMs can do "gore" to set a scene and try to invoke "fear" for their characters in Players, but actually crafting something scary enough to get a Player to forget their playing a game is no small feat.
TS
Adamant