RPGnet Columns
04-01-2005, 12:39 PM
Post originally by Samuel M. Wright at 2005-04-01 11:39:08
Converted from Phorums BB System
I've always liked psionics, since I started playing D&D in jr high, and with the advent of the 2E handbook it occurred to me what the real problem with psionics was. The essential crux of the problem is that there has never been a ruleset that incorporates a distinct, non-magical psionics system in the core rules. The result is that psionics always feels like an add-on or, as in the newest rules, just magic warmed over. What 4e needs to do is have a core ruleset that fully incorporates the presence of psionics in the system and that makes magic and psionics two independent forces that work by different rules and achieve different goals. Creating a gap between magic and psionics ensures neither one becomes redundant, while having separate systems for them adds variety and a layer of depth to the strategy of the game...
Converted from Phorums BB System
I've always liked psionics, since I started playing D&D in jr high, and with the advent of the 2E handbook it occurred to me what the real problem with psionics was. The essential crux of the problem is that there has never been a ruleset that incorporates a distinct, non-magical psionics system in the core rules. The result is that psionics always feels like an add-on or, as in the newest rules, just magic warmed over. What 4e needs to do is have a core ruleset that fully incorporates the presence of psionics in the system and that makes magic and psionics two independent forces that work by different rules and achieve different goals. Creating a gap between magic and psionics ensures neither one becomes redundant, while having separate systems for them adds variety and a layer of depth to the strategy of the game...