RPGnet Columns
04-15-2005, 04:13 PM
Post originally by RK Rowling at 2005-04-15 15:13:08
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First off, You just crushed my dreams of being a master novelist. but more importantly, I have another point about the next D&D.
It can be said that D&D players are still a bit different than other RPG gamers, in the fact that many stay in that one game. Personally I have played every game from Top secret, to Lace and Steel, and beyond, yet I know many gamers who have been playing as long as I have (If not longer) who almost never venture outside of the D&D game line. However the d20 mechaning may actually be the catalyst for this kind of transition. as games like Blue Rose and Castles and Crusades or Hackmaster offer more varied toolboxes on the same theme as opposed to earlier opposition which was simply built from the ground up (such as rolemaster,or Runequest) or an attempt to push a popular rulesystem into direct competition with D&D (such as Fantasy Hero, or Gurps Fantasy) Now designers have the ability to make a system that is D&D (in most respects) but not. After all how much easier is it to talk a D&D player into trying C&C, Blue Rose or even Hackmaster. I think it depends on what they like about the original most. Case in point I'm more likely to want to run C&C, My Brother who is a huge 1st ed fan, Prefer's Hackmaster for it's over the top violence and mayhem, and I have another friend who thinks Blue Rose is an excelent way to go (she loves Mercedes Lackey)yet all of us will default to D&D3/3.5 Where as suggesting RQ or Fantasy Hero is almost unheard of.
The d20 licsence may have already altered how the next D&D looks simply due to the ability to move away from the core while still staying official.
oh and thanks for using me in the example :)
Converted from Phorums BB System
First off, You just crushed my dreams of being a master novelist. but more importantly, I have another point about the next D&D.
It can be said that D&D players are still a bit different than other RPG gamers, in the fact that many stay in that one game. Personally I have played every game from Top secret, to Lace and Steel, and beyond, yet I know many gamers who have been playing as long as I have (If not longer) who almost never venture outside of the D&D game line. However the d20 mechaning may actually be the catalyst for this kind of transition. as games like Blue Rose and Castles and Crusades or Hackmaster offer more varied toolboxes on the same theme as opposed to earlier opposition which was simply built from the ground up (such as rolemaster,or Runequest) or an attempt to push a popular rulesystem into direct competition with D&D (such as Fantasy Hero, or Gurps Fantasy) Now designers have the ability to make a system that is D&D (in most respects) but not. After all how much easier is it to talk a D&D player into trying C&C, Blue Rose or even Hackmaster. I think it depends on what they like about the original most. Case in point I'm more likely to want to run C&C, My Brother who is a huge 1st ed fan, Prefer's Hackmaster for it's over the top violence and mayhem, and I have another friend who thinks Blue Rose is an excelent way to go (she loves Mercedes Lackey)yet all of us will default to D&D3/3.5 Where as suggesting RQ or Fantasy Hero is almost unheard of.
The d20 licsence may have already altered how the next D&D looks simply due to the ability to move away from the core while still staying official.
oh and thanks for using me in the example :)