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RPGnet Columns
05-08-2003, 06:39 PM
Post originally by Kathy at 2003-05-08 17:39:48
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I have long been of the opinion that there are two basic types of hobbies. The first type has some degree of mass appeal; most of the population participates to an extent, and hard-core hobbyists take it much farther. Films are a good example of this one. Most people go to the movies, or at least rent a video, a few times a year. Then there are the "film buffs" who go to movies two or three times a week and own special-edition director's-cut DVDs of darned near everything.

The second type of hobby does not have mass appeal. Everybody in it is pretty much already at the "hobbyist" level; some are just more hard-core than others. To people not already in the hobby--or interested in it--these hobbies can sound incredibly dull or weird (or both). These are the niche hobbies like ham radio and model rocketry...and yes, roleplaying gaming.

I don't know what this exactly means, or indeed, what it has to do with Sandy's article, but it's vaguely related so I thought I'd throw it out there. I do think that's why we sometimes have such a hard time explaining our hobby to others. That and the fact that we're all geeks. :)

--Kathy

RPGnet Columns
05-08-2003, 07:43 PM
Post originally by Sandy Antunes at 2003-05-08 18:43:18
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Hi,

That's brilliant! I'd never really broken it down that way. I suppose it could also be seen as 'buy-in required to get started'. It very neatly explains why it's hard to "make RPGers".

Cool concept!
Sandy
freelance

RPGnet Columns
05-09-2003, 08:28 AM
Post originally by Jeb Boyt at 2003-05-09 07:28:18
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Kathy wrote:
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The second type of hobby does not have mass appeal. Everybody in it is pretty much already at the "hobbyist" level; some are just more hard-core than others. To people not already in the hobby--or interested in it--these hobbies can sound incredibly dull or weird (or both). These are the niche hobbies like ham radio and model rocketry...and yes, roleplaying gaming.
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Another aspect of this is that roleplaying is in many ways a "value add" hobby. Roleplaying provides us with an justification to indulge and revel in our other hobbies and explore them at greater depth, be they movies, comics, SF, pulps, or whatever. With roleplaying, everything becomes source material, and we can justify our time spent not only as enjoyment of the thing itself but also as an exploration of ideas for gaming and the linkages to other bits of pop culture. In this way, roleplaying is one of the ultimate post-modern, deconstructionist activities as we take in the entire culture, sample various bits, and produce a collaborative game that can combine , let's say, elves and dwarves from Tolkein, fighters and thieves from Howard and Leiber, magic from Vance, knightly chivalry from Mallory, and espionage and intrigue from Fleming.

Jeb

RPGnet Columns
05-12-2003, 09:38 AM
Post originally by The Old Geezer at 2003-05-12 08:38:20
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Jeb Boyt wrote:
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we take in the entire culture, sample various bits, and
produce a collaborative game that can combine , let's say, elves and dwarves from Tolkein, fighters and
thieves from Howard and Leiber, magic from Vance, knightly chivalry from Mallory, and espionage and
intrigue from Fleming.

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Or, we can bash things and take their stuff.

-- Old Geezer