PDA

View Full Version : Provocative


RPGnet Columns
03-29-2005, 01:55 PM
Post originally by Scott Cunningham at 2005-03-29 12:55:40
Converted from Phorums BB System

Charles,

An interesting and provocative column! My wishlist for "the new D&D":

* More modularity in the magic system -- keep the divine / arcane division only as an option. Make cast-at-will types like the Warlock the new gold standard.
* Create "that special abilities" guy which reflects the abilities of the monk, barbarian, and soulknife.
* A simplified and streamlined basic class list (like described) with customization options using feats.
* A more detailed system for evasion and pursuit, and a more detailed system for social contacts, persuasion and allies.
* Options for low or high treasure campaigning.
* Monster creation rules using a few monster classes, and a handful of templates, duplicating the variety of types seen today.
* Integrated high level play, all in core books. (Up to 30th level.)
* Greatly improved rules for experience, ideally based on character set goals.

Scott

RPGnet Columns
03-30-2005, 07:06 AM
Post originally by Charlie Dunwoody at 2005-03-30 06:06:17
Converted from Phorums BB System

Thanks Scott!

I considered having just a caster class to replace the cleric and wizard (like in Unearthed Arcana). However, a change like that would truly change the way D&D looks and plays. Do you think the majority of players want the arcane/divine division gone?

Changing casters to cast-at-will makes sense. I can see D&D going that route.

I only had the game go up to 20th level (with 10th level spells) because I'm not sure we need Epic levels. High levels up to 20 don't get a lot of attention in comparision to low levels. I thought with a slower XP progression and more details at the high levels up to 20, Epic levels wouldn't be needed. What do you think?

I think the rest of your ideas have merit too. I'd like to see D&D move in those directions.

Charlie

RPGnet Columns
03-30-2005, 10:19 PM
Post originally by Bob the Fighter at 2005-03-30 21:19:50
Converted from Phorums BB System

I'm thinking that what I'd want to have in "new D&D" would be the use of iconic devices like the Basic Classes, monsters, and treasure. From this, I think I'd take a tactic from Tunnels and Trolls: as few numbers as possible.
I'll see what I can come up with.

RPGnet Columns
03-30-2005, 10:29 PM
Post originally by Bob the Fighter at 2005-03-30 21:29:34
Converted from Phorums BB System

I'm thinking that what I'd want to have in "new D&D" would be the use of iconic devices like the Basic Classes, monsters, and treasure. From this, I think I'd take a tactic from Tunnels and Trolls: as few numbers as possible.
I'll see what I can come up with.