RPGnet Columns
03-30-2005, 01:41 AM
Post originally by Torben Mogensen at 2005-03-30 00:41:13
Converted from Phorums BB System
I agree with the people who are a bit surprised that you haven't suggested more changes than you did. Here are a few things that I would like to see:
- Represent characteristics by their bonuses, so you would no longer have STR 14, you would have STR +2 and so on. Generate these directly without going through 3d6 or some such.
- Make sure feats represent things that can't be represented by giving plusses to characteristics or skills or by adding new skills.
- Replace classes and levels by packages. Each person starts with a racial and cultural package and can buy new professional packages by using XP. Packages need not be of the same cost (I expect a mage package to cost more than, say, a soldier package) and you can stack similar packages to increase skills etc. Some packages may require others as prerequisites or be reserved for specific races or cultures. Make some packages a good deal smaller than classes/levels are today.
- Drop the escalating HP and replace by abilities to better dodge or parry blows. Some packages may add a few HP, but you would not increase to many times your initial HP (which is racial constant + CON).
- Treat each spell as a skill. It may fail, but there should be fewer limitations on how many you can cast per day. Drop "fire and forget".
- Scale XP down by removing two or three zeroes. There is no need for so fine detail as now.
- Make the basic rules truly open license and change the business plan to earn mainly on game worlds and scenarios.
Converted from Phorums BB System
I agree with the people who are a bit surprised that you haven't suggested more changes than you did. Here are a few things that I would like to see:
- Represent characteristics by their bonuses, so you would no longer have STR 14, you would have STR +2 and so on. Generate these directly without going through 3d6 or some such.
- Make sure feats represent things that can't be represented by giving plusses to characteristics or skills or by adding new skills.
- Replace classes and levels by packages. Each person starts with a racial and cultural package and can buy new professional packages by using XP. Packages need not be of the same cost (I expect a mage package to cost more than, say, a soldier package) and you can stack similar packages to increase skills etc. Some packages may require others as prerequisites or be reserved for specific races or cultures. Make some packages a good deal smaller than classes/levels are today.
- Drop the escalating HP and replace by abilities to better dodge or parry blows. Some packages may add a few HP, but you would not increase to many times your initial HP (which is racial constant + CON).
- Treat each spell as a skill. It may fail, but there should be fewer limitations on how many you can cast per day. Drop "fire and forget".
- Scale XP down by removing two or three zeroes. There is no need for so fine detail as now.
- Make the basic rules truly open license and change the business plan to earn mainly on game worlds and scenarios.