RPGnet Columns
03-30-2005, 05:45 PM
Post originally by Stilleon at 2005-03-30 16:45:54
Converted from Phorums BB System
First, i agree with the Basic/Advanced approach. Basic being a real good introduction to the game (the hook), but people who basically know the game can just get the Adavnced version.
Basic would service level's 1-5. Include an introductory "learning" adventure, a 2nd level adventure, advice how to run a game, just like you NO BATTLE MAT. Human, Half Elf, Dwarf, Elf, Halflng and Half Orc races.
For classes you would have the original 4: Fighter, Rogue, Wizard and Cleric. Also, a set of dice,premade characters for the first adventure, etc. It also includes a small book that helps you to transition from Basic to Advanced when the time comes.
Advanced would be levels 1-20. The Player's Handbook would be based on a modified generic system like in Unearthed Arcana: a Warrior (great combatant, little skill), Expert (good combatant, good skills), and Academic class (sucks at combat, great at skills and magic), feat based magic and the ability to really tailor a character. This would have been how the basic classes would have been built and the transition book would show exactly how that worked.
The DM's guide would include common monsters and great essays on running a game.
I would then include archetypes... the basis of how to build a variety of other "classes" by taking feats.
Prestige classes would still be there... either the master versions of the archetypes (like a Master Rogue) or special abilities you can only learn by being part of a society, etc.
From there we would need a new Epic level book but one that is FAR BETTER than what we got. Nuff said.
As for a bunch of other books: They are all optional and some people love them. So we'd have monster books, archetype books, plane books, and campaigns (with some kind of world shaking event happening to Forgotten Realms. Face it, FR is the pretty boy of campaigns... nice to look at but not much of a unifying thread. That is what makes Eberron, Midnight, hell... even Lord of the Rings so rich.
Converted from Phorums BB System
First, i agree with the Basic/Advanced approach. Basic being a real good introduction to the game (the hook), but people who basically know the game can just get the Adavnced version.
Basic would service level's 1-5. Include an introductory "learning" adventure, a 2nd level adventure, advice how to run a game, just like you NO BATTLE MAT. Human, Half Elf, Dwarf, Elf, Halflng and Half Orc races.
For classes you would have the original 4: Fighter, Rogue, Wizard and Cleric. Also, a set of dice,premade characters for the first adventure, etc. It also includes a small book that helps you to transition from Basic to Advanced when the time comes.
Advanced would be levels 1-20. The Player's Handbook would be based on a modified generic system like in Unearthed Arcana: a Warrior (great combatant, little skill), Expert (good combatant, good skills), and Academic class (sucks at combat, great at skills and magic), feat based magic and the ability to really tailor a character. This would have been how the basic classes would have been built and the transition book would show exactly how that worked.
The DM's guide would include common monsters and great essays on running a game.
I would then include archetypes... the basis of how to build a variety of other "classes" by taking feats.
Prestige classes would still be there... either the master versions of the archetypes (like a Master Rogue) or special abilities you can only learn by being part of a society, etc.
From there we would need a new Epic level book but one that is FAR BETTER than what we got. Nuff said.
As for a bunch of other books: They are all optional and some people love them. So we'd have monster books, archetype books, plane books, and campaigns (with some kind of world shaking event happening to Forgotten Realms. Face it, FR is the pretty boy of campaigns... nice to look at but not much of a unifying thread. That is what makes Eberron, Midnight, hell... even Lord of the Rings so rich.