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10-14-2004, 12:52 PM
Post originally by Sébastien Allard at 2004-10-14 11:52:36
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Hi!

Recently, to gives a welcomed break to my main GURPS campaign, one of my players mentioned that it would be nice to play a short campaign of Big Eyes Small Mouth.

So I gave serious thoughts to my players likings and realize that they are all fan of various degrees of things like ; anime, Squaresoft RPG like Chrono Trigger/FF, etc.

So I've decided to start a short anime style campaign and right from the beginning, I've decided to make it a fantasy, in respect to my players' tastes.

In my search of the perfect setting, I've did some research on some of the Squaresoft games (I've only played FFX a little bit). Chrono-Trigger was the more intriguing to me because it was like RIFTS but with an anime touch.

What impress me the most was the fact that the main protagonists of the story were quite diverse; a frog knight, a cavewoman, a robot, etc.

Then I got my main idea for my campaign : let have the players decides what they want to see in the campaign.

Your article made me remind that fact, and I wanted to share my (similar) experience.

Thus, I reunited my players, one shining saturday noon, around the table to discuss and ask them to choose "one" thing they would like to see most in this game. Each player had to choose one thing withour the other one knowing. I included myself in the process (I am a player too after all!).

Here's what we have choose :

- A class of knights inspired by the game Legend of the Dragoon. (My player designed a core class with the mechanics of BESM d20, and I tweaked it a little bit.)

- Chrono-Jump Gates, basically a time traveling device.(Mainly a story device that I will use to jump my players into weird and fantastic locales.)

- A Sigil common to all the heroes. (My girlfriend choose that one, and I've decided to use it as a story device too, mainly as a reason to unite the characters, but also to allow a special mechanic that I will use for this game... similar to a Team Combo.)

- A race of sapient plant. (This one was fun. I've designed an humanoid race called the Enori, divided into three sub-species. For short, they gain 1 cm each year, have higher longevity, takes root when about to die and transfert their consiousness into their seeds.)

- The existence of entities that powerful magic can summon (akind of the aeon in FF).
- An common model of airplane use by the Kingdom to win a war. (That was my choice. I've always liked the airplanes in the Last Exile series. I was conscious that I was the only one to choose a "mecha" or a vehicles, but I though "what the heck that's the whole point!")

In conclusion, I would said that I was lucky my players did choose things that fits together, that might have not been the case, but the experience was great. I look forward the first game of this min campaign. Building a setting like that is quite a GM experience.

I also found worthwhile to discuss with my players prior to their choice. It help focus our group on the wanted themes.

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10-14-2004, 10:36 PM
Post originally by james bierly at 2004-10-14 21:36:39
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Cool! That world sounds like a lot of fun... that's the first thing I've seen that made me really want to play BESM D20.

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10-15-2004, 05:02 AM
Post originally by Charlie Dunwoody at 2004-10-15 04:02:51
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Glad your new world is working out. I think that what comes out of a shared world building experience is surprising and hopefully innovative. And the players will, of course, have a vested interest in the world beyond just their character.

If you have more time to post me, I would enjoy reading about your first adventure.

Charlie

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10-18-2004, 06:55 AM
Post originally by Sébastien Allard at 2004-10-18 05:55:48
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I'll do that.

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10-27-2004, 01:25 PM
Post originally by Sébastien Allard at 2004-10-27 12:25:53
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As promised, here's some hints and cues about my first game in this "FF/Chrono-Trigger/Rift" like BESM d20 campaign.

The game went great and my players and I had a blast! The game went smoothly and the players were enjoying the opportunity to play in their own creation. The players didn't bother much with the diversity of characters in their group. And I was expecting no less from such FF fans!

The Characters :

The group was composed of :
- A Teenage Card Captor (a Magical Girl/Adventurer)
- A Demonic Dragoon (kind of a Knight with wings and demonic powers)
- A Tattooed Sorcerer (he's so ugly that he must wear a cloak and a large hat)

The Story :

In the intro, each player got to play a bit their "normal" life.

- The Card Captor learned to make "ice cream" with her father and witness the gradual lost of her family's gift in magic (since she lost her momie's special deck which she must found for the family to be "normal" again).

- The Demon was thrown out of his job as a coal shoveler (caused by a disadvantage).

- The Sorcerer went to visit his aunt and sister. His sister is the statue in the backyard. She was petrified during a conflict with a powerful sorcerer ten years ago, and poor sorcerer try to find a way to revert her to flesh.

Then...

The city was attacked by shadow creatures known as "Shadow Fiends"! The PC's joined a band a adventurers NPC's to defend the city, each with their own motivation to do it. The Card Captor is looking for a card that her "Magic Compass" have detected. The Dragoon was looking for approval and fight the good fight. The Sorcerer was investigating something and got caught up in the moment.

The Shadow Fiends finally assemble into a super sized creature called "Überfiend"! (That one made the players go "OH!") A big fight follow.

After that, everyone saw a big globe of darkness covering the King's Castle. No one was able to enter the globe and save the King!

When all hopes was about to be lost, a frail priestress of light (NPC) asked for Amaterasu's help. All the PC's were struck by light and a sigil appear on them. The little priestress then told them that the goddess had chosen them to save the day! (Who could resist that?!) So they enter the globe, encountered some cool enemies and did save the day!

In the End...

The King then came to them and recognized the sigil as a "Chrono Jumper Sigil"! The priestress explained that they were chosen to pass freely into Chron Gate, without being affected by "Time Paradox" and other strangeness. The King reformed the old and all forgotten Order of the Chrono Jumpers!

The players were amazed as I am to see how those ideas did merged perfectly into something cohesive. I've did several "original" campaigns in 12 years, and this was the first time I've let the players enter so deep into setting development. The experiment is a success but I was lucky to have GM-Player trust.