RPGnet Columns
11-08-2003, 06:53 AM
Post originally by Ped at 2003-11-08 05:53:31
Converted from Phorums BB System
Very amusing portrayal of Murphys Law in relation to gaming.
Of course being pedantic, I'd say with relation to:
"This means, astonishingly enough, that players are basically just like raw nature itself. They are, in a word, non-sentient, and exist purely to persecute GMs. Which, in itself, is a minor revelation."
Methinks you are confusing sentience with unpredictability. Players can mess up your carefully laid plans for a number of reasons, ie because they think they're clever, they think your adventure sucks and hence try to wreck it, or they simply think that it's "in character" (or some other reason) for a low level mage to suddenly ignore using his magic (and magic items) and take on a lich by punching him in the jaw.
As such, there's no way to plan for every eventuality, but being flexible and appealing to basic human nature helps.
Eg: There's an NPC who mustn't die.
Make him useful (inexpendable) to the players in some way (if he's allied with them), or have some kind of failsafe somesuch he can use to escape a fight (if he's against the PC's). At the end of the day though, everyones expendable, and GM's can be just as quick thinking and unpredictable as players.
Once again though, this column gave me a good laugh.
Converted from Phorums BB System
Very amusing portrayal of Murphys Law in relation to gaming.
Of course being pedantic, I'd say with relation to:
"This means, astonishingly enough, that players are basically just like raw nature itself. They are, in a word, non-sentient, and exist purely to persecute GMs. Which, in itself, is a minor revelation."
Methinks you are confusing sentience with unpredictability. Players can mess up your carefully laid plans for a number of reasons, ie because they think they're clever, they think your adventure sucks and hence try to wreck it, or they simply think that it's "in character" (or some other reason) for a low level mage to suddenly ignore using his magic (and magic items) and take on a lich by punching him in the jaw.
As such, there's no way to plan for every eventuality, but being flexible and appealing to basic human nature helps.
Eg: There's an NPC who mustn't die.
Make him useful (inexpendable) to the players in some way (if he's allied with them), or have some kind of failsafe somesuch he can use to escape a fight (if he's against the PC's). At the end of the day though, everyones expendable, and GM's can be just as quick thinking and unpredictable as players.
Once again though, this column gave me a good laugh.