RPGnet Columns
04-03-2005, 10:29 PM
Post originally by Sergio Mascarenhas at 2005-04-03 21:29:38
Converted from Phorums BB System
Some years ago I wrote several RPGnet columns where I proposed exactly the same, in other words, games without experience didn't take the center stage in character development. They are...
http://www.rpg.net/news+reviews/columns/Ruleslawyer_Sergio_9_1.html
http://www.rpg.net/news+reviews/columns/ruleslawmay00.html
http://www.rpg.net/news+reviews/columns/Ruleslawyer_Sergio_6_1.html
The point is that there are other ways to provide variability other than experience. If the game focuses on what the characters have (equipment, stuff, etc.), their relationships, social status, etc., experience may be put in the background.
In any case, there is a lot that can be done with experience other than awarding XPs. A game that has a very nice take on experience is Alternacy. I discussed it in another column, of mine,
http://www.rpg.net/news+reviews/columns/ruleslawoct99.html
Sergio
Converted from Phorums BB System
Some years ago I wrote several RPGnet columns where I proposed exactly the same, in other words, games without experience didn't take the center stage in character development. They are...
http://www.rpg.net/news+reviews/columns/Ruleslawyer_Sergio_9_1.html
http://www.rpg.net/news+reviews/columns/ruleslawmay00.html
http://www.rpg.net/news+reviews/columns/Ruleslawyer_Sergio_6_1.html
The point is that there are other ways to provide variability other than experience. If the game focuses on what the characters have (equipment, stuff, etc.), their relationships, social status, etc., experience may be put in the background.
In any case, there is a lot that can be done with experience other than awarding XPs. A game that has a very nice take on experience is Alternacy. I discussed it in another column, of mine,
http://www.rpg.net/news+reviews/columns/ruleslawoct99.html
Sergio