Levi
05-16-2006, 12:43 AM
For games that use non-boffer combat...
(Might work in boffer combat, too. I dunno)
At Point
Upon making a successful challenge to injure, instead of actually injuring the target, you can declare that you are “holding them at point”. If you do so, touch your weapon prop or one finger against them; you are in a position where if they move or attempt escape, you can cut their throat, put a hole in them, or what-have you, but you haven’t hurt them yet. The target may decline being held at any time, in which case they take the injury immediately. You may also choose to follow through at any time, delivering the injury, even as a reaction to their declaring a challenge. But in the meantime, you have them “at point”; they can’t step away from your weapon, or end the condition without taking the injury, but you and they can walk around (often moving the weapon around to their back), can talk, and so on. At any time, simply by lifting your weapon away from them, you may “release them”, giving up on that injury.
(Might work in boffer combat, too. I dunno)
At Point
Upon making a successful challenge to injure, instead of actually injuring the target, you can declare that you are “holding them at point”. If you do so, touch your weapon prop or one finger against them; you are in a position where if they move or attempt escape, you can cut their throat, put a hole in them, or what-have you, but you haven’t hurt them yet. The target may decline being held at any time, in which case they take the injury immediately. You may also choose to follow through at any time, delivering the injury, even as a reaction to their declaring a challenge. But in the meantime, you have them “at point”; they can’t step away from your weapon, or end the condition without taking the injury, but you and they can walk around (often moving the weapon around to their back), can talk, and so on. At any time, simply by lifting your weapon away from them, you may “release them”, giving up on that injury.