RPGnet Columns
04-04-2005, 05:40 AM
Post originally by Charlie Dunwoody at 2005-04-04 04:40:03
Converted from Phorums BB System
I've decided to write a follow up column incorporating several ideas discussed in the responses to this column. Thanks everyone for all the great feedback.
First, I want to make some changes to D&D while keeping it the game we know. So what must D&D have in order to stay D&D?
Robert Aronson included the following things that I think are a good start for defining D&D:
- A high fantasy swords and sorcery world designed for adventuring that increases both wealth and status
- A long, epic history filled with the workings of many gods
- A major presence of dragons
- Lots of "dungeons" to explore that are filled with monsters and treasure, the exploration of which increases wealth and status
- An assortment of magic items to be gained, such as potions, scrolls, and enchanted objects of all sorts
- A wicked assortment of arms and armor to show off
- A wicked assortment of things to kill to show off
All the standard player races:
------------------------------
Dwarves - stubborn; haughty; prefer subterranean environs; masters of metalworking
Elves - arrogant; highly intelligent; prefer woodland environs; masters of wizardry
Gnomes - fun-loving pranksters; love to tinker with machines; masters of illusion magic
Halflings - extremely curious; adventurous; highly energetic
Half-Elves
Half-Orcs
Humans, who are the dominant form of intelligent life
Orcs - barbaric; war-minded; tribal; not good at magic
All the standard fauna of a high-fantasy world:
-----------------------------------------------
Archons, Beholders, Bugbears, Celestials, Centaurs, Demons, "Dire" animals, Doppelgangers, Dragons (all forms), Gelatinous Cubes, Gnolls, Goblins, Griffins, Kobolds, Lizardmen, Mindflayers, Minotaurs, Nightmares, Ogres, Owlbears, Pegasi, Sprites (all forms), Trolls, Undead (all forms - ghosts, wraiths, spectres, poltergeists, liches, zombies, skeletons, etc.), Unicorns.
What else is needed? Six ability scores but ditch 3-18? Keep nine levels of spells but ditch fire and forget?
Charlie
Converted from Phorums BB System
I've decided to write a follow up column incorporating several ideas discussed in the responses to this column. Thanks everyone for all the great feedback.
First, I want to make some changes to D&D while keeping it the game we know. So what must D&D have in order to stay D&D?
Robert Aronson included the following things that I think are a good start for defining D&D:
- A high fantasy swords and sorcery world designed for adventuring that increases both wealth and status
- A long, epic history filled with the workings of many gods
- A major presence of dragons
- Lots of "dungeons" to explore that are filled with monsters and treasure, the exploration of which increases wealth and status
- An assortment of magic items to be gained, such as potions, scrolls, and enchanted objects of all sorts
- A wicked assortment of arms and armor to show off
- A wicked assortment of things to kill to show off
All the standard player races:
------------------------------
Dwarves - stubborn; haughty; prefer subterranean environs; masters of metalworking
Elves - arrogant; highly intelligent; prefer woodland environs; masters of wizardry
Gnomes - fun-loving pranksters; love to tinker with machines; masters of illusion magic
Halflings - extremely curious; adventurous; highly energetic
Half-Elves
Half-Orcs
Humans, who are the dominant form of intelligent life
Orcs - barbaric; war-minded; tribal; not good at magic
All the standard fauna of a high-fantasy world:
-----------------------------------------------
Archons, Beholders, Bugbears, Celestials, Centaurs, Demons, "Dire" animals, Doppelgangers, Dragons (all forms), Gelatinous Cubes, Gnolls, Goblins, Griffins, Kobolds, Lizardmen, Mindflayers, Minotaurs, Nightmares, Ogres, Owlbears, Pegasi, Sprites (all forms), Trolls, Undead (all forms - ghosts, wraiths, spectres, poltergeists, liches, zombies, skeletons, etc.), Unicorns.
What else is needed? Six ability scores but ditch 3-18? Keep nine levels of spells but ditch fire and forget?
Charlie