Violet Crazy Girl
05-15-2006, 10:21 PM
In theory, I like LARPs. Playing dress-up? Fun. Walking around in a fictional skin? Fun.
In practice, I haven't liked any LARP I've been in (Mind's Eye Theatre, all). I think the problem is the system. I'm sitting there, happily playing, and then we have to resolve something, and I just completely fall out of game. That guy isn't standing in front of me threatening me with a gun, he's standing in front of me threatening me with a notecard, and we're playing rock paper scissors. It's not that the system gets in the way of my suspension of disbelief. It's that it lies in wait until my SoD is in the middle of the crosswalk, guns it down, runs over it a few times, then screeches off into the night, leaving behind a bloody mess.
This is not a problem in tabletop, for all variety of reasons. (Mostly: there already exists a clear line between the game world and the real world, and my body is not involved in the former in any meaningful way.)
I'd probably like freeform a lot more, yes. Let's take that as a given. What LARP systems might I find more palatable? The following requirements are pretty much absolute:
No in-scene meta-talk. Ideally, I'd prefer no in-scene mechanics at all, but I'd probably be okay with mechanics which are clearly defined, require no words, and are pretty unto themselves (example: Someone lays down a tarot card, The Moon, thus making a statement about the scene).
No combat. Boffer combat is totally fun. Additionally, it has nothing to do with the sort of roleplaying I'm interested in. Non-boffer combat seems like playing tabletop while standing.
I'm perfectly happy with systems which break, say, between scenes to resolve the consequences of the previous scene, or even set the flow of the next scene. I just don't know of any systems which do this.
So… Does there exist a form of LARP which might work for me? Or should I just give up and say, “arr. it's a tabletop life for me?”
In practice, I haven't liked any LARP I've been in (Mind's Eye Theatre, all). I think the problem is the system. I'm sitting there, happily playing, and then we have to resolve something, and I just completely fall out of game. That guy isn't standing in front of me threatening me with a gun, he's standing in front of me threatening me with a notecard, and we're playing rock paper scissors. It's not that the system gets in the way of my suspension of disbelief. It's that it lies in wait until my SoD is in the middle of the crosswalk, guns it down, runs over it a few times, then screeches off into the night, leaving behind a bloody mess.
This is not a problem in tabletop, for all variety of reasons. (Mostly: there already exists a clear line between the game world and the real world, and my body is not involved in the former in any meaningful way.)
I'd probably like freeform a lot more, yes. Let's take that as a given. What LARP systems might I find more palatable? The following requirements are pretty much absolute:
No in-scene meta-talk. Ideally, I'd prefer no in-scene mechanics at all, but I'd probably be okay with mechanics which are clearly defined, require no words, and are pretty unto themselves (example: Someone lays down a tarot card, The Moon, thus making a statement about the scene).
No combat. Boffer combat is totally fun. Additionally, it has nothing to do with the sort of roleplaying I'm interested in. Non-boffer combat seems like playing tabletop while standing.
I'm perfectly happy with systems which break, say, between scenes to resolve the consequences of the previous scene, or even set the flow of the next scene. I just don't know of any systems which do this.
So… Does there exist a form of LARP which might work for me? Or should I just give up and say, “arr. it's a tabletop life for me?”